import IInput from "../IInput" import Utility from "../../Utility" /** @typedef {import("../../Blueprint").default} Blueprint */ /** * @template {HTMLElement} T * @extends {IInput} */ export default class IPointing extends IInput { constructor(target, blueprint, options) { options.ignoreTranslateCompensate ??= false options.movementSpace ??= blueprint?.getGridDOMElement() ?? document.documentElement super(target, blueprint, options) this.movementSpace = options.movementSpace } /** @param {MouseEvent} mouseEvent */ locationFromEvent(mouseEvent) { const location = Utility.convertLocation( [mouseEvent.clientX, mouseEvent.clientY], this.movementSpace ) return this.options.ignoreTranslateCompensate ? location : this.blueprint.compensateTranslation(location) } }