Files
ueblueprint/js/UEBlueprint.js
barsdeveloper 3f176ea4a4 fizing zoom wip
2021-08-26 23:43:43 +02:00

284 lines
9.3 KiB
JavaScript

import UEBlueprintDragScroll from "./UEBlueprintDragScroll.js"
export default class UEBlueprint extends HTMLElement {
header() {
return `
<div class="ueb-viewport-header">
<div class="ueb-viewport-zoom">1:1</div>
</div>
`
}
overlay() {
return `
<div class="ueb-viewport-overlay"></div>
`
}
viewport() {
return `
<div class="ueb-viewport-body">
<div class="ueb-grid"
style="--ueb-additional-x:${this.additional[0]}; --ueb-additional-y:${this.additional[1]}; --ueb-translate-x:${this.translateValue[0]}; --ueb-translate-y:${this.translateValue[1]}">
<div class="ueb-grid-content" data-nodes>
</div>
</div>
</div>
`
}
insertChildren() {
this.querySelector('[data-nodes]').append(...this.nodes)
}
static clamp(val, min, max) {
return Math.min(Math.max(val, min), max)
}
constructor() {
super()
this.nodes = new Set()
this.expandGridSize = 400
this.gridElement = null
this.viewportElement = null
this.overlayElement = null
this.dragObject = null
this.additional = /*[2 * this.expandGridSize, 2 * this.expandGridSize]*/[0, 0]
this.translateValue = /*[this.expandGridSize, this.expandGridSize]*/[0, 0]
this.zoom = 0
this.headerElement = null
}
connectedCallback() {
this.classList.add('ueb', `ueb-zoom-${this.zoom}`)
let aDiv = document.createElement('div');
// Add header
aDiv.innerHTML = this.header()
this.headerElement = aDiv.firstElementChild
this.appendChild(this.headerElement)
// Add overlay
aDiv.innerHTML = this.overlay()
this.overlayElement = aDiv.firstElementChild
this.appendChild(this.overlayElement)
// Add viewport
aDiv.innerHTML = this.viewport()
this.viewportElement = aDiv.firstElementChild
this.appendChild(this.viewportElement)
this.gridElement = this.viewportElement.querySelector('.ueb-grid')
this.insertChildren()
this.dragObject = new UEBlueprintDragScroll(this, {
'clickButton': 2,
'stepSize': 1
})
}
getGridDOMElement() {
return this.gridElement
}
disconnectedCallback() {
super.disconnectedCallback()
this.dragObject.unlistenDOMElement()
}
setScroll(value, smooth = false) {
this.scroll = value
if (!smooth) {
this.viewportElement.scroll(value[0], value[1])
} else {
this.viewportElement.scroll({
left: value[0],
top: value[1],
behavior: 'smooth'
})
}
}
scrollDelta(delta, smooth = false) {
const scrollMax = this.getScrollMax()
let currentScroll = this.getScroll()
let finalScroll = [
currentScroll[0] + delta[0],
currentScroll[1] + delta[1]
]
let expand = [0, 0]
for (let i = 0; i < 2; ++i) {
if (delta[i] < 0 && finalScroll[i] < 0.25 * this.expandGridSize) {
// Expand if scrolling is diminishing and the remainig space is less that a quarter of an expansion step
expand[i] = finalScroll[i]
if (expand[i] > 0) {
// Final scroll is still in rage (more than zero) but we want to expand to negative (left or top)
expand[i] = -this.expandGridSize
}
} else if (delta[i] > 0 && finalScroll[i] > scrollMax[i] - 0.25 * this.expandGridSize) {
// Expand if scrolling is increasing and the remainig space is less that a quarter of an expansion step
expand[i] = finalScroll[i] - scrollMax[i]
if (expand[i] < 0) {
// Final scroll is still in rage (less than the maximum scroll) but we want to expand to positive (right or bottom)
expand[i] = this.expandGridSize
}
}
}
if (expand[0] != 0 || expand[1] != 0) {
this.seamlessExpand(this.progressiveSnapToGrid(expand[0]), this.progressiveSnapToGrid(expand[1]))
currentScroll = this.getScroll()
finalScroll = [
currentScroll[0] + delta[0],
currentScroll[1] + delta[1]
]
}
this.setScroll(finalScroll, smooth)
}
getScroll() {
return [this.viewportElement.scrollLeft, this.viewportElement.scrollTop]
}
scrollCenter() {
const scroll = this.getScroll()
const offset = [
this.translateValue[0] - scroll[0],
this.translateValue[1] - scroll[1]
]
const targetOffset = this.getViewportSize().map(size => size / 2)
const deltaOffset = [
offset[0] - targetOffset[0],
offset[1] - targetOffset[1]
]
this.scrollDelta(deltaOffset, true)
}
getExpandGridSize() {
return this.expandGridSize
}
getViewportSize() {
return [
this.viewportElement.clientWidth,
this.viewportElement.clientHeight
]
}
/**
* Get the scroll limits
* @return {array} The horizonal and vertical maximum scroll limits
*/
getScrollMax() {
return [
this.viewportElement.scrollWidth - this.viewportElement.clientWidth,
this.viewportElement.scrollHeight - this.viewportElement.clientHeight
]
}
/**
* Expand the grid, considers the absolute value of params
* @param {number} x - Horizontal expansion value
* @param {number} y - Vertical expansion value
*/
_expand(x, y) {
x = Math.round(Math.abs(x))
y = Math.round(Math.abs(y))
this.additional = [this.additional[0] + x, this.additional[1] + y]
if (this.gridElement) {
this.gridElement.style.setProperty('--ueb-additional-x', this.additional[0])
this.gridElement.style.setProperty('--ueb-additional-y', this.additional[1])
}
}
/**
* Moves the content of the grid according to the coordinates
* @param {number} x - Horizontal translation value
* @param {number} y - Vertical translation value
*/
_translate(x, y) {
x = Math.round(x)
y = Math.round(y)
this.translateValue = [this.translateValue[0] + x, this.translateValue[1] + y]
if (this.gridElement) {
this.gridElement.style.setProperty('--ueb-translate-x', this.translateValue[0])
this.gridElement.style.setProperty('--ueb-translate-y', this.translateValue[1])
}
}
/**
* Expand the grind indefinitely, the content will remain into position
* @param {number} x - Horizontal expand value (negative means left, positive means right)
* @param {number} y - Vertical expand value (negative means top, positive means bottom)
*/
seamlessExpand(x, y) {
let scale = this.getScale()
let scaledX = x / scale
let scaledY = y / scale
// First expand the grid to contain the additional space
this._expand(scaledX, scaledY)
// If the expansion is towards the left or top, then scroll back to give the illusion that the content is in the same position and translate it accordingly
this._translate(scaledX < 0 ? -scaledX : 0, scaledY < 0 ? -scaledY : 0)
if (x < 0) {
this.viewportElement.scrollLeft -= x
}
if (y < 0) {
this.viewportElement.scrollTop -= y
}
}
progressiveSnapToGrid(x) {
return this.expandGridSize * Math.round(x / this.expandGridSize + 0.5 * Math.sign(x))
}
getZoom() {
return this.zoom
}
setZoom(zoom, center) {
zoom = this.constructor.clamp(zoom, -12, 0)
if (zoom == this.zoom) {
return
}
let initialScale = this.getScale()
this.classList.remove(`ueb-zoom-${this.zoom}`)
this.classList.add(`ueb-zoom-${zoom}`)
this.zoom = zoom
if (center) {
let point = document.createElement('div');
point.style.width = '2px'
point.style.height = '2px'
point.style.background = 'red'
point.style.position = 'absolute'
document.querySelector('.ueb-grid').appendChild(point)
let relativeScale = this.getScale() / initialScale
let newCenter = [
relativeScale * center[0],
relativeScale * center[1]
]
this.scrollDelta([
(newCenter[0] - center[0]) * initialScale,
(newCenter[1] - center[1]) * initialScale
])
point.style.left = `${center[0]}px`
point.style.top = `${center[1]}px`
}
}
getScale() {
return parseFloat(getComputedStyle(this.gridElement).getPropertyValue('--ueb-grid-scale'))
}
addNode(...blueprintNodes) {
[...blueprintNodes].reduce((s, e) => s.add(e), this.nodes)
let nodesDestination = this.querySelector('[data-nodes]')
if (nodesDestination) {
nodesDestination.append(...blueprintNodes)
}
}
}
customElements.define('u-blueprint', UEBlueprint)