Files
ueblueprint/js/input/keyboard/KeyboardEnableZoom.js
BarsDev 6ba2705386 Large refactoring and new nodes
* Fix node reference when changing elements

* Fix ScriptVariables parsing

* Fix invariant text and niagara types

* Niagara convert nodes

* Move node tests to own files

* More Niagara tests

* Niagara float and smaller fixes

* More Decoding

* More decoding

* WIP

* Float is real

* WIP

* More types and colors

* Test case and small polish

* WIP

* WIP

* Fix niagara script variables merging

* Fix Niagara variables

* Fixing mirrored ExportPath

* Fix Export paths name adjustments

* Simplify arc calculation

* Simplify a bit arc calculation

* source / destionation => origin / target

* Minor refactoring

* Fix switched link position

* Rename some properties for uniformity

* Fix input escape

* Simplify test

* About window

* Dialog backdrop style

* About dialog touches

* Remove dependency and minot improvement

* Light mode

* Fix link location and css small improvement

* Link direction and minor fixes

* Some minor fixes and refactoring

* Refactoring WIP

* Shorting repetitive bits

* More tests

* Simplify linking tests
2025-02-07 00:36:03 +02:00

35 lines
906 B
JavaScript
Executable File

import KeyboardShortcut from "./KeyboardShortcut.js"
import Shortcuts from "../../Shortcuts.js"
import Zoom from "../mouse/Zoom.js"
/**
* @typedef {import("./KeyboardShortcut.js").Options & {
* activationKeys?: String | KeyBindingEntity | (String | KeyBindingEntity)[],
* }} Options
*/
export default class KeyboardEnableZoom extends KeyboardShortcut {
/** @type {Zoom} */
#zoomInputObject
/**
* @param {HTMLElement} target
* @param {Blueprint} blueprint
* @param {Options} options
*/
constructor(target, blueprint, options = {}) {
options.activationKeys = Shortcuts.enableZoomIn
super(target, blueprint, options)
}
fire() {
this.#zoomInputObject = this.blueprint.template.getZoomInputObject()
this.#zoomInputObject.enableZoonIn = true
}
unfire() {
this.#zoomInputObject.enableZoonIn = false
}
}