Files
ueblueprint/js/input/common/Cut.js
BarsDev 6ba2705386 Large refactoring and new nodes
* Fix node reference when changing elements

* Fix ScriptVariables parsing

* Fix invariant text and niagara types

* Niagara convert nodes

* Move node tests to own files

* More Niagara tests

* Niagara float and smaller fixes

* More Decoding

* More decoding

* WIP

* Float is real

* WIP

* More types and colors

* Test case and small polish

* WIP

* WIP

* Fix niagara script variables merging

* Fix Niagara variables

* Fixing mirrored ExportPath

* Fix Export paths name adjustments

* Simplify arc calculation

* Simplify a bit arc calculation

* source / destionation => origin / target

* Minor refactoring

* Fix switched link position

* Rename some properties for uniformity

* Fix input escape

* Simplify test

* About window

* Dialog backdrop style

* About dialog touches

* Remove dependency and minot improvement

* Light mode

* Fix link location and css small improvement

* Link direction and minor fixes

* Some minor fixes and refactoring

* Refactoring WIP

* Shorting repetitive bits

* More tests

* Simplify linking tests
2025-02-07 00:36:03 +02:00

41 lines
1.1 KiB
JavaScript
Executable File

import IInput from "../IInput.js"
/**
* @typedef {import("../IInput.js").Options & {
* listenOnFocus?: Boolean,
* unlistenOnTextEdit?: Boolean,
* }} Options
*/
export default class Cut extends IInput {
/** @type {(e: ClipboardEvent) => void} */
#cutHandler
/**
* @param {Element} target
* @param {Blueprint} blueprint
* @param {Options} options
*/
constructor(target, blueprint, options = {}) {
options.listenOnFocus ??= true
options.unlistenOnTextEdit ??= true // No nodes copy if inside a text field, just text (default behavior)
super(target, blueprint, options)
let self = this
this.#cutHandler = () => self.cut()
}
listenEvents() {
window.addEventListener("cut", this.#cutHandler)
}
unlistenEvents() {
window.removeEventListener("cut", this.#cutHandler)
}
cut() {
this.blueprint.template.getCopyInputObject().copied()
this.blueprint.removeGraphElement(...this.blueprint.getNodes(true))
}
}