mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-02-14 09:10:39 +08:00
41 lines
1.7 KiB
JavaScript
41 lines
1.7 KiB
JavaScript
import UEBlueprintDrag from "./UEBlueprintDrag.js"
|
|
|
|
export default class UEBlueprintDragScroll extends UEBlueprintDrag {
|
|
constructor(scrolledEntity, options) {
|
|
super(scrolledEntity, options)
|
|
this.minZoom = options?.minZoom ?? -12
|
|
let self = this;
|
|
this.mouseMoveHandler = function (e) {
|
|
let mousePosition = self.snapToGrid(e.clientX, e.clientY)
|
|
|
|
// How far the mouse has been moved
|
|
const dx = mousePosition[0] - self.mousePosition[0]
|
|
const dy = mousePosition[1] - self.mousePosition[1]
|
|
|
|
self.blueprintNode.scrollDelta([-dx, -dy])
|
|
|
|
// Reassign the position of mouse
|
|
self.mousePosition = mousePosition
|
|
};
|
|
this.mouseWheelHandler = function (e) {
|
|
e.preventDefault()
|
|
let zoomLevel = self.blueprintNode.getZoom()
|
|
zoomLevel -= Math.sign(e.deltaY)
|
|
let scale = self.blueprintNode.getScale()
|
|
const targetOffset = e.target.getBoundingClientRect()
|
|
const currentTargetOffset = e.currentTarget.getBoundingClientRect()
|
|
let offset = [e.offsetX + targetOffset.x - currentTargetOffset.x, e.offsetY + targetOffset.y - currentTargetOffset.y]
|
|
console.log([offset[0] - e.x, offset[1] - e.y])
|
|
self.blueprintNode.setZoom(zoomLevel, offset)
|
|
|
|
}
|
|
this.blueprintNode.getGridDOMElement().addEventListener('wheel', this.mouseWheelHandler, false)
|
|
this.blueprintNode.getGridDOMElement().parentElement.addEventListener('wheel', e => e.preventDefault())
|
|
}
|
|
|
|
expandAndTranslate(x, y) {
|
|
this.blueprintNode.expand(x, y)
|
|
this.blueprintNode.translate(-x, -y)
|
|
}
|
|
|
|
} |