Files
ueblueprint/js/input/mouse/MouseDbClick.js
BarsDev 6ba2705386 Large refactoring and new nodes
* Fix node reference when changing elements

* Fix ScriptVariables parsing

* Fix invariant text and niagara types

* Niagara convert nodes

* Move node tests to own files

* More Niagara tests

* Niagara float and smaller fixes

* More Decoding

* More decoding

* WIP

* Float is real

* WIP

* More types and colors

* Test case and small polish

* WIP

* WIP

* Fix niagara script variables merging

* Fix Niagara variables

* Fixing mirrored ExportPath

* Fix Export paths name adjustments

* Simplify arc calculation

* Simplify a bit arc calculation

* source / destionation => origin / target

* Minor refactoring

* Fix switched link position

* Rename some properties for uniformity

* Fix input escape

* Simplify test

* About window

* Dialog backdrop style

* About dialog touches

* Remove dependency and minot improvement

* Light mode

* Fix link location and css small improvement

* Link direction and minor fixes

* Some minor fixes and refactoring

* Refactoring WIP

* Shorting repetitive bits

* More tests

* Simplify linking tests
2025-02-07 00:36:03 +02:00

68 lines
1.8 KiB
JavaScript
Executable File

import IPointing from "./IPointing.js"
/**
* @typedef {import("./IPointing.js").Options & {
* consumeEvent?: Boolean,
* strictTarget?: Boolean,
* }} Options
*/
/**
* @template {HTMLElement} T
* @extends {IPointing<T>}
*/
export default class MouseDbClick extends IPointing {
/** @param {Coordinates} location */
static ignoreDbClick = location => { }
/** @param {MouseEvent} e */
#mouseDbClickHandler = e => {
if (!this.options.strictTarget || e.target === e.currentTarget) {
if (this.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
this.clickedPosition = this.setLocationFromEvent(e)
this.blueprint.mousePosition = [...this.clickedPosition]
this.dbclicked(this.clickedPosition)
}
}
#onDbClick
get onDbClick() {
return this.#onDbClick
}
set onDbClick(value) {
this.#onDbClick = value
}
clickedPosition = /** @type {Coordinates} */([0, 0])
/**
* @param {T} target
* @param {Blueprint} blueprint
* @param {Options} options
*/
constructor(target, blueprint, options = {}, onDbClick = MouseDbClick.ignoreDbClick) {
options.consumeEvent ??= true
options.strictTarget ??= false
super(target, blueprint, options)
this.#onDbClick = onDbClick
this.listenEvents()
}
listenEvents() {
this.target.addEventListener("dblclick", this.#mouseDbClickHandler)
}
unlistenEvents() {
this.target.removeEventListener("dblclick", this.#mouseDbClickHandler)
}
/* Subclasses will override the following method */
/** @param {Coordinates} location */
dbclicked(location) {
this.onDbClick(location)
}
}