import IInput from "../IInput.js" import Utility from "../../Utility.js" /** * @template {Element} T * @extends {IInput} */ export default class IPointing extends IInput { #location = [0, 0] get location() { return this.#location } /** @type {KeyboardShortcut?} */ #enablerKey get enablerKey() { return this.#enablerKey } #enablerActivated = true get enablerActivated() { return this.#enablerActivated } constructor(target, blueprint, options = {}) { options.ignoreTranslateCompensate ??= false options.ignoreScale ??= false options.movementSpace ??= blueprint.getGridDOMElement() ?? document.documentElement super(target, blueprint, options) /** @type {HTMLElement} */ this.movementSpace = options.movementSpace if (options.enablerKey) { this.#enablerKey = options.enablerKey this.#enablerKey.onKeyDown = () => this.#enablerActivated = true this.#enablerKey.onKeyUp = () => this.#enablerActivated = false this.#enablerKey.consumeEvent = false this.#enablerKey.listenEvents() this.#enablerActivated = false } } /** @param {MouseEvent} mouseEvent */ setLocationFromEvent(mouseEvent) { let location = Utility.convertLocation( [mouseEvent.clientX, mouseEvent.clientY], this.movementSpace, this.options.ignoreScale ) location = this.options.ignoreTranslateCompensate ? location : this.blueprint.compensateTranslation(location[0], location[1]) this.#location[0] = location[0] this.#location[1] = location[1] return this.#location } }