Files
ueblueprint/js/entity/Vector4DEntity.js
barsdeveloper a5813d0b4d Niagara and Metasound nodes WIP
* Keep track of entities

* Fix renaming

* Niagara variables wip

* Several niagara decode and test

* Move nodeTemplate code to dedicated file, self node added

* Move node decoding functions to dedicated files

* Move pin decoding logic to dedicated files

* Accept space separated keys in objects

* Build

* Prevent a crash in case of incomplete object

* Avoid creating objects unnecessarily

* types formatting

* Initial metasound style

* Common pcg nodes colors

* Fix string serialization

* Metasound new styles and fixes

* More metasound styles and colors

* WIP

* Several fixes

* More tests and fixes

* Clean gitignore
2024-05-20 12:56:36 +02:00

45 lines
1.1 KiB
JavaScript

import Grammar from "../serialization/Grammar.js"
import AttributeInfo from "./AttributeInfo.js"
import IEntity from "./IEntity.js"
export default class Vector4DEntity extends IEntity {
static attributes = {
...super.attributes,
X: new AttributeInfo({
default: 0,
expected: true,
}),
Y: new AttributeInfo({
default: 0,
expected: true,
}),
Z: new AttributeInfo({
default: 0,
expected: true,
}),
W: new AttributeInfo({
default: 0,
expected: true,
}),
}
static grammar = this.createGrammar()
static createGrammar() {
return Grammar.createEntityGrammar(Vector4DEntity, false)
}
constructor(values) {
super(values)
/** @type {Number} */ this.X
/** @type {Number} */ this.Y
/** @type {Number} */ this.Z
/** @type {Number} */ this.W
}
/** @returns {[Number, Number, Number, Number]} */
toArray() {
return [this.X, this.Y, this.Z, this.W]
}
}