mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-02-14 17:14:41 +08:00
526 lines
17 KiB
JavaScript
526 lines
17 KiB
JavaScript
class UEBlueprintDrag {
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constructor(blueprintNode, options) {
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this.blueprintNode = blueprintNode;
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this.mousePosition = [0, 0];
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this.stepSize = options?.stepSize;
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this.clickButton = options?.clickButton ?? 0;
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this.exitGrabSameButtonOnly = options?.exitGrabSameButtonOnly ?? false;
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let self = this;
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this.mouseDownHandler = function (e) {
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switch (e.button) {
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case self.clickButton:
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self.clicked(e.clientX, e.clientY);
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break;
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default:
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if (!self.exitGrabSameButtonOnly) {
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self.mouseUpHandler(e);
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}
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break;
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}
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};
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this.mouseMoveHandler = function (e) {
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let mousePosition = self.snapToGrid(e.clientX, e.clientY);
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const d = [mousePosition[0] - self.mousePosition[0], mousePosition[1] - self.mousePosition[1]];
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if (d[0] == 0 && d[1] == 0) {
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return;
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}
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self.blueprintNode.addLocation(d);
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// Reassign the position of mouse
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self.mousePosition = mousePosition;
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};
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this.mouseUpHandler = function (e) {
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if (!self.exitGrabSameButtonOnly || e.button == self.clickButton) {
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// Remove the handlers of `mousemove` and `mouseup`
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document.removeEventListener('mousemove', self.mouseMoveHandler);
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document.removeEventListener('mouseup', self.mouseUpHandler);
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}
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};
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let element = this.blueprintNode;
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element.addEventListener('mousedown', this.mouseDownHandler);
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element.addEventListener('contextmenu', e => e.preventDefault());
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}
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unlistenDOMElement() {
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this.blueprintNode.removeEventListener('mousedown', this.mouseDownHandler);
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}
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snapToGrid(posX, posY) {
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return [
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this.stepSize * Math.round(posX / this.stepSize),
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this.stepSize * Math.round(posY / this.stepSize)
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]
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}
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clicked(x, y) {
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if (!this.stepSize) {
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this.stepSize = parseInt(getComputedStyle(this.blueprintNode).getPropertyValue('--ueb-grid-snap'));
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}
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// Get the current mouse position
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this.mousePosition = this.snapToGrid(x, y);
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// Attach the listeners to `document`
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document.addEventListener('mousemove', this.mouseMoveHandler);
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document.addEventListener('mouseup', this.mouseUpHandler);
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}
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}
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class UEBlueprintDragScroll extends UEBlueprintDrag {
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constructor(scrolledEntity, options) {
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super(scrolledEntity, options);
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this.minZoom = options?.minZoom ?? -12;
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let self = this;
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this.mouseMoveHandler = function (e) {
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let mousePosition = self.snapToGrid(e.clientX, e.clientY);
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// How far the mouse has been moved
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const dx = mousePosition[0] - self.mousePosition[0];
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const dy = mousePosition[1] - self.mousePosition[1];
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self.blueprintNode.scrollDelta([-dx, -dy]);
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// Reassign the position of mouse
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self.mousePosition = mousePosition;
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};
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this.mouseWheelHandler = function (e) {
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e.preventDefault();
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let zoomLevel = self.blueprintNode.getZoom();
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zoomLevel -= Math.sign(e.deltaY);
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self.blueprintNode.getScale();
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const targetOffset = e.target.getBoundingClientRect();
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const currentTargetOffset = e.currentTarget.getBoundingClientRect();
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let offset = [e.offsetX + targetOffset.x - currentTargetOffset.x, e.offsetY + targetOffset.y - currentTargetOffset.y];
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console.log([offset[0] - e.x, offset[1] - e.y]);
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self.blueprintNode.setZoom(zoomLevel, offset);
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};
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this.blueprintNode.getGridDOMElement().addEventListener('wheel', this.mouseWheelHandler, false);
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this.blueprintNode.getGridDOMElement().parentElement.addEventListener('wheel', e => e.preventDefault());
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}
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expandAndTranslate(x, y) {
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this.blueprintNode.expand(x, y);
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this.blueprintNode.translate(-x, -y);
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}
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}
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class UEBlueprint extends HTMLElement {
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header() {
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return `
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<div class="ueb-viewport-header">
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<div class="ueb-viewport-zoom">1:1</div>
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</div>
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`
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}
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overlay() {
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return `
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<div class="ueb-viewport-overlay"></div>
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`
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}
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viewport() {
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return `
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<div class="ueb-viewport-body">
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<div class="ueb-grid"
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style="--ueb-additional-x:${this.additional[0]}; --ueb-additional-y:${this.additional[1]}; --ueb-translate-x:${this.translateValue[0]}; --ueb-translate-y:${this.translateValue[1]}">
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<div class="ueb-grid-content" data-nodes>
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</div>
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</div>
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</div>
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`
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}
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insertChildren() {
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this.querySelector('[data-nodes]').append(...this.nodes);
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}
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static clamp(val, min, max) {
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return Math.min(Math.max(val, min), max)
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}
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constructor() {
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super();
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this.nodes = new Set();
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this.expandGridSize = 400;
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this.gridElement = null;
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this.viewportElement = null;
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this.overlayElement = null;
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this.dragObject = null;
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this.additional = /*[2 * this.expandGridSize, 2 * this.expandGridSize]*/[0, 0];
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this.translateValue = /*[this.expandGridSize, this.expandGridSize]*/[0, 0];
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this.zoom = 0;
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this.headerElement = null;
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}
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connectedCallback() {
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this.classList.add('ueb', `ueb-zoom-${this.zoom}`);
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let aDiv = document.createElement('div');
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// Add header
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aDiv.innerHTML = this.header();
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this.headerElement = aDiv.firstElementChild;
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this.appendChild(this.headerElement);
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// Add overlay
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aDiv.innerHTML = this.overlay();
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this.overlayElement = aDiv.firstElementChild;
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this.appendChild(this.overlayElement);
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// Add viewport
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aDiv.innerHTML = this.viewport();
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this.viewportElement = aDiv.firstElementChild;
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this.appendChild(this.viewportElement);
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this.gridElement = this.viewportElement.querySelector('.ueb-grid');
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this.insertChildren();
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this.dragObject = new UEBlueprintDragScroll(this, {
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'clickButton': 2,
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'stepSize': 1
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});
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}
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getGridDOMElement() {
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return this.gridElement
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}
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disconnectedCallback() {
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super.disconnectedCallback();
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this.dragObject.unlistenDOMElement();
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}
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setScroll(value, smooth = false) {
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this.scroll = value;
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if (!smooth) {
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this.viewportElement.scroll(value[0], value[1]);
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} else {
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this.viewportElement.scroll({
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left: value[0],
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top: value[1],
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behavior: 'smooth'
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});
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}
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}
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scrollDelta(delta, smooth = false) {
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const scrollMax = this.getScrollMax();
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let currentScroll = this.getScroll();
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let finalScroll = [
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currentScroll[0] + delta[0],
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currentScroll[1] + delta[1]
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];
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let expand = [0, 0];
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for (let i = 0; i < 2; ++i) {
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if (delta[i] < 0 && finalScroll[i] < 0.25 * this.expandGridSize) {
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// Expand if scrolling is diminishing and the remainig space is less that a quarter of an expansion step
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expand[i] = finalScroll[i];
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if (expand[i] > 0) {
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// Final scroll is still in rage (more than zero) but we want to expand to negative (left or top)
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expand[i] = -this.expandGridSize;
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}
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} else if (delta[i] > 0 && finalScroll[i] > scrollMax[i] - 0.25 * this.expandGridSize) {
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// Expand if scrolling is increasing and the remainig space is less that a quarter of an expansion step
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expand[i] = finalScroll[i] - scrollMax[i];
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if (expand[i] < 0) {
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// Final scroll is still in rage (less than the maximum scroll) but we want to expand to positive (right or bottom)
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expand[i] = this.expandGridSize;
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}
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}
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}
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if (expand[0] != 0 || expand[1] != 0) {
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this.seamlessExpand(this.progressiveSnapToGrid(expand[0]), this.progressiveSnapToGrid(expand[1]));
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currentScroll = this.getScroll();
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finalScroll = [
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currentScroll[0] + delta[0],
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currentScroll[1] + delta[1]
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];
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}
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this.setScroll(finalScroll, smooth);
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}
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getScroll() {
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return [this.viewportElement.scrollLeft, this.viewportElement.scrollTop]
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}
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scrollCenter() {
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const scroll = this.getScroll();
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const offset = [
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this.translateValue[0] - scroll[0],
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this.translateValue[1] - scroll[1]
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];
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const targetOffset = this.getViewportSize().map(size => size / 2);
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const deltaOffset = [
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offset[0] - targetOffset[0],
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offset[1] - targetOffset[1]
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];
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this.scrollDelta(deltaOffset, true);
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}
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getExpandGridSize() {
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return this.expandGridSize
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}
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getViewportSize() {
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return [
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this.viewportElement.clientWidth,
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this.viewportElement.clientHeight
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]
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}
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/**
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* Get the scroll limits
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* @return {array} The horizonal and vertical maximum scroll limits
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*/
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getScrollMax() {
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return [
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this.viewportElement.scrollWidth - this.viewportElement.clientWidth,
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this.viewportElement.scrollHeight - this.viewportElement.clientHeight
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]
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}
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/**
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* Expand the grid, considers the absolute value of params
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* @param {number} x - Horizontal expansion value
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* @param {number} y - Vertical expansion value
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*/
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_expand(x, y) {
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x = Math.round(Math.abs(x));
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y = Math.round(Math.abs(y));
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this.additional = [this.additional[0] + x, this.additional[1] + y];
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if (this.gridElement) {
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this.gridElement.style.setProperty('--ueb-additional-x', this.additional[0]);
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this.gridElement.style.setProperty('--ueb-additional-y', this.additional[1]);
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}
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}
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/**
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* Moves the content of the grid according to the coordinates
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* @param {number} x - Horizontal translation value
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* @param {number} y - Vertical translation value
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*/
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_translate(x, y) {
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x = Math.round(x);
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y = Math.round(y);
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this.translateValue = [this.translateValue[0] + x, this.translateValue[1] + y];
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if (this.gridElement) {
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this.gridElement.style.setProperty('--ueb-translate-x', this.translateValue[0]);
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this.gridElement.style.setProperty('--ueb-translate-y', this.translateValue[1]);
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}
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}
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/**
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* Expand the grind indefinitely, the content will remain into position
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* @param {number} x - Horizontal expand value (negative means left, positive means right)
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* @param {number} y - Vertical expand value (negative means top, positive means bottom)
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*/
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seamlessExpand(x, y) {
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let scale = this.getScale();
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let scaledX = x / scale;
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let scaledY = y / scale;
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// First expand the grid to contain the additional space
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this._expand(scaledX, scaledY);
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// If the expansion is towards the left or top, then scroll back to give the illusion that the content is in the same position and translate it accordingly
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this._translate(scaledX < 0 ? -scaledX : 0, scaledY < 0 ? -scaledY : 0);
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if (x < 0) {
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this.viewportElement.scrollLeft -= x;
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}
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if (y < 0) {
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this.viewportElement.scrollTop -= y;
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}
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}
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progressiveSnapToGrid(x) {
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return this.expandGridSize * Math.round(x / this.expandGridSize + 0.5 * Math.sign(x))
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}
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getZoom() {
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return this.zoom
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}
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setZoom(zoom, center) {
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zoom = this.constructor.clamp(zoom, -12, 0);
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if (zoom == this.zoom) {
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return
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}
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let initialScale = this.getScale();
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this.classList.remove(`ueb-zoom-${this.zoom}`);
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this.classList.add(`ueb-zoom-${zoom}`);
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this.zoom = zoom;
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if (center) {
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let point = document.createElement('div');
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point.style.width = '2px';
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point.style.height = '2px';
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point.style.background = 'red';
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point.style.position = 'absolute';
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document.querySelector('.ueb-grid').appendChild(point);
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let relativeScale = this.getScale() / initialScale;
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let newCenter = [
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relativeScale * center[0],
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relativeScale * center[1]
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];
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this.scrollDelta([
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(newCenter[0] - center[0]) * initialScale,
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(newCenter[1] - center[1]) * initialScale
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]);
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point.style.left = `${center[0]}px`;
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point.style.top = `${center[1]}px`;
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}
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}
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getScale() {
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return parseFloat(getComputedStyle(this.gridElement).getPropertyValue('--ueb-grid-scale'))
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}
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addNode(...blueprintNodes) {
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[...blueprintNodes].reduce((s, e) => s.add(e), this.nodes);
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let nodesDestination = this.querySelector('[data-nodes]');
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if (nodesDestination) {
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nodesDestination.append(...blueprintNodes);
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}
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}
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}
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customElements.define('u-blueprint', UEBlueprint);
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class UEBlueprintDraggableObject extends HTMLElement {
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constructor() {
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super();
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this.dragObject = null;
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this.location = [0, 0];
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}
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connectedCallback() {
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this.dragObject = new UEBlueprintDrag(this);
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}
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disconnectedCallback() {
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this.dragObject.unlistenDOMElement();
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}
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setLocation(value = [0, 0]) {
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this.location = value;
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this.style.setProperty('--ueb-position-x', this.location[0]);
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this.style.setProperty('--ueb-position-y', this.location[1]);
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}
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addLocation(value) {
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this.setLocation([this.location[0] + value[0], this.location[1] + value[1]]);
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}
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getLocation() {
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return this.location
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}
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}
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class UEBlueprintObject extends UEBlueprintDraggableObject {
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static classInputs = [/*
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{
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name: "Input Example",
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type: 'integer'
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}
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*/]
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static classOutputs = [/*
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{
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name: "Return Value",
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type: 'string'
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}*/
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]
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static classInFlow = false
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static classOutFlow = false
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static className = 'Empty node'
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header() {
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return `
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<div class="ueb-node-header">
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<span class="ueb-node-name">
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<span class="ueb-node-symbol"></span>
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<span class="ueb-node-text">${this.constructor.className}</span>
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</span>
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</div>
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`
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}
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body() {
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return `
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<div class="ueb-node-body">
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<div class="ueb-node-inputs">
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${this.constructor.classInputs.forEach((input, index) => `
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<div class="ueb-node-input ueb-node-value-${input.type}">
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<span class="ueb-node-value-icon ${this.inputs[index].connected ? 'ueb-node-value-fill' : ''}"></span>
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${input.name}
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</div>
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`) ?? ''}
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</div>
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<div class="ueb-node-outputs">
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${this.constructor.classOutputs.forEach((output, index) => `
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<div class="ueb-node-output ueb-node-value-${output.type}">
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${output.name}
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<span class="ueb-node-value-icon ${this.outputs[index].connected ? 'ueb-node-value-fill' : ''}"></span>
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</div>
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`) ?? ''}
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</div>
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</div>
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`
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}
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render() {
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return `
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<div class="ueb-node-border">
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<div class="ueb-node-content">
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${this.header()}
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${this.body()}
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</div>
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</div>
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`
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}
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constructor() {
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super();
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this.selected = false;
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this.inputs = this.constructor.classInputs.map(value => {
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return {
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connected: null
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}
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});
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this.outputs = this.constructor.classOutputs.map(value => {
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return {
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connected: null
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}
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});
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}
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connectedCallback() {
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super.connectedCallback();
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this.classList.add('ueb-node');
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if (this.selected) {
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this.classList.add('ueb-selected');
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}
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this.style.setProperty('--ueb-position-x', this.location[0]);
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this.style.setProperty('--ueb-position-y', this.location[1]);
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let aDiv = document.createElement('div');
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aDiv.innerHTML = this.render();
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this.appendChild(aDiv.firstElementChild);
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}
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isSelected() {
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return this.selected
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}
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setSelected(value = true) {
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this.selected = value;
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}
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}
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customElements.define('u-object', UEBlueprintObject);
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export { UEBlueprint, UEBlueprintObject };
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