mirror of
https://github.com/barsdeveloper/ueblueprint.git
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* Fix node reference when changing elements * Fix ScriptVariables parsing * Fix invariant text and niagara types * Niagara convert nodes * Move node tests to own files * More Niagara tests * Niagara float and smaller fixes * More Decoding * More decoding * WIP * Float is real * WIP * More types and colors * Test case and small polish * WIP * WIP * Fix niagara script variables merging * Fix Niagara variables * Fixing mirrored ExportPath * Fix Export paths name adjustments * Simplify arc calculation * Simplify a bit arc calculation * source / destionation => origin / target * Minor refactoring * Fix switched link position * Rename some properties for uniformity * Fix input escape * Simplify test * About window * Dialog backdrop style * About dialog touches * Remove dependency and minot improvement * Light mode * Fix link location and css small improvement * Link direction and minor fixes * Some minor fixes and refactoring * Refactoring WIP * Shorting repetitive bits * More tests * Simplify linking tests
27 lines
2.5 KiB
JavaScript
Executable File
27 lines
2.5 KiB
JavaScript
Executable File
import Configuration from "../js/Configuration.js"
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import SVGIcon from "../js/SVGIcon.js"
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import { testNode } from "./fixtures/test.js"
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testNode({
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name: "Get Transform",
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subtitle: "Target is Actor",
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value: String.raw`
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Begin Object Class=/Script/BlueprintGraph.K2Node_CallFunction Name="K2Node_CallFunction_1" ExportPath="/Script/BlueprintGraph.K2Node_CallFunction'/Game/NewWorld.NewWorld:PersistentLevel.NewWorld.EventGraph.K2Node_CallFunction_1'"
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bDefaultsToPureFunc=True
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FunctionReference=(MemberName="GetTransform",bSelfContext=True)
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NodePosX=2416
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NodePosY=-720
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NodeGuid=CFB627D77A3A4419AFF2A5539B872404
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CustomProperties Pin (PinId=2BC8CE91A0424570A4CCEBCC33E102C4,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nActor Riferimento Oggetto",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.Class'/Script/Engine.Actor'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,)
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CustomProperties Pin (PinId=BDF15274D22541DA9E33F342F6341F11,PinName="ReturnValue",PinToolTip="Return Value\nTrasformazione (by ref)\n\nLa trasformazione che trasforma lo spazio dell\'attore in quello del mondo.",Direction="EGPD_Output",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject="/Script/CoreUObject.ScriptStruct'/Script/CoreUObject.Transform'",PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=True,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,LinkedTo=(K2Node_Knot_8 47E4D9AF4CD414564F484A96E876E80B,K2Node_Knot_5 47E4D9AF4CD414564F484A96E876E80B,),PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=True,bAdvancedView=False,bOrphanedPin=False,)
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End Object
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`,
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size: [15, 5],
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color: Configuration.nodeColors.green,
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icon: SVGIcon.functionSymbol,
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pins: 2,
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pinNames: ["Target", "Return Value"],
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delegate: false,
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development: false,
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})
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