import UEBlueprintDrag from "./UEBlueprintDrag.js" export default class UEBlueprintDragScroll extends UEBlueprintDrag { constructor(scrolledEntity, options) { super(scrolledEntity, options) this.scrolledDOMElement = scrolledEntity.getGridDOMElement() this.minZoom = options?.minZoom ?? -12 let self = this; this.mouseMoveHandler = function (e) { let mousePosition = self.snapToGrid(e.clientX, e.clientY) // How far the mouse has been moved const dx = mousePosition[0] - self.mousePosition[0] const dy = mousePosition[1] - self.mousePosition[1] self.blueprintNode.scrollDelta([-dx, -dy]) // Reassign the position of mouse self.mousePosition = mousePosition }; this.mouseWheelHandler = function (e) { let blueprintRoot = self.scrolledDOMElement.parentElement.parentElement let zoomLevel = 0 let zoomLevelClass = "ueb-zoom-0" let classes = blueprintRoot.classList.values() for (let className of classes) { let v = className.match(/ueb\-zoom\-(\-?\d+)/) if (v) { zoomLevelClass = v[0] zoomLevel = parseInt(v[1]) break } } zoomLevel -= Math.round(e.deltaY / 50) zoomLevel = self.clamp(zoomLevel, -12, 0) blueprintRoot.classList.remove(zoomLevelClass) blueprintRoot.classList.add("ueb-zoom-" + zoomLevel) let scale = self.blueprintNode.getScale() let additionalX = Math.ceil(self.scrolledDOMElement.clientWidth * (1 - 1 / scale)) let additionalY = Math.ceil(self.scrolledDOMElement.clientHeight * (1 - 1 / scale)) self.blueprintNode.expand(additionalX, additionalY) } this.blueprintNode.getGridDOMElement().addEventListener('wheel', this.mouseWheelHandler) this.blueprintNode.getGridDOMElement().addEventListener('wheel', e => e.preventDefault()) this.blueprintNode.getGridDOMElement().parentElement.addEventListener('wheel', e => e.preventDefault()) } expandAndTranslate(x, y) { this.blueprintNode.expand(x, y) this.blueprintNode.translate(-x, -y) } scaledExpand(x, y, scale) { } clamp(val, min, max) { return Math.min(Math.max(val, min), max); } }