mirror of
https://github.com/barsdeveloper/ueblueprint.git
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* Fix node reference when changing elements * Fix ScriptVariables parsing * Fix invariant text and niagara types * Niagara convert nodes * Move node tests to own files * More Niagara tests * Niagara float and smaller fixes * More Decoding * More decoding * WIP * Float is real * WIP * More types and colors * Test case and small polish * WIP * WIP * Fix niagara script variables merging * Fix Niagara variables * Fixing mirrored ExportPath * Fix Export paths name adjustments * Simplify arc calculation * Simplify a bit arc calculation * source / destionation => origin / target * Minor refactoring * Fix switched link position * Rename some properties for uniformity * Fix input escape * Simplify test * About window * Dialog backdrop style * About dialog touches * Remove dependency and minot improvement * Light mode * Fix link location and css small improvement * Link direction and minor fixes * Some minor fixes and refactoring * Refactoring WIP * Shorting repetitive bits * More tests * Simplify linking tests
64 lines
2.3 KiB
JavaScript
Executable File
64 lines
2.3 KiB
JavaScript
Executable File
import { html } from "lit"
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import NumberEntity from "../../entity/NumberEntity.js"
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import Vector4DEntity from "../../entity/Vector4DEntity.js"
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import INumericPinTemplate from "./INumericPinTemplate.js"
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/** @extends INumericPinTemplate<Vector4DEntity> */
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export default class Vector4DPinTemplate extends INumericPinTemplate {
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#getX() {
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return NumberEntity.printNumber(this.element.getDefaultValue()?.X.valueOf() ?? 0)
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}
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#getY() {
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return NumberEntity.printNumber(this.element.getDefaultValue()?.Y.valueOf() ?? 0)
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}
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#getZ() {
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return NumberEntity.printNumber(this.element.getDefaultValue()?.Z.valueOf() ?? 0)
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}
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#getW() {
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return NumberEntity.printNumber(this.element.getDefaultValue()?.W.valueOf() ?? 0)
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}
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/**
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* @param {Number[]} values
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* @param {String[]} rawValues
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*/
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setDefaultValue(values, rawValues) {
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const vector = this.element.getDefaultValue(true)
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if (!(vector instanceof Vector4DEntity)) {
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throw new TypeError("Expected DefaultValue to be a Vector4DEntity")
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}
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vector.X.value = values[0]
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vector.Y.value = values[1]
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vector.Z.value = values[2]
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vector.W.value = values[3]
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this.element.requestUpdate("DefaultValue", vector)
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}
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renderInput() {
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return html`
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<div class="ueb-pin-input-wrapper">
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<span class="ueb-pin-input-label">X</span>
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<div class="ueb-pin-input">
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<ueb-input .singleLine="${true}" .innerText="${this.#getX()}"></ueb-input>
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</div>
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<span class="ueb-pin-input-label">Y</span>
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<div class="ueb-pin-input">
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<ueb-input .singleLine="${true}" .innerText="${this.#getY()}"></ueb-input>
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</div>
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<span class="ueb-pin-input-label">Z</span>
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<div class="ueb-pin-input">
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<ueb-input .singleLine="${true}" .innerText="${this.#getZ()}"></ueb-input>
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</div>
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<span class="ueb-pin-input-label">W</span>
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<div class="ueb-pin-input">
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<ueb-input .singleLine="${true}" .innerText="${this.#getW()}"></ueb-input>
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</div>
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</div>
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`
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}
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}
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