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* Fix node reference when changing elements * Fix ScriptVariables parsing * Fix invariant text and niagara types * Niagara convert nodes * Move node tests to own files * More Niagara tests * Niagara float and smaller fixes * More Decoding * More decoding * WIP * Float is real * WIP * More types and colors * Test case and small polish * WIP * WIP * Fix niagara script variables merging * Fix Niagara variables * Fixing mirrored ExportPath * Fix Export paths name adjustments * Simplify arc calculation * Simplify a bit arc calculation * source / destionation => origin / target * Minor refactoring * Fix switched link position * Rename some properties for uniformity * Fix input escape * Simplify test * About window * Dialog backdrop style * About dialog touches * Remove dependency and minot improvement * Light mode * Fix link location and css small improvement * Link direction and minor fixes * Some minor fixes and refactoring * Refactoring WIP * Shorting repetitive bits * More tests * Simplify linking tests
106 lines
3.3 KiB
JavaScript
Executable File
106 lines
3.3 KiB
JavaScript
Executable File
import Configuration from "../../Configuration.js"
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import IPointing from "./IPointing.js"
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/**
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* @typedef {import("./IMouseClickDrag.js").Options & {
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* }} Options
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*/
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/**
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* @template {Element} T
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* @extends {IPointing<T>}
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*/
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export default class MouseClick extends IPointing {
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static #ignoreEvent =
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/** @param {MouseClick} self */
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self => { }
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/** @param {MouseEvent} e */
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#mouseDownHandler = e => {
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this.blueprint.setFocused(true)
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if (this.enablerKey && !this.enablerActivated) {
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return
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}
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switch (e.button) {
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case this.options.clickButton:
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// Either doesn't matter or consider the click only when clicking on the target, not descandants
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if (!this.options.strictTarget || e.target === e.currentTarget) {
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if (this.consumeEvent) {
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e.stopImmediatePropagation() // Captured, don't call anyone else
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}
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// Attach the listeners
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document.addEventListener("mouseup", this.#mouseUpHandler)
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this.setLocationFromEvent(e)
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this.clickedPosition[0] = this.location[0]
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this.clickedPosition[1] = this.location[1]
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this.blueprint.mousePosition[0] = this.location[0]
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this.blueprint.mousePosition[1] = this.location[1]
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this.clicked(this.clickedPosition)
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}
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break
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default:
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if (!this.options.exitAnyButton) {
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this.#mouseUpHandler(e)
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}
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break
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}
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}
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/** @param {MouseEvent} e */
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#mouseUpHandler = e => {
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if (!this.options.exitAnyButton || e.button == this.options.clickButton) {
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if (this.consumeEvent) {
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e.stopImmediatePropagation() // Captured, don't call anyone else
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}
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// Remove the handlers of "mousemove" and "mouseup"
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document.removeEventListener("mouseup", this.#mouseUpHandler)
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this.unclicked()
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}
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}
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clickedPosition = [0, 0]
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/**
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* @param {T} target
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* @param {Blueprint} blueprint
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* @param {Options} options
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*/
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constructor(
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target,
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blueprint,
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options = {},
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onClick = MouseClick.#ignoreEvent,
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onUnclick = MouseClick.#ignoreEvent,
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) {
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options.clickButton ??= Configuration.mouseClickButton
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options.consumeEvent ??= true
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options.exitAnyButton ??= true
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options.strictTarget ??= false
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super(target, blueprint, options)
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this.onClick = onClick
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this.onUnclick = onUnclick
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this.listenEvents()
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}
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listenEvents() {
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this.target.addEventListener("mousedown", this.#mouseDownHandler)
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if (this.options.clickButton === Configuration.mouseRightClickButton) {
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this.target.addEventListener("contextmenu", e => e.preventDefault())
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}
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}
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unlistenEvents() {
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this.target.removeEventListener("mousedown", this.#mouseDownHandler)
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}
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/* Subclasses will override the following methods */
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clicked(location) {
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this.onClick(this)
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}
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unclicked(location) {
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this.onUnclick(this)
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}
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}
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