Files
ueblueprint/js/input/mouse/MouseMoveNodes.js
barsdeveloper 41b741e8b8 Small fixes
2022-01-08 18:57:37 +01:00

51 lines
1.6 KiB
JavaScript
Executable File

import MouseClickDrag from "./MouseClickDrag"
import Utility from "../../Utility"
/**
* @typedef {import("../../graph/SelectableDraggable").default} SelectableDraggable
*/
export default class MouseMoveNodes extends MouseClickDrag {
/**
*
* @param {SelectableDraggable} target
* @param {*} blueprint
* @param {*} options
*/
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.stepSize = parseInt(options?.stepSize ?? this.blueprint.gridSize)
this.mouseLocation = [0, 0]
/** @type {SelectableDraggable} */
this.target
}
startDrag() {
// Get the current mouse position
this.mouseLocation = Utility.snapToGrid(this.clickedPosition, this.stepSize)
}
dragTo(location, movement) {
const [mouseLocation, targetLocation] = this.stepSize > 1
? [Utility.snapToGrid(location, this.stepSize), Utility.snapToGrid(this.target.location, this.stepSize)]
: [location, this.target.location]
const d = [
mouseLocation[0] - this.mouseLocation[0],
mouseLocation[1] - this.mouseLocation[1]
]
if (d[0] == 0 && d[1] == 0) {
return
}
// Make sure it snaps on the grid
d[0] += targetLocation[0] - this.target.location[0]
d[1] += targetLocation[1] - this.target.location[1]
this.target.dispatchDragEvent(d)
// Reassign the position of mouse
this.mouseLocation = mouseLocation
}
}