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81 lines
2.6 KiB
JavaScript
81 lines
2.6 KiB
JavaScript
import IPointing from "./IPointing"
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/** @typedef {import("../../Blueprint").default} Blueprint */
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/**
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* @template {HTMLElement} T
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* @extends {IPointing<T>}
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*/
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export default class IMouseClick extends IPointing {
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/** @type {(e: MouseEvent) => void} */
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#mouseDownHandler
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/** @type {(e: MouseEvent) => void} */
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#mouseUpHandler
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constructor(target, blueprint, options = {}) {
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options.clickButton ??= 0
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options.consumeEvent ??= true
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options.exitAnyButton ??= true
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options.strictTarget ??= false
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super(target, blueprint, options)
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this.clickedPosition = [0, 0]
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let self = this
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this.#mouseDownHandler = e => {
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self.blueprint.setFocused(true)
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switch (e.button) {
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case self.options.clickButton:
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// Either doesn't matter or consider the click only when clicking on the target, not descandants
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if (!self.options.strictTarget || e.target == e.currentTarget) {
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if (self.options.consumeEvent) {
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e.stopImmediatePropagation() // Captured, don't call anyone else
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}
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// Attach the listeners
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document.addEventListener("mouseup", self.#mouseUpHandler)
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self.clickedPosition = self.locationFromEvent(e)
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self.clicked(self.clickedPosition)
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}
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break
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default:
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if (!self.options.exitAnyButton) {
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self.#mouseUpHandler(e)
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}
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break
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}
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}
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this.#mouseUpHandler = e => {
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if (!self.options.exitAnyButton || e.button == self.options.clickButton) {
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if (self.options.consumeEvent) {
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e.stopImmediatePropagation() // Captured, don't call anyone else
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}
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// Remove the handlers of "mousemove" and "mouseup"
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document.removeEventListener("mouseup", self.#mouseUpHandler)
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self.unclicked()
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}
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}
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this.listenEvents()
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}
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listenEvents() {
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this.target.addEventListener("mousedown", this.#mouseDownHandler)
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if (this.options.clickButton == 2) {
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this.target.addEventListener("contextmenu", e => e.preventDefault())
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}
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}
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unlistenEvents() {
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this.target.removeEventListener("mousedown", this.#mouseDownHandler)
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}
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/* Subclasses will override the following methods */
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clicked(location) {
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}
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unclicked(location) {
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}
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}
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