import { html } from "lit" import Configuration from "../Configuration" import ITemplate from "./ITemplate" import MouseCreateLink from "../input/mouse/MouseCreateLink" import SVGIcon from "../SVGIcon" import Utility from "../Utility" /** @typedef {import("../input/IInput").default} IInput */ /** * @template T * @typedef {import("../element/PinElement").default} PinElement */ /** * @template T * @extends ITemplate> */ export default class PinTemplate extends ITemplate { /** @type {HTMLElement} */ #iconElement get iconElement() { return this.#iconElement } connectedCallback() { super.connectedCallback() this.element.nodeElement = this.element.closest("ueb-node") } /** @returns {IInput[]} */ createInputObjects() { return [ new MouseCreateLink(this.getClickableElement(), this.element.blueprint, { moveEverywhere: true, }) ] } render() { const icon = html`
${this.renderIcon()}
` const content = html`
${this.renderName()} ${this.element.isInput() && !this.element.entity.bDefaultValueIsIgnored ? this.renderInput() : html``}
` return html`
${this.element.isInput() ? html`${icon}${content}` : html`${content}${icon}`}
` } renderIcon() { return SVGIcon.genericPin } renderName() { return html` ${this.element.getPinDisplayName()} ` } renderInput() { return html`` } /** @param {Map} changedProperties */ updated(changedProperties) { if (this.element.isInput() && changedProperties.has("isLinked")) { // When connected, an input may drop its input fields which means the node has to reflow const node = this.element.nodeElement node.addNextUpdatedCallbacks(() => node.dispatchReflowEvent()) node.requestUpdate() } } /** @param {Map} changedProperties */ firstUpdated(changedProperties) { super.firstUpdated(changedProperties) this.element.style.setProperty("--ueb-pin-color-rgb", Configuration.pinColor[this.element.pinType]) this.#iconElement = this.element.querySelector(".ueb-pin-icon") ?? this.element } getLinkLocation() { const rect = this.iconElement.getBoundingClientRect() const location = Utility.convertLocation( [(rect.left + rect.right) / 2, (rect.top + rect.bottom) / 2], this.element.blueprint.gridElement ) return this.element.blueprint.compensateTranslation(location) } getClickableElement() { return this.element } }