Files
ueblueprint/js/template/IResizeableTemplate.js
BarsDev 6ba2705386 Large refactoring and new nodes
* Fix node reference when changing elements

* Fix ScriptVariables parsing

* Fix invariant text and niagara types

* Niagara convert nodes

* Move node tests to own files

* More Niagara tests

* Niagara float and smaller fixes

* More Decoding

* More decoding

* WIP

* Float is real

* WIP

* More types and colors

* Test case and small polish

* WIP

* WIP

* Fix niagara script variables merging

* Fix Niagara variables

* Fixing mirrored ExportPath

* Fix Export paths name adjustments

* Simplify arc calculation

* Simplify a bit arc calculation

* source / destionation => origin / target

* Minor refactoring

* Fix switched link position

* Rename some properties for uniformity

* Fix input escape

* Simplify test

* About window

* Dialog backdrop style

* About dialog touches

* Remove dependency and minot improvement

* Light mode

* Fix link location and css small improvement

* Link direction and minor fixes

* Some minor fixes and refactoring

* Refactoring WIP

* Shorting repetitive bits

* More tests

* Simplify linking tests
2025-02-07 00:36:03 +02:00

152 lines
6.2 KiB
JavaScript
Executable File

import MouseClickDrag from "../input/mouse/MouseClickDrag.js"
import NodeTemplate from "./node/NodeTemplate.js"
export default class IResizeableTemplate extends NodeTemplate {
#THandler = document.createElement("div")
#RHandler = document.createElement("div")
#BHandler = document.createElement("div")
#LHandler = document.createElement("div")
#TRHandler = document.createElement("div")
#BRHandler = document.createElement("div")
#BLHandler = document.createElement("div")
#TLHandler = document.createElement("div")
/** @param {NodeElement} element */
initialize(element) {
super.initialize(element)
this.element.classList.add("ueb-resizeable")
this.#THandler.classList.add("ueb-resizeable-top")
this.#RHandler.classList.add("ueb-resizeable-right")
this.#BHandler.classList.add("ueb-resizeable-bottom")
this.#LHandler.classList.add("ueb-resizeable-left")
this.#TRHandler.classList.add("ueb-resizeable-top-right")
this.#BRHandler.classList.add("ueb-resizeable-bottom-right")
this.#BLHandler.classList.add("ueb-resizeable-bottom-left")
this.#TLHandler.classList.add("ueb-resizeable-top-left")
}
/** @param {PropertyValues} changedProperties */
update(changedProperties) {
super.update(changedProperties)
if (this.element.sizeX >= 0 && changedProperties.has("sizeX")) {
this.element.style.width = `${this.element.sizeX}px`
}
if (this.element.sizeY >= 0 && changedProperties.has("sizeY")) {
this.element.style.height = `${this.element.sizeY}px`
}
}
/** @param {PropertyValues} changedProperties */
firstUpdated(changedProperties) {
super.firstUpdated(changedProperties)
this.element.append(
this.#THandler,
this.#RHandler,
this.#BHandler,
this.#LHandler,
this.#TRHandler,
this.#BRHandler,
this.#BLHandler,
this.#TLHandler
)
}
createInputObjects() {
return [
...super.createInputObjects(),
new MouseClickDrag(this.#THandler, this.blueprint, {
onDrag: (location, movement) => {
movement[1] = location[1] - this.element.topBoundary()
if (this.setSizeY(this.element.sizeY - movement[1])) {
this.element.addLocation(0, movement[1], false)
}
},
onEndDrag: () => this.endResize(),
}),
new MouseClickDrag(this.#RHandler, this.blueprint, {
onDrag: (location, movement) => {
movement[0] = location[0] - this.element.rightBoundary()
this.setSizeX(this.element.sizeX + movement[0])
},
onEndDrag: () => this.endResize(),
}),
new MouseClickDrag(this.#BHandler, this.blueprint, {
onDrag: (location, movement) => {
movement[1] = location[1] - this.element.bottomBoundary()
this.setSizeY(this.element.sizeY + movement[1])
},
onEndDrag: () => this.endResize(),
}),
new MouseClickDrag(this.#LHandler, this.blueprint, {
onDrag: (location, movement) => {
movement[0] = location[0] - this.element.leftBoundary()
if (this.setSizeX(this.element.sizeX - movement[0])) {
this.element.addLocation(movement[0], 0, false)
}
},
onEndDrag: () => this.endResize(),
}),
new MouseClickDrag(this.#TRHandler, this.blueprint, {
onDrag: (location, movement) => {
movement[0] = location[0] - this.element.rightBoundary()
movement[1] = location[1] - this.element.topBoundary()
this.setSizeX(this.element.sizeX + movement[0])
if (this.setSizeY(this.element.sizeY - movement[1])) {
this.element.addLocation(0, movement[1], false)
}
},
onEndDrag: () => this.endResize(),
}),
new MouseClickDrag(this.#BRHandler, this.blueprint, {
onDrag: (location, movement) => {
movement[0] = location[0] - this.element.rightBoundary()
movement[1] = location[1] - this.element.bottomBoundary()
this.setSizeX(this.element.sizeX + movement[0])
this.setSizeY(this.element.sizeY + movement[1])
},
onEndDrag: () => this.endResize(),
}),
new MouseClickDrag(this.#BLHandler, this.blueprint, {
onDrag: (location, movement) => {
movement[0] = location[0] - this.element.leftBoundary()
movement[1] = location[1] - this.element.bottomBoundary()
if (this.setSizeX(this.element.sizeX - movement[0])) {
this.element.addLocation(movement[0], 0, false)
}
this.setSizeY(this.element.sizeY + movement[1])
},
onEndDrag: () => this.endResize(),
}),
new MouseClickDrag(this.#TLHandler, this.blueprint, {
onDrag: (location, movement) => {
movement[0] = location[0] - this.element.leftBoundary()
movement[1] = location[1] - this.element.topBoundary()
if (this.setSizeX(this.element.sizeX - movement[0])) {
this.element.addLocation(movement[0], 0, false)
}
if (this.setSizeY(this.element.sizeY - movement[1])) {
this.element.addLocation(0, movement[1], false)
}
},
onEndDrag: () => this.endResize(),
}),
]
}
/** @param {Number} value */
setSizeX(value) {
this.element.setNodeWidth(value)
return true
}
/** @param {Number} value */
setSizeY(value) {
this.element.setNodeHeight(value)
return true
}
endResize() {
}
}