mirror of
https://github.com/barsdeveloper/ueblueprint.git
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* Fix node reference when changing elements * Fix ScriptVariables parsing * Fix invariant text and niagara types * Niagara convert nodes * Move node tests to own files * More Niagara tests * Niagara float and smaller fixes * More Decoding * More decoding * WIP * Float is real * WIP * More types and colors * Test case and small polish * WIP * WIP * Fix niagara script variables merging * Fix Niagara variables * Fixing mirrored ExportPath * Fix Export paths name adjustments * Simplify arc calculation * Simplify a bit arc calculation * source / destionation => origin / target * Minor refactoring * Fix switched link position * Rename some properties for uniformity * Fix input escape * Simplify test * About window * Dialog backdrop style * About dialog touches * Remove dependency and minot improvement * Light mode * Fix link location and css small improvement * Link direction and minor fixes * Some minor fixes and refactoring * Refactoring WIP * Shorting repetitive bits * More tests * Simplify linking tests
39 lines
7.7 KiB
JavaScript
Executable File
39 lines
7.7 KiB
JavaScript
Executable File
import Configuration from "../js/Configuration.js"
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import SVGIcon from "../js/SVGIcon.js"
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import { testNode } from "./fixtures/test.js"
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testNode({
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name: "SpawnActor Point Light",
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value: String.raw`
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Begin Object Class=/Script/BlueprintGraph.K2Node_SpawnActorFromClass Name="K2Node_SpawnActorFromClass_0" ExportPath=/Script/BlueprintGraph.K2Node_SpawnActorFromClass'"/Temp/Untitled_1.Untitled_1:PersistentLevel.Untitled.EventGraph.K2Node_SpawnActorFromClass_0"'
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NodePosX=-560
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NodePosY=-96
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AdvancedPinDisplay=Shown
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NodeGuid=339A61F4C503440C93AB7A8B8B464A42
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CustomProperties Pin (PinId=BEEE0AE5F4F24EE2A0CC153B52844919,PinName="execute",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=CFA5506C331541C0B35739F95ACCC110,PinName="then",Direction="EGPD_Output",PinType.PinCategory="exec",PinType.PinSubCategory="",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=C9088BD19473494B8426AAE584D5F5F6,PinName="Class",PinToolTip="Actor Class Reference Class\nThe object class you want to construct",PinType.PinCategory="class",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.Actor"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultObject="/Script/Engine.PointLight",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=8A9DB62EE64D4E9987578479E0E83C0B,PinName="ReturnValue",PinToolTip="Point Light Object Reference Return Value\nThe constructed object",Direction="EGPD_Output",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.PointLight"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=9038EC19A2F74900AC57B4BD05146E2C,PinName="SpawnTransform",PinToolTip="Spawn Transform\nTransform\n\nThe transform to spawn the Actor with",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/CoreUObject.Transform"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=DF50478D9FF04AA393E8D08D8EC8D6EF,PinName="CollisionHandlingOverride",PinToolTip="Collision Handling Override\nESpawnActorCollisionHandlingMethod Enum\n\nSpecifies how to handle collisions at the spawn point. If undefined, uses actor class settings.",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Enum'"/Script/Engine.ESpawnActorCollisionHandlingMethod"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="AdjustIfPossibleButDontSpawnIfColliding",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=BBEB70384DE441AFB752C06D2484260A,PinName="TransformScaleMethod",PinType.PinCategory="byte",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Enum'"/Script/Engine.ESpawnActorScaleMethod"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="MultiplyWithRoot",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,)
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CustomProperties Pin (PinId=C6D5782B0BD64B5E89E2FC5ED3402871,PinName="Owner",PinToolTip="Owner\nActor Object Reference\n\nCan be left empty; primarily used for replication (bNetUseOwnerRelevancy and bOnlyRelevantToOwner), or visibility (PrimitiveComponent\'s bOwnerNoSee/bOnlyOwnerSee)",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.Actor"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=True,bOrphanedPin=False,)
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CustomProperties Pin (PinId=C6F3F40366F54FCAB1071FC6838BA4BD,PinName="Instigator",PinToolTip="Instigator\nPawn Object Reference\n\nPawn responsible for damage and other gameplay events caused by this actor.",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.Pawn"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=True,PinType.bSerializeAsSinglePrecisionFloat=False,AutogeneratedDefaultValue="None",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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End Object
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`,
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color: Configuration.nodeColors.blue,
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icon: SVGIcon.spawnActor,
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pins: 9,
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pinNames: [
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"Class",
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"Spawn Transform",
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"Collision Handling Override",
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"Transform Scale Method",
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"Owner",
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"Instigator",
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"Return Value"
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],
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delegate: false,
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development: false,
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})
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