Files
ueblueprint/js/input/IInput.js
barsdeveloper ed43ee3edd Input refactoring (#12)
* Fix folder name typo

* Smaller fixes

* Shortcut rename to Shortcuts

* Fix quoted attributes in UE 5.3

* remove KeyboardShortcutAction

* Remove more trivial classes

* Rename IKeyboardShortcut

* Node delete shortcut
2023-08-11 02:48:50 +02:00

73 lines
2.1 KiB
JavaScript

import Configuration from "../Configuration.js"
/** @typedef {import("../Blueprint.js").default} Blueprint */
/** @template {Element} T */
export default class IInput {
/** @type {T} */
#target
get target() {
return this.#target
}
/** @type {Blueprint} */
#blueprint
get blueprint() {
return this.#blueprint
}
consumeEvent = true
/** @type {Object} */
options
listenHandler = () => this.listenEvents()
unlistenHandler = () => this.unlistenEvents()
/**
* @param {T} target
* @param {Blueprint} blueprint
* @param {Object} options
*/
constructor(target, blueprint, options = {}) {
options.consumeEvent ??= false
options.listenOnFocus ??= false
options.unlistenOnTextEdit ??= false
this.#target = target
this.#blueprint = blueprint
this.consumeEvent = options.consumeEvent
this.options = options
}
setup() {
if (this.options.listenOnFocus) {
this.blueprint.addEventListener(Configuration.focusEventName.begin, this.listenHandler)
this.blueprint.addEventListener(Configuration.focusEventName.end, this.unlistenHandler)
}
if (this.options.unlistenOnTextEdit) {
this.blueprint.addEventListener(Configuration.editTextEventName.begin, this.unlistenHandler)
this.blueprint.addEventListener(Configuration.editTextEventName.end, this.listenHandler)
}
if (this.blueprint.focused) {
this.listenEvents()
}
}
cleanup() {
this.unlistenEvents()
this.blueprint.removeEventListener(Configuration.focusEventName.begin, this.listenHandler)
this.blueprint.removeEventListener(Configuration.focusEventName.end, this.unlistenHandler)
this.blueprint.removeEventListener(Configuration.editTextEventName.begin, this.unlistenHandler)
this.blueprint.removeEventListener(Configuration.editTextEventName.end, this.listenHandler)
}
/* Subclasses will probabily override the following methods */
listenEvents() {
}
unlistenEvents() {
}
}