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https://github.com/barsdeveloper/ueblueprint.git
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* Fix node reference when changing elements * Fix ScriptVariables parsing * Fix invariant text and niagara types * Niagara convert nodes * Move node tests to own files * More Niagara tests * Niagara float and smaller fixes * More Decoding * More decoding * WIP * Float is real * WIP * More types and colors * Test case and small polish * WIP * WIP * Fix niagara script variables merging * Fix Niagara variables * Fixing mirrored ExportPath * Fix Export paths name adjustments * Simplify arc calculation * Simplify a bit arc calculation * source / destionation => origin / target * Minor refactoring * Fix switched link position * Rename some properties for uniformity * Fix input escape * Simplify test * About window * Dialog backdrop style * About dialog touches * Remove dependency and minot improvement * Light mode * Fix link location and css small improvement * Link direction and minor fixes * Some minor fixes and refactoring * Refactoring WIP * Shorting repetitive bits * More tests * Simplify linking tests
175 lines
13 KiB
JavaScript
175 lines
13 KiB
JavaScript
import { expect, test } from "./fixtures/test.js"
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const firstRowOnly = v => v.replaceAll(/^\s+|\n.+/gs, "")
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test("Inner renaming", async ({ blueprintPage }) => {
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blueprintPage = await blueprintPage.clone()
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let source = String.raw`
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Begin Object Class=/Script/PCGEditor.PCGEditorGraphNode Name="PCGEditorGraphNode_2" ExportPath=/Script/PCGEditor.PCGEditorGraphNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2"'
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Begin Object Class=/Script/PCG.PCGNode Name="ExecuteBlueprint_7" ExportPath=/Script/PCG.PCGNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7"'
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Begin Object Class=/Script/PCG.PCGBlueprintSettings Name="PCGBlueprintSettings_0" ExportPath=/Script/PCG.PCGBlueprintSettings'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7.PCGBlueprintSettings_0"'
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End Object
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Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_0" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7.PCGPin_0"'
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End Object
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Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_1" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7.PCGPin_1"'
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End Object
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Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_2" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7.PCGPin_2"'
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End Object
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Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_3" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7.PCGPin_3"'
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End Object
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End Object
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Begin Object Name="ExecuteBlueprint_7" ExportPath=/Script/PCG.PCGNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7"'
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Begin Object Name="PCGBlueprintSettings_0" ExportPath=/Script/PCG.PCGBlueprintSettings'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7.PCGBlueprintSettings_0"'
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"Seed"=-1282097489
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"bExposeToLibrary"=False
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"CachedOverridableParams"(0)=(Label="Seed",PropertiesNames=("Seed"),PropertyClass=/Script/CoreUObject.Class'"/Script/PCG.PCGBlueprintSettings"')
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End Object
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End Object
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End Object
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`
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await blueprintPage.paste(source)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n => n.entity.serialize()))).toEqual(
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`Begin Object Class=/Script/PCGEditor.PCGEditorGraphNode Name="PCGEditorGraphNode_2" ExportPath=/Script/PCGEditor.PCGEditorGraphNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGNode Name="ExecuteBlueprint_7" ExportPath=/Script/PCG.PCGNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGBlueprintSettings_PCGBlueprintSettings_0'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGBlueprintSettings Name="PCGBlueprintSettings_0" ExportPath=/Script/PCG.PCGBlueprintSettings'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7.PCGBlueprintSettings_0"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGPin_PCGPin_0'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_0" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7.PCGPin_0"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGPin_PCGPin_2'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_2" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7.PCGPin_2"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_ExecuteBlueprint_7'].serialize()
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))).toEqual(
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`Begin Object Name="ExecuteBlueprint_7" ExportPath=/Script/PCG.PCGNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_ExecuteBlueprint_7']['#SubObject_PCGBlueprintSettings_0'].serialize()
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))).toEqual(
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`Begin Object Name="PCGBlueprintSettings_0" ExportPath=/Script/PCG.PCGBlueprintSettings'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.PCGEditorGraphNode_2.ExecuteBlueprint_7.PCGBlueprintSettings_0"'`
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)
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// Rename outer object PCGEditorGraphNode_2 -> Name1
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await blueprintPage.node.evaluate(n => n.entity.Name.value = "Name1")
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expect(firstRowOnly(await blueprintPage.node.evaluate(n => n.entity.serialize()))).toEqual(
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`Begin Object Class=/Script/PCGEditor.PCGEditorGraphNode Name="Name1" ExportPath=/Script/PCGEditor.PCGEditorGraphNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.Name1"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGNode Name="ExecuteBlueprint_7" ExportPath=/Script/PCG.PCGNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.Name1.ExecuteBlueprint_7"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGBlueprintSettings_PCGBlueprintSettings_0'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGBlueprintSettings Name="PCGBlueprintSettings_0" ExportPath=/Script/PCG.PCGBlueprintSettings'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.Name1.ExecuteBlueprint_7.PCGBlueprintSettings_0"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGPin_PCGPin_0'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_0" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.Name1.ExecuteBlueprint_7.PCGPin_0"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGPin_PCGPin_2'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_2" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.Name1.ExecuteBlueprint_7.PCGPin_2"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_ExecuteBlueprint_7'].serialize()
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))).toEqual(
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`Begin Object Name="ExecuteBlueprint_7" ExportPath=/Script/PCG.PCGNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.Name1.ExecuteBlueprint_7"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_ExecuteBlueprint_7']['#SubObject_PCGBlueprintSettings_0'].serialize()
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))).toEqual(
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`Begin Object Name="PCGBlueprintSettings_0" ExportPath=/Script/PCG.PCGBlueprintSettings'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.Name1.ExecuteBlueprint_7.PCGBlueprintSettings_0"'`
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)
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// Rename outer object another name -> new StringEntity("another name")
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await blueprintPage.node.evaluate(n => n.entity.Name = new (n.entity.constructor.attributes.Name)("another name"))
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expect(firstRowOnly(await blueprintPage.node.evaluate(n => n.entity.serialize()))).toEqual(
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`Begin Object Class=/Script/PCGEditor.PCGEditorGraphNode Name="another name" ExportPath=/Script/PCGEditor.PCGEditorGraphNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.another name"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGNode Name="ExecuteBlueprint_7" ExportPath=/Script/PCG.PCGNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.another name.ExecuteBlueprint_7"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGBlueprintSettings_PCGBlueprintSettings_0'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGBlueprintSettings Name="PCGBlueprintSettings_0" ExportPath=/Script/PCG.PCGBlueprintSettings'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.another name.ExecuteBlueprint_7.PCGBlueprintSettings_0"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGPin_PCGPin_0'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_0" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.another name.ExecuteBlueprint_7.PCGPin_0"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGPin_PCGPin_2'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_2" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.another name.ExecuteBlueprint_7.PCGPin_2"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_ExecuteBlueprint_7'].serialize()
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))).toEqual(
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`Begin Object Name="ExecuteBlueprint_7" ExportPath=/Script/PCG.PCGNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.another name.ExecuteBlueprint_7"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_ExecuteBlueprint_7']['#SubObject_PCGBlueprintSettings_0'].serialize()
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))).toEqual(
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`Begin Object Name="PCGBlueprintSettings_0" ExportPath=/Script/PCG.PCGBlueprintSettings'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1.another name.ExecuteBlueprint_7.PCGBlueprintSettings_0"'`
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)
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// Rename outer object another name -> null
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await blueprintPage.node.evaluate(n => n.entity.Name = null)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n => n.entity.serialize()))).toEqual(
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`Begin Object Class=/Script/PCGEditor.PCGEditorGraphNode ExportPath=/Script/PCGEditor.PCGEditorGraphNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1."'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGNode Name="ExecuteBlueprint_7" ExportPath=/Script/PCG.PCGNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1..ExecuteBlueprint_7"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGBlueprintSettings_PCGBlueprintSettings_0'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGBlueprintSettings Name="PCGBlueprintSettings_0" ExportPath=/Script/PCG.PCGBlueprintSettings'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1..ExecuteBlueprint_7.PCGBlueprintSettings_0"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGPin_PCGPin_0'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_0" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1..ExecuteBlueprint_7.PCGPin_0"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_/Script/PCG.PCGNode_ExecuteBlueprint_7']['#SubObject_/Script/PCG.PCGPin_PCGPin_2'].serialize()
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))).toEqual(
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`Begin Object Class=/Script/PCG.PCGPin Name="PCGPin_2" ExportPath=/Script/PCG.PCGPin'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1..ExecuteBlueprint_7.PCGPin_2"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_ExecuteBlueprint_7'].serialize()
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))).toEqual(
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`Begin Object Name="ExecuteBlueprint_7" ExportPath=/Script/PCG.PCGNode'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1..ExecuteBlueprint_7"'`
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)
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expect(firstRowOnly(await blueprintPage.node.evaluate(n =>
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n.entity['#SubObject_ExecuteBlueprint_7']['#SubObject_PCGBlueprintSettings_0'].serialize()
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))).toEqual(
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`Begin Object Name="PCGBlueprintSettings_0" ExportPath=/Script/PCG.PCGBlueprintSettings'"/Game/NewPCGGraph.NewPCGGraph:PCGEditorGraph_1..ExecuteBlueprint_7.PCGBlueprintSettings_0"'`
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)
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blueprintPage.cleanup()
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})
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