export default class UEBlueprintSelect { constructor(blueprintNode, options) { /** @type {import("./UEBlueprint.js").default;}" */ this.blueprintNode = blueprintNode; this.mousePosition = [0, 0]; this.clickButton = options?.clickButton ?? 0 this.exitSelectAnyButton = options?.exitSelectAnyButton ?? true let self = this this.mouseDownHandler = function (e) { switch (e.button) { case self.clickButton: self.clicked([e.offsetX, e.offsetY]) break default: if (!self.exitSelectAnyButton) { self.mouseUpHandler(e) } break } } this.mouseMoveHandler = function (e) { e.preventDefault() let scaleCorrection = 1 / self.blueprintNode.getScale() const targetOffset = e.target.getBoundingClientRect() const currentTargetOffset = e.currentTarget.getBoundingClientRect() let offset = [ e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection, e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection ] self.blueprintNode.doSelecting(offset) } this.mouseUpHandler = function (e) { if (!self.exitSelectAnyButton || e.button == self.clickButton) { // Remove the handlers of `mousemove` and `mouseup` self.blueprintNode.getGridDOMElement().removeEventListener('mousemove', self.mouseMoveHandler) self.blueprintNode.finishSelecting() document.removeEventListener('mouseup', self.mouseUpHandler) } } let gridElement = this.blueprintNode.getGridDOMElement() gridElement.addEventListener('mousedown', this.mouseDownHandler) gridElement.addEventListener('contextmenu', e => e.preventDefault()) } unlistenDOMElement() { this.blueprintNode.removeEventListener('mousedown', this.mouseDownHandler) } clicked(position) { // Attach the listeners to `document` this.blueprintNode.getGridDOMElement().addEventListener('mousemove', this.mouseMoveHandler) document.addEventListener('mouseup', this.mouseUpHandler) // Start selecting this.blueprintNode.startSelecting(position) } }