class Utility { static clamp(val, min, max) { return Math.min(Math.max(val, min), max) } } class UEBlueprintDrag { constructor(blueprintNode, options) { this.blueprintNode = blueprintNode; this.mousePosition = [0, 0]; this.stepSize = options?.stepSize; this.clickButton = options?.clickButton ?? 0; this.exitDragAnyButton = options?.exitDragAnyButton ?? true; let self = this; this.mouseDownHandler = function (e) { switch (e.button) { case self.clickButton: self.clicked(e.clientX, e.clientY); break; default: if (!self.exitDragAnyButton) { self.mouseUpHandler(e); } break; } }; this.mouseMoveHandler = function (e) { let mousePosition = self.snapToGrid(e.clientX, e.clientY); const d = [mousePosition[0] - self.mousePosition[0], mousePosition[1] - self.mousePosition[1]]; if (d[0] == 0 && d[1] == 0) { return; } self.blueprintNode.addLocation(d); // Reassign the position of mouse self.mousePosition = mousePosition; }; this.mouseUpHandler = function (e) { if (!self.exitDragAnyButton || e.button == self.clickButton) { // Remove the handlers of `mousemove` and `mouseup` document.removeEventListener('mousemove', self.mouseMoveHandler); document.removeEventListener('mouseup', self.mouseUpHandler); } }; this.blueprintNode.addEventListener('mousedown', this.mouseDownHandler); this.blueprintNode.addEventListener('contextmenu', e => e.preventDefault()); } unlistenDOMElement() { this.blueprintNode.removeEventListener('mousedown', this.mouseDownHandler); } snapToGrid(posX, posY) { return [ this.stepSize * Math.round(posX / this.stepSize), this.stepSize * Math.round(posY / this.stepSize) ] } clicked(x, y) { if (!this.stepSize) { this.stepSize = parseInt(getComputedStyle(this.blueprintNode).getPropertyValue('--ueb-grid-snap')); } // Get the current mouse position this.mousePosition = this.snapToGrid(x, y); // Attach the listeners to `document` document.addEventListener('mousemove', this.mouseMoveHandler); document.addEventListener('mouseup', this.mouseUpHandler); } } class UEBlueprintDragScroll extends UEBlueprintDrag { constructor(scrolledEntity, options) { super(scrolledEntity, options); this.minZoom = options?.minZoom ?? -12; let self = this; this.mouseMoveHandler = function (e) { let mousePosition = self.snapToGrid(e.clientX, e.clientY); // How far the mouse has been moved const dx = mousePosition[0] - self.mousePosition[0]; const dy = mousePosition[1] - self.mousePosition[1]; self.blueprintNode.scrollDelta([-dx, -dy]); // Reassign the position of mouse self.mousePosition = mousePosition; }; this.mouseWheelHandler = function (e) { e.preventDefault(); let zoomLevel = self.blueprintNode.getZoom(); zoomLevel -= Math.sign(e.deltaY); let scaleCorrection = 1 / self.blueprintNode.getScale(); const targetOffset = e.target.getBoundingClientRect(); const currentTargetOffset = e.currentTarget.getBoundingClientRect(); let offset = [ e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection, e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection ]; self.blueprintNode.setZoom(zoomLevel, offset); }; this.blueprintNode.getGridDOMElement().addEventListener('wheel', this.mouseWheelHandler, false); this.blueprintNode.getGridDOMElement().parentElement.addEventListener('wheel', e => e.preventDefault()); } } class UEBlueprintSelect { constructor(blueprintNode, options) { /** @type {import("./UEBlueprint.js").default;}" */ this.blueprintNode = blueprintNode; this.mousePosition = [0, 0]; this.clickButton = options?.clickButton ?? 0; this.exitSelectAnyButton = options?.exitSelectAnyButton ?? true; let self = this; this.mouseDownHandler = function (e) { switch (e.button) { case self.clickButton: self.clicked([e.offsetX, e.offsetY]); break default: if (!self.exitSelectAnyButton) { self.mouseUpHandler(e); } break } }; this.mouseMoveHandler = function (e) { e.preventDefault(); let scaleCorrection = 1 / self.blueprintNode.getScale(); const targetOffset = e.target.getBoundingClientRect(); const currentTargetOffset = e.currentTarget.getBoundingClientRect(); let offset = [ e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection, e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection ]; self.blueprintNode.doSelecting(offset); }; this.mouseUpHandler = function (e) { if (!self.exitSelectAnyButton || e.button == self.clickButton) { // Remove the handlers of `mousemove` and `mouseup` self.blueprintNode.getGridDOMElement().removeEventListener('mousemove', self.mouseMoveHandler); self.blueprintNode.finishSelecting(); document.removeEventListener('mouseup', self.mouseUpHandler); } }; let gridElement = this.blueprintNode.getGridDOMElement(); gridElement.addEventListener('mousedown', this.mouseDownHandler); gridElement.addEventListener('contextmenu', e => e.preventDefault()); } unlistenDOMElement() { this.blueprintNode.removeEventListener('mousedown', this.mouseDownHandler); } clicked(position) { // Attach the listeners to `document` this.blueprintNode.getGridDOMElement().addEventListener('mousemove', this.mouseMoveHandler); document.addEventListener('mouseup', this.mouseUpHandler); // Start selecting this.blueprintNode.startSelecting(position); } } class OrderedIndexArray { /** * @param {(arrayElement: number) => number} compareFunction A function that, given acouple of elements of the array telles what order are they on. * @param {(number|array)} value Initial length or array to copy from */ constructor(comparisonValueSupplier = (a) => a, value = null) { this.array = new Uint32Array(value); this.comparisonValueSupplier = comparisonValueSupplier; this.length = 0; this.currentPosition = 0; } /** * * @param {number} index The index of the value to return * @returns The element of the array */ get(index) { if (index >= 0 && index < this.length) { return this.array[index] } return null } /** * Returns the array used by this object. * @returns The array. */ getArray() { return this.array } /** * Get the position that the value supplied should (or does) occupy in the aray. * @param {number} value The value to look for (it doesn't have to be part of the array). * @returns The position index. */ getPosition(value) { let l = 0; let r = this.length; while (l < r) { let m = Math.floor((l + r) / 2); if (this.comparisonValueSupplier(this.array[m]) < value) { l = m + 1; } else { r = m; } } return l } reserve(length) { if (this.array.length < length) { let newArray = new Uint32Array(length); newArray.set(this.array); this.array = newArray; } } /** * Inserts the element in the array. * @param element {number} The value to insert into the array. * @returns {number} The position into occupied by value into the array. */ insert(element, comparisonValue = null) { let i = 0; for (i = 0; i < this.length; ++i) { if (element == this.array[i]) { console.log("error"); break; } } let position = this.getPosition(this.comparisonValueSupplier(element)); if ( position < this.currentPosition || comparisonValue != null && position == this.currentPosition && this.comparisonValueSupplier(element) < comparisonValue) { ++this.currentPosition; } /* let newArray = new Uint32Array(this.array.length + 1) newArray.set(this.array.subarray(0, position), 0) newArray[position] = element newArray.set(this.array.subarray(position), position + 1) this.array = newArray */ this.shiftRight(position); this.array[position] = element; ++this.length; if (this.length > this.array.length) { console.log("error2"); } return position } /** * Removes the element from the array. * @param {number} value The value of the element to be remove. */ remove(element) { let position = this.getPosition(this.comparisonValueSupplier(element)); if (this.array[position] == element) { this.removeAt(position); } } /** * Removes the element into the specified position from the array. * @param {number} position The index of the element to be remove. */ removeAt(position) { if (position < this.currentPosition) { --this.currentPosition; } /* let newArray = new Uint32Array(this.array.length - 1) newArray.set(this.array.subarray(0, position), 0) newArray.set(this.array.subarray(position + 1), position) this.array = newArray */ this.shiftLeft(position); --this.length; return position } getNext() { if (this.currentPosition >= 0 && this.currentPosition < this.length) { return this.get(this.currentPosition) } return null } getNextValue() { if (this.currentPosition >= 0 && this.currentPosition < this.length) { return this.comparisonValueSupplier(this.get(this.currentPosition)) } else { return Number.MAX_SAFE_INTEGER } } getPrev() { if (this.currentPosition > 0) { return this.get(this.currentPosition - 1) } return null } getPrevValue() { if (this.currentPosition > 0) { return this.comparisonValueSupplier(this.get(this.currentPosition - 1)) } else { return Number.MIN_SAFE_INTEGER } } shiftLeft(leftLimit, steps = 1) { this.array.set(this.array.subarray(leftLimit + steps), leftLimit); } shiftRight(leftLimit, steps = 1) { this.array.set(this.array.subarray(leftLimit, -steps), leftLimit + steps); } } class FastSelectionModel { /** * @typedef {{ * primaryInf: number, * primarySup: number, * secondaryInf: number, * secondarySup: number * }} BoundariesInfo * @typedef {{ * primaryBoundary: number, * secondaryBoundary: number, * insertionPosition: number, * rectangle: number * onSecondaryAxis: Boolean * }} Metadata * @typedef {numeric} Rectangle * @param {number[]} initialPosition Coordinates of the starting point of selection [primaryAxisValue, secondaryAxisValue]. * @param {Rectangle[]} rectangles Rectangles that can be selected by this object. * @param {(rect: Rectangle) => BoundariesInfo} boundariesFunc A function that, given a rectangle, it provides the boundaries of such rectangle. * @param {(rect: Rectangle, selected: bool) => void} selectToggleFunction A function that selects or deselects individual rectangles. */ constructor(initialPosition, rectangles, boundariesFunc, selectToggleFunction) { this.initialPosition = initialPosition; this.finalPosition = initialPosition; /** @type Metadata[] */ this.metadata = new Array(rectangles.length); this.primaryOrder = new OrderedIndexArray((element) => this.metadata[element].primaryBoundary); this.secondaryOrder = new OrderedIndexArray((element) => this.metadata[element].secondaryBoundary); this.selectToggleFunction = selectToggleFunction; this.rectangles = rectangles; this.primaryOrder.reserve(this.rectangles.length); this.secondaryOrder.reserve(this.rectangles.length); rectangles.forEach((rect, index) => { /** @type Metadata */ let rectangleMetadata = { primaryBoundary: this.initialPosition[0], secondaryBoundary: this.initialPosition[1], rectangle: index, // used to move both expandings inside the this.metadata array onSecondaryAxis: false }; this.metadata[index] = rectangleMetadata; selectToggleFunction(rect, false); // Initially deselected (Eventually) const rectangleBoundaries = boundariesFunc(rect); // Secondary axis first because it may be inserted in this.secondaryOrder during the primary axis check if (this.initialPosition[1] < rectangleBoundaries.secondaryInf) { // Initial position is before the rectangle rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondaryInf; } else if (rectangleBoundaries.secondarySup < this.initialPosition[1]) { // Initial position is after the rectangle rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondarySup; } else { rectangleMetadata.onSecondaryAxis = true; } if (this.initialPosition[0] < rectangleBoundaries.primaryInf) { // Initial position is before the rectangle rectangleMetadata.primaryBoundary = rectangleBoundaries.primaryInf; this.primaryOrder.insert(index); } else if (rectangleBoundaries.primarySup < this.initialPosition[0]) { // Initial position is after the rectangle rectangleMetadata.primaryBoundary = rectangleBoundaries.primarySup; this.primaryOrder.insert(index); } else { // Initial lays inside the rectangle (considering just this axis) // Secondary order depends on primary order, if primary boundaries are not satisfied, the element is not watched for secondary ones if (rectangleBoundaries.secondarySup < this.initialPosition[1] || this.initialPosition[1] < rectangleBoundaries.secondaryInf) { this.secondaryOrder.insert(index); } else { selectToggleFunction(rect, true); } } }); this.primaryOrder.currentPosition = this.primaryOrder.getPosition(this.initialPosition[0]); this.secondaryOrder.currentPosition = this.secondaryOrder.getPosition(this.initialPosition[1]); this.computeBoundaries(this.initialPosition); } computeBoundaries() { this.boundaries = { // Primary axis negative expanding primaryN: { 'value': this.primaryOrder.getPrevValue(), 'index': this.primaryOrder.getPrev() }, primaryP: { 'value': this.primaryOrder.getNextValue(), 'index': this.primaryOrder.getNext() }, // Secondary axis negative expanding secondaryN: { 'value': this.secondaryOrder.getPrevValue(), 'index': this.secondaryOrder.getPrev() }, // Secondary axis positive expanding secondaryP: { 'value': this.secondaryOrder.getNextValue(), 'index': this.secondaryOrder.getNext() } }; } selectTo(finalPosition) { const direction = [ Math.sign(finalPosition[0] - this.initialPosition[0]), Math.sign(finalPosition[1] - this.initialPosition[1]) ]; const primaryBoundaryCrossed = (index, added) => { if (this.metadata[index].onSecondaryAxis) { this.selectToggleFunction(this.rectangles[index], added); } else { if (added) { this.secondaryOrder.insert(index, finalPosition[1]); const secondaryBoundary = this.metadata[index].secondaryBoundary; if ( // If inserted before the current position Math.sign(finalPosition[1] - secondaryBoundary) == direction[1] // And after initial position && Math.sign(secondaryBoundary - this.initialPosition[1]) == direction[1] ) { // Secondary axis is already satisfied then this.selectToggleFunction(this.rectangles[index], true); } } else { this.selectToggleFunction(this.rectangles[index], false); this.secondaryOrder.remove(index); } } this.computeBoundaries(finalPosition); this.selectTo(finalPosition); }; if (finalPosition[0] < this.boundaries.primaryN.value) { --this.primaryOrder.currentPosition; primaryBoundaryCrossed( this.boundaries.primaryN.index, this.initialPosition[0] > this.boundaries.primaryN.value && finalPosition[0] < this.initialPosition[0]); } else if (finalPosition[0] > this.boundaries.primaryP.value) { ++this.primaryOrder.currentPosition; primaryBoundaryCrossed( this.boundaries.primaryP.index, this.initialPosition[0] < this.boundaries.primaryP.value && this.initialPosition[0] < finalPosition[0]); } const secondaryBoundaryCrossed = (index, added) => { this.selectToggleFunction(this.rectangles[index], added); this.computeBoundaries(finalPosition); this.selectTo(finalPosition); }; if (finalPosition[1] < this.boundaries.secondaryN.value) { --this.secondaryOrder.currentPosition; secondaryBoundaryCrossed( this.boundaries.secondaryN.index, this.initialPosition[1] > this.boundaries.secondaryN.value && finalPosition[1] < this.initialPosition[1]); } else if (finalPosition[1] > this.boundaries.secondaryP.value) { ++this.secondaryOrder.currentPosition; secondaryBoundaryCrossed( this.boundaries.secondaryP.index, this.initialPosition[1] < this.boundaries.secondaryP.value && this.initialPosition[1] < finalPosition[1]); } this.finalPosition = finalPosition; } } /** * @typedef {import("./UEBlueprintObject.js").default} UEBlueprintObject */ class UEBlueprint extends HTMLElement { headerTemplate() { return `
` } overlayTemplate() { return ` ` } viewportTemplate() { return ` ` } static getElement(template) { let div = document.createElement('div'); div.innerHTML = template; return div.firstElementChild } insertChildren() { this.querySelector('[data-nodes]').append(...this.nodes); } constructor() { super(); /** @type {UEBlueprintObject[]}" */ this.nodes = new Array(); this.expandGridSize = 400; /** @type {HTMLElement} */ this.gridElement = null; /** @type {HTMLElement} */ this.viewportElement = null; /** @type {HTMLElement} */ this.overlayElement = null; /** @type {HTMLElement} */ this.selectorElement = null; /** @type {HTMLElement} */ this.nodesContainerElement = null; /** @type {IntersectionObserver} */ this.selectorObserver = null; this.dragObject = null; this.selectObject = null; /** @type {Array