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* Fix node reference when changing elements * Fix ScriptVariables parsing * Fix invariant text and niagara types * Niagara convert nodes * Move node tests to own files * More Niagara tests * Niagara float and smaller fixes * More Decoding * More decoding * WIP * Float is real * WIP * More types and colors * Test case and small polish * WIP * WIP * Fix niagara script variables merging * Fix Niagara variables * Fixing mirrored ExportPath * Fix Export paths name adjustments * Simplify arc calculation * Simplify a bit arc calculation * source / destionation => origin / target * Minor refactoring * Fix switched link position * Rename some properties for uniformity * Fix input escape * Simplify test * About window * Dialog backdrop style * About dialog touches * Remove dependency and minot improvement * Light mode * Fix link location and css small improvement * Link direction and minor fixes * Some minor fixes and refactoring * Refactoring WIP * Shorting repetitive bits * More tests * Simplify linking tests
35 lines
906 B
JavaScript
Executable File
35 lines
906 B
JavaScript
Executable File
import KeyboardShortcut from "./KeyboardShortcut.js"
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import Shortcuts from "../../Shortcuts.js"
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import Zoom from "../mouse/Zoom.js"
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/**
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* @typedef {import("./KeyboardShortcut.js").Options & {
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* activationKeys?: String | KeyBindingEntity | (String | KeyBindingEntity)[],
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* }} Options
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*/
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export default class KeyboardEnableZoom extends KeyboardShortcut {
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/** @type {Zoom} */
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#zoomInputObject
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/**
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* @param {HTMLElement} target
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* @param {Blueprint} blueprint
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* @param {Options} options
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*/
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constructor(target, blueprint, options = {}) {
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options.activationKeys = Shortcuts.enableZoomIn
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super(target, blueprint, options)
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}
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fire() {
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this.#zoomInputObject = this.blueprint.template.getZoomInputObject()
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this.#zoomInputObject.enableZoonIn = true
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}
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unfire() {
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this.#zoomInputObject.enableZoonIn = false
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}
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}
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