Files
ueblueprint/js/entity/InvariantTextEntity.js
barsdeveloper a5813d0b4d Niagara and Metasound nodes WIP
* Keep track of entities

* Fix renaming

* Niagara variables wip

* Several niagara decode and test

* Move nodeTemplate code to dedicated file, self node added

* Move node decoding functions to dedicated files

* Move pin decoding logic to dedicated files

* Accept space separated keys in objects

* Build

* Prevent a crash in case of incomplete object

* Avoid creating objects unnecessarily

* types formatting

* Initial metasound style

* Common pcg nodes colors

* Fix string serialization

* Metasound new styles and fixes

* More metasound styles and colors

* WIP

* Several fixes

* More tests and fixes

* Clean gitignore
2024-05-20 12:56:36 +02:00

45 lines
1.3 KiB
JavaScript

import Parsernostrum from "parsernostrum"
import Grammar from "../serialization/Grammar.js"
import AttributeInfo from "./AttributeInfo.js"
import IEntity from "./IEntity.js"
export default class InvariantTextEntity extends IEntity {
static attributes = {
...super.attributes,
value: AttributeInfo.createValue(""),
lookbehind: new AttributeInfo({
...super.attributes.lookbehind,
default: "INVTEXT",
}),
}
static grammar = this.createGrammar()
static createGrammar() {
return Parsernostrum.alt(
Parsernostrum.seq(
Parsernostrum.reg(new RegExp(`${this.attributes.lookbehind.default}\\s*\\(`)),
Grammar.grammarFor(this.attributes.value),
Parsernostrum.reg(/\s*\)/)
)
.map(([_0, value, _2]) => value),
Parsernostrum.reg(new RegExp(this.attributes.lookbehind.default)) // InvariantTextEntity can not have arguments
.map(() => "")
).map(value => new this(value))
}
constructor(values) {
if (values.constructor !== Object) {
values = {
value: values,
}
}
super(values)
/** @type {String} */ this.value
}
toString() {
return this.value
}
}