Files
ueblueprint/js/input/UMouseClickDrag.js
2021-10-04 00:32:22 +02:00

94 lines
3.2 KiB
JavaScript

/**
* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
*/
export default class UMouseClickDrag {
constructor(target, blueprint, options) {
this.target = target
/** @type {import("../UEBlueprint").default}" */
this.blueprint = blueprint
this.clickButton = options?.clickButton ?? 0
this.exitAnyButton = options?.exitAnyButton ?? true
this.looseTarget = options?.looseTarget ?? false
this.started = false
this.clickedPosition = [0, 0]
let movementSpace = this.blueprint?.getGridDOMElement() ?? document
let self = this
this.mouseDownHandler = function (e) {
switch (e.button) {
case self.clickButton:
// Either doesn't matter or consider the click only when clicking on the parent, not descandants
if (self.looseTarget || e.target == e.currentTarget) {
self.started = false
// Attach the listeners
movementSpace.addEventListener('mousemove', self.mouseStartedMovingHandler)
document.addEventListener('mouseup', self.mouseUpHandler)
self.clickedPosition = [e.offsetX, e.offsetY]
self.clicked(e)
}
break
default:
if (!self.exitAnyButton) {
self.mouseUpHandler(e)
}
break
}
}
this.mouseStartedMovingHandler = function (e) {
e.preventDefault()
// Delegate from now on to self.mouseMoveHandler
movementSpace.removeEventListener('mousemove', self.mouseStartedMovingHandler)
movementSpace.addEventListener('mousemove', self.mouseMoveHandler)
// Do actual actions
self.startDrag(e)
self.started = true
}
this.mouseMoveHandler = function (e) {
e.preventDefault()
self.dragTo(e)
}
this.mouseUpHandler = function (e) {
if (!self.exitAnyButton || e.button == self.clickButton) {
// Remove the handlers of `mousemove` and `mouseup`
movementSpace.removeEventListener('mousemove', self.mouseStartedMovingHandler)
movementSpace.removeEventListener('mousemove', self.mouseMoveHandler)
document.removeEventListener('mouseup', self.mouseUpHandler)
self.endDrag(e)
}
}
this.target.addEventListener('mousedown', this.mouseDownHandler)
if (this.clickButton == 2) {
this.target.addEventListener('contextmenu', this.preventDefault)
}
}
preventDefault(e) {
e.preventDefault()
}
unlistenDOMElement() {
this.target.removeEventListener('mousedown', this.mouseDownHandler)
if (this.clickButton == 2) {
this.target.removeEventListener('contextmenu', this.preventDefault)
}
}
/* Subclasses will override the following methods */
clicked(e) {
}
startDrag(e) {
}
dragTo(e) {
}
endDrag(e) {
}
}