mirror of
https://github.com/barsdeveloper/ueblueprint.git
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284 lines
9.3 KiB
JavaScript
284 lines
9.3 KiB
JavaScript
import UEBlueprintDragScroll from "./UEBlueprintDragScroll.js"
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export default class UEBlueprint extends HTMLElement {
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header() {
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return `
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<div class="ueb-viewport-header">
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<div class="ueb-viewport-zoom">1:1</div>
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</div>
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`
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}
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overlay() {
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return `
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<div class="ueb-viewport-overlay"></div>
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`
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}
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viewport() {
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return `
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<div class="ueb-viewport-body">
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<div class="ueb-grid"
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style="--ueb-additional-x:${this.additional[0]}; --ueb-additional-y:${this.additional[1]}; --ueb-translate-x:${this.translateValue[0]}; --ueb-translate-y:${this.translateValue[1]}">
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<div class="ueb-grid-content" data-nodes>
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</div>
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</div>
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</div>
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`
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}
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insertChildren() {
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this.querySelector('[data-nodes]').append(...this.nodes)
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}
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static clamp(val, min, max) {
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return Math.min(Math.max(val, min), max)
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}
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constructor() {
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super()
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this.nodes = new Set()
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this.expandGridSize = 400
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this.gridElement = null
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this.viewportElement = null
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this.overlayElement = null
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this.dragObject = null
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this.additional = /*[2 * this.expandGridSize, 2 * this.expandGridSize]*/[0, 0]
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this.translateValue = /*[this.expandGridSize, this.expandGridSize]*/[0, 0]
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this.zoom = 0
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this.headerElement = null
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}
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connectedCallback() {
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this.classList.add('ueb', `ueb-zoom-${this.zoom}`)
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let aDiv = document.createElement('div');
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// Add header
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aDiv.innerHTML = this.header()
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this.headerElement = aDiv.firstElementChild
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this.appendChild(this.headerElement)
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// Add overlay
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aDiv.innerHTML = this.overlay()
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this.overlayElement = aDiv.firstElementChild
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this.appendChild(this.overlayElement)
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// Add viewport
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aDiv.innerHTML = this.viewport()
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this.viewportElement = aDiv.firstElementChild
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this.appendChild(this.viewportElement)
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this.gridElement = this.viewportElement.querySelector('.ueb-grid')
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this.insertChildren()
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this.dragObject = new UEBlueprintDragScroll(this, {
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'clickButton': 2,
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'stepSize': 1
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})
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}
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getGridDOMElement() {
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return this.gridElement
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}
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disconnectedCallback() {
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super.disconnectedCallback()
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this.dragObject.unlistenDOMElement()
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}
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setScroll(value, smooth = false) {
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this.scroll = value
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if (!smooth) {
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this.viewportElement.scroll(value[0], value[1])
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} else {
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this.viewportElement.scroll({
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left: value[0],
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top: value[1],
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behavior: 'smooth'
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})
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}
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}
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scrollDelta(delta, smooth = false) {
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const scrollMax = this.getScrollMax()
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let currentScroll = this.getScroll()
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let finalScroll = [
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currentScroll[0] + delta[0],
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currentScroll[1] + delta[1]
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]
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let expand = [0, 0]
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for (let i = 0; i < 2; ++i) {
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if (delta[i] < 0 && finalScroll[i] < 0.25 * this.expandGridSize) {
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// Expand if scrolling is diminishing and the remainig space is less that a quarter of an expansion step
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expand[i] = finalScroll[i]
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if (expand[i] > 0) {
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// Final scroll is still in rage (more than zero) but we want to expand to negative (left or top)
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expand[i] = -this.expandGridSize
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}
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} else if (delta[i] > 0 && finalScroll[i] > scrollMax[i] - 0.25 * this.expandGridSize) {
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// Expand if scrolling is increasing and the remainig space is less that a quarter of an expansion step
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expand[i] = finalScroll[i] - scrollMax[i]
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if (expand[i] < 0) {
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// Final scroll is still in rage (less than the maximum scroll) but we want to expand to positive (right or bottom)
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expand[i] = this.expandGridSize
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}
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}
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}
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if (expand[0] != 0 || expand[1] != 0) {
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this.seamlessExpand(this.progressiveSnapToGrid(expand[0]), this.progressiveSnapToGrid(expand[1]))
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currentScroll = this.getScroll()
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finalScroll = [
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currentScroll[0] + delta[0],
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currentScroll[1] + delta[1]
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]
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}
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this.setScroll(finalScroll, smooth)
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}
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getScroll() {
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return [this.viewportElement.scrollLeft, this.viewportElement.scrollTop]
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}
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scrollCenter() {
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const scroll = this.getScroll()
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const offset = [
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this.translateValue[0] - scroll[0],
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this.translateValue[1] - scroll[1]
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]
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const targetOffset = this.getViewportSize().map(size => size / 2)
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const deltaOffset = [
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offset[0] - targetOffset[0],
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offset[1] - targetOffset[1]
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]
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this.scrollDelta(deltaOffset, true)
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}
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getExpandGridSize() {
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return this.expandGridSize
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}
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getViewportSize() {
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return [
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this.viewportElement.clientWidth,
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this.viewportElement.clientHeight
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]
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}
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/**
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* Get the scroll limits
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* @return {array} The horizonal and vertical maximum scroll limits
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*/
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getScrollMax() {
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return [
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this.viewportElement.scrollWidth - this.viewportElement.clientWidth,
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this.viewportElement.scrollHeight - this.viewportElement.clientHeight
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]
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}
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/**
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* Expand the grid, considers the absolute value of params
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* @param {number} x - Horizontal expansion value
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* @param {number} y - Vertical expansion value
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*/
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_expand(x, y) {
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x = Math.round(Math.abs(x))
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y = Math.round(Math.abs(y))
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this.additional = [this.additional[0] + x, this.additional[1] + y]
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if (this.gridElement) {
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this.gridElement.style.setProperty('--ueb-additional-x', this.additional[0])
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this.gridElement.style.setProperty('--ueb-additional-y', this.additional[1])
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}
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}
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/**
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* Moves the content of the grid according to the coordinates
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* @param {number} x - Horizontal translation value
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* @param {number} y - Vertical translation value
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*/
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_translate(x, y) {
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x = Math.round(x)
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y = Math.round(y)
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this.translateValue = [this.translateValue[0] + x, this.translateValue[1] + y]
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if (this.gridElement) {
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this.gridElement.style.setProperty('--ueb-translate-x', this.translateValue[0])
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this.gridElement.style.setProperty('--ueb-translate-y', this.translateValue[1])
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}
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}
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/**
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* Expand the grind indefinitely, the content will remain into position
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* @param {number} x - Horizontal expand value (negative means left, positive means right)
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* @param {number} y - Vertical expand value (negative means top, positive means bottom)
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*/
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seamlessExpand(x, y) {
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let scale = this.getScale()
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let scaledX = x / scale
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let scaledY = y / scale
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// First expand the grid to contain the additional space
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this._expand(scaledX, scaledY)
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// If the expansion is towards the left or top, then scroll back to give the illusion that the content is in the same position and translate it accordingly
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this._translate(scaledX < 0 ? -scaledX : 0, scaledY < 0 ? -scaledY : 0)
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if (x < 0) {
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this.viewportElement.scrollLeft -= x
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}
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if (y < 0) {
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this.viewportElement.scrollTop -= y
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}
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}
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progressiveSnapToGrid(x) {
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return this.expandGridSize * Math.round(x / this.expandGridSize + 0.5 * Math.sign(x))
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}
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getZoom() {
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return this.zoom
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}
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setZoom(zoom, center) {
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zoom = this.constructor.clamp(zoom, -12, 0)
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if (zoom == this.zoom) {
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return
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}
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let initialScale = this.getScale()
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this.classList.remove(`ueb-zoom-${this.zoom}`)
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this.classList.add(`ueb-zoom-${zoom}`)
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this.zoom = zoom
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if (center) {
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let point = document.createElement('div');
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point.style.width = '2px'
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point.style.height = '2px'
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point.style.background = 'red'
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point.style.position = 'absolute'
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document.querySelector('.ueb-grid').appendChild(point)
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let relativeScale = this.getScale() / initialScale
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let newCenter = [
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relativeScale * center[0],
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relativeScale * center[1]
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]
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this.scrollDelta([
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(newCenter[0] - center[0]) * initialScale,
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(newCenter[1] - center[1]) * initialScale
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])
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point.style.left = `${center[0]}px`
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point.style.top = `${center[1]}px`
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}
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}
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getScale() {
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return parseFloat(getComputedStyle(this.gridElement).getPropertyValue('--ueb-grid-scale'))
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}
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addNode(...blueprintNodes) {
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[...blueprintNodes].reduce((s, e) => s.add(e), this.nodes)
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let nodesDestination = this.querySelector('[data-nodes]')
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if (nodesDestination) {
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nodesDestination.append(...blueprintNodes)
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}
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}
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}
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customElements.define('u-blueprint', UEBlueprint)
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