Files
ueblueprint/js/template/pin/RotatorPinTemplate.js
BarsDev 6ba2705386 Large refactoring and new nodes
* Fix node reference when changing elements

* Fix ScriptVariables parsing

* Fix invariant text and niagara types

* Niagara convert nodes

* Move node tests to own files

* More Niagara tests

* Niagara float and smaller fixes

* More Decoding

* More decoding

* WIP

* Float is real

* WIP

* More types and colors

* Test case and small polish

* WIP

* WIP

* Fix niagara script variables merging

* Fix Niagara variables

* Fixing mirrored ExportPath

* Fix Export paths name adjustments

* Simplify arc calculation

* Simplify a bit arc calculation

* source / destionation => origin / target

* Minor refactoring

* Fix switched link position

* Rename some properties for uniformity

* Fix input escape

* Simplify test

* About window

* Dialog backdrop style

* About dialog touches

* Remove dependency and minot improvement

* Light mode

* Fix link location and css small improvement

* Link direction and minor fixes

* Some minor fixes and refactoring

* Refactoring WIP

* Shorting repetitive bits

* More tests

* Simplify linking tests
2025-02-07 00:36:03 +02:00

51 lines
1.9 KiB
JavaScript
Executable File

import { html } from "lit"
import NumberEntity from "../../entity/NumberEntity.js"
import RotatorEntity from "../../entity/RotatorEntity.js"
import INumericPinTemplate from "./INumericPinTemplate.js"
/** @extends INumericPinTemplate<RotatorEntity> */
export default class RotatorPinTemplate extends INumericPinTemplate {
#getR() {
return NumberEntity.printNumber(this.element.getDefaultValue()?.R.valueOf() ?? 0)
}
#getP() {
return NumberEntity.printNumber(this.element.getDefaultValue()?.P.valueOf() ?? 0)
}
#getY() {
return NumberEntity.printNumber(this.element.getDefaultValue()?.Y.valueOf() ?? 0)
}
setDefaultValue(values = [], rawValues = values) {
const rotator = this.element.getDefaultValue(true)
if (!(rotator instanceof RotatorEntity)) {
throw new TypeError("Expected DefaultValue to be a RotatorEntity")
}
rotator.R.value = values[0] // Roll
rotator.P.value = values[1] // Pitch
rotator.Y.value = values[2] // Yaw
this.element.requestUpdate("DefaultValue", rotator)
}
renderInput() {
return html`
<div class="ueb-pin-input-wrapper">
<span class="ueb-pin-input-label">X</span>
<div class="ueb-pin-input">
<ueb-input .singleLine="${true}" .innerText="${this.#getR()}"></ueb-input>
</div>
<span class="ueb-pin-input-label">Y</span>
<div class="ueb-pin-input">
<ueb-input .singleLine="${true}" .innerText="${this.#getP()}"></ueb-input>
</div>
<span class="ueb-pin-input-label">Z</span>
<div class="ueb-pin-input">
<ueb-input .singleLine="${true}" .innerText="${this.#getY()}"></ueb-input>
</div>
</div>
`
}
}