>
*/
export default class PinTemplate extends ITemplate {
connectedCallback() {
super.connectedCallback()
this.element.nodeElement = this.element.closest("ueb-node")
}
/** @returns {IInput[]} */
createInputObjects() {
return [
new MouseCreateLink(this.element.clickableElement, this.element.blueprint, {
moveEverywhere: true,
looseTarget: true,
})
]
}
render() {
const icon = html`
${this.renderIcon()}
`
const content = html`
${this.element.getPinDisplayName()}
${this.renderInput()}
`
return html`
${this.element.isInput() ? html`${icon}${content}` : html`${content}${icon}`}
`
}
renderIcon() {
return html`
`
}
renderInput() {
return html``
}
/** @param {Map} changedProperties */
firstUpdated(changedProperties) {
super.firstUpdated(changedProperties)
this.element.dataset.id = this.element.GetPinIdValue()
this.element.clickableElement = this.element
}
getLinkLocation() {
const rect = this.element.querySelector(".ueb-pin-icon").getBoundingClientRect()
const location = Utility.convertLocation(
[(rect.left + rect.right) / 2, (rect.top + rect.bottom) / 2],
this.element.blueprint.gridElement
)
return this.element.blueprint.compensateTranslation(location)
}
}