Files
ueblueprint/js/input/common/Paste.js
2022-09-04 14:33:22 +02:00

57 lines
1.7 KiB
JavaScript
Executable File

import IInput from "../IInput"
import NodeElement from "../../element/NodeElement"
import ObjectSerializer from "../../serialization/ObjectSerializer"
export default class Paste extends IInput {
/** @type {(e: ClipboardEvent) => void} */
#pasteHandle
constructor(target, blueprint, options = {}) {
options.listenOnFocus = true
options.unlistenOnTextEdit = true // No nodes paste if inside a text field, just text (default behavior)
super(target, blueprint, options)
this.serializer = new ObjectSerializer()
let self = this
this.#pasteHandle = e => self.pasted(e.clipboardData.getData("Text"))
}
listenEvents() {
document.body.addEventListener("paste", this.#pasteHandle)
}
unlistenEvents() {
document.body.removeEventListener("paste", this.#pasteHandle)
}
pasted(value) {
let top = 0
let left = 0
let count = 0
let nodes = this.serializer.readMultiple(value).map(entity => {
let node = new NodeElement(entity)
top += node.locationY
left += node.locationX
++count
return node
})
top /= count
left /= count
if (nodes.length > 0) {
this.blueprint.unselectAll()
}
let mousePosition = this.blueprint.mousePosition
nodes.forEach(node => {
const locationOffset = [
mousePosition[0] - left,
mousePosition[1] - top,
]
node.addLocation(locationOffset)
node.snapToGrid()
node.setSelected(true)
})
this.blueprint.addGraphElement(...nodes)
return true
}
}