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* Keep track of entities * Fix renaming * Niagara variables wip * Several niagara decode and test * Move nodeTemplate code to dedicated file, self node added * Move node decoding functions to dedicated files * Move pin decoding logic to dedicated files * Accept space separated keys in objects * Build * Prevent a crash in case of incomplete object * Avoid creating objects unnecessarily * types formatting * Initial metasound style * Common pcg nodes colors * Fix string serialization * Metasound new styles and fixes * More metasound styles and colors * WIP * Several fixes * More tests and fixes * Clean gitignore
54 lines
1.5 KiB
JavaScript
54 lines
1.5 KiB
JavaScript
import Configuration from "../Configuration.js"
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import Utility from "../Utility.js"
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import IDraggableElement from "./IDraggableElement.js"
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/**
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* @template {IEntity} EntityT
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* @template {ISelectableDraggableTemplate} TemplateT
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* @extends {IDraggableElement<EntityT, TemplateT>}
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*/
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export default class ISelectableDraggableElement extends IDraggableElement {
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static properties = {
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...super.properties,
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selected: {
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type: Boolean,
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attribute: "data-selected",
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reflect: true,
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converter: Utility.booleanConverter,
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},
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}
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/** @param {UEBDragEvent} e */
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dragHandler = e => this.addLocation(...e.detail.value)
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constructor() {
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super()
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this.selected = false
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this.listeningDrag = false
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}
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setup() {
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super.setup()
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this.setSelected(this.selected)
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}
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cleanup() {
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super.cleanup()
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this.blueprint.removeEventListener(Configuration.nodeDragGeneralEventName, this.dragHandler)
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}
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setSelected(value = true) {
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this.selected = value
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if (this.blueprint) {
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if (this.selected) {
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this.listeningDrag = true
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this.blueprint.addEventListener(Configuration.nodeDragGeneralEventName, this.dragHandler)
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} else {
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this.blueprint.removeEventListener(Configuration.nodeDragGeneralEventName, this.dragHandler)
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this.listeningDrag = false
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}
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}
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}
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}
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