import BlueprintTemplate from "./template/BlueprintTemplate" import Configuration from "./Configuration" import Copy from "./input/common/Copy" import IElement from "./element/IElement" import KeyboardCanc from "./input/keybaord/KeyboardCanc" import KeyboardSelectAll from "./input/keybaord/KeyboardSelectAll" import LinkElement from "./element/LinkElement" import MouseScrollGraph from "./input/mouse/MouseScrollGraph" import MouseTracking from "./input/mouse/MouseTracking" import NodeElement from "./element/NodeElement" import Paste from "./input/common/Paste" import Select from "./input/mouse/Select" import SelectorElement from "./element/SelectorElement" import Unfocus from "./input/mouse/Unfocus" import Utility from "./Utility" import Zoom from "./input/mouse/Zoom" export default class Blueprint extends IElement { static tagName = "ueb-blueprint" /** @type {number} */ gridSize = Configuration.gridSize /** @type {NodeElement[]}" */ nodes = [] /** @type {LinkElement[]}" */ links = [] expandGridSize = Configuration.expandGridSize /** @type {number[]} */ additional = /*[2 * this.expandGridSize, 2 * this.expandGridSize]*/[0, 0] /** @type {number[]} */ translateValue = /*[this.expandGridSize, this.expandGridSize]*/[0, 0] /** @type {number[]} */ mousePosition = [0, 0] /** @type {HTMLElement} */ gridElement = null /** @type {HTMLElement} */ viewportElement = null /** @type {HTMLElement} */ overlayElement = null /** @type {SelectorElement} */ selectorElement = null /** @type {HTMLElement} */ nodesContainerElement = null /** @type {number} */ zoom = 0 /** @type {HTMLElement} */ headerElement = null focused = false /** @type {(node: NodeElement) => BoundariesInfo} */ nodeBoundariesSupplier = node => { let rect = node.getBoundingClientRect() let gridRect = this.nodesContainerElement.getBoundingClientRect() const scaleCorrection = 1 / this.getScale() return { primaryInf: (rect.left - gridRect.left) * scaleCorrection, primarySup: (rect.right - gridRect.right) * scaleCorrection, // Counter intuitive here: the y (secondary axis is positive towards the bottom, therefore upper bound "sup" is bottom) secondaryInf: (rect.top - gridRect.top) * scaleCorrection, secondarySup: (rect.bottom - gridRect.bottom) * scaleCorrection } } /** @type {(node: NodeElement, selected: bool) => void}} */ nodeSelectToggleFunction = (node, selected) => { node.setSelected(selected) } constructor() { super({}, new BlueprintTemplate()) /** @type {BlueprintTemplate} */ this.template } /** * Expand the grid, considers the absolute value of params * @param {number} x - Horizontal expansion value * @param {number} y - Vertical expansion value */ #expand(x, y) { x = Math.round(Math.abs(x)) y = Math.round(Math.abs(y)) this.additional = [this.additional[0] + x, this.additional[1] + y] this.template.applyExpand(this) } /** * Moves the content of the grid according to the coordinates * @param {number} x - Horizontal translation value * @param {number} y - Vertical translation value */ #translate(x, y) { x = Math.round(x) y = Math.round(y) this.translateValue = [this.translateValue[0] + x, this.translateValue[1] + y] this.template.applyTranlate(this) } createInputObjects() { return [ new Copy(this.getGridDOMElement(), this), new Paste(this.getGridDOMElement(), this), new KeyboardCanc(this.getGridDOMElement(), this), new KeyboardSelectAll(this.getGridDOMElement, this), new Zoom(this.getGridDOMElement(), this, { looseTarget: true, }), new Select(this.getGridDOMElement(), this, { clickButton: 0, exitAnyButton: true, looseTarget: true, moveEverywhere: true, }), new MouseScrollGraph(this.getGridDOMElement(), this, { clickButton: 2, exitAnyButton: false, looseTarget: true, moveEverywhere: true, }), new Unfocus(this.getGridDOMElement(), this), new MouseTracking(this.getGridDOMElement(), this) ] } getGridDOMElement() { return this.gridElement } disconnectedCallback() { super.disconnectedCallback() setSelected(false) } getScroll() { return [this.viewportElement.scrollLeft, this.viewportElement.scrollTop] } setScroll(value, smooth = false) { this.scroll = value if (!smooth) { this.viewportElement.scroll(value[0], value[1]) } else { this.viewportElement.scroll({ left: value[0], top: value[1], behavior: "smooth" }) } } scrollDelta(delta, smooth = false) { const scrollMax = this.getScrollMax() let currentScroll = this.getScroll() let finalScroll = [ currentScroll[0] + delta[0], currentScroll[1] + delta[1] ] let expand = [0, 0] for (let i = 0; i < 2; ++i) { if (delta[i] < 0 && finalScroll[i] < 0.25 * this.expandGridSize) { // Expand if scrolling is diminishing and the remainig space is less that a quarter of an expansion step expand[i] = finalScroll[i] if (expand[i] > 0) { // Final scroll is still in rage (more than zero) but we want to expand to negative (left or top) expand[i] = -this.expandGridSize } } else if (delta[i] > 0 && finalScroll[i] > scrollMax[i] - 0.25 * this.expandGridSize) { // Expand if scrolling is increasing and the remainig space is less that a quarter of an expansion step expand[i] = finalScroll[i] - scrollMax[i] if (expand[i] < 0) { // Final scroll is still in rage (less than the maximum scroll) but we want to expand to positive (right or bottom) expand[i] = this.expandGridSize } } } if (expand[0] != 0 || expand[1] != 0) { this.seamlessExpand(this.progressiveSnapToGrid(expand[0]), this.progressiveSnapToGrid(expand[1])) currentScroll = this.getScroll() finalScroll = [ currentScroll[0] + delta[0], currentScroll[1] + delta[1] ] } this.setScroll(finalScroll, smooth) } scrollCenter() { const scroll = this.getScroll() const offset = [ this.translateValue[0] - scroll[0], this.translateValue[1] - scroll[1] ] const targetOffset = this.getViewportSize().map(size => size / 2) const deltaOffset = [ offset[0] - targetOffset[0], offset[1] - targetOffset[1] ] this.scrollDelta(deltaOffset, true) } getExpandGridSize() { return this.expandGridSize } getViewportSize() { return [ this.viewportElement.clientWidth, this.viewportElement.clientHeight ] } /** * Get the scroll limits * @return {array} The horizonal and vertical maximum scroll limits */ getScrollMax() { return [ this.viewportElement.scrollWidth - this.viewportElement.clientWidth, this.viewportElement.scrollHeight - this.viewportElement.clientHeight ] } snapToGrid(location) { return Utility.snapToGrid(location, this.gridSize) } /** * Expand the grind indefinitely, the content will remain into position * @param {number} x - Horizontal expand value (negative means left, positive means right) * @param {number} y - Vertical expand value (negative means top, positive means bottom) */ seamlessExpand(x, y) { let scale = this.getScale() let scaledX = x / scale let scaledY = y / scale // First expand the grid to contain the additional space this.#expand(scaledX, scaledY) // If the expansion is towards the left or top, then scroll back to give the illusion that the content is in the same position and translate it accordingly this.#translate(scaledX < 0 ? -scaledX : 0, scaledY < 0 ? -scaledY : 0) if (x < 0) { this.viewportElement.scrollLeft -= x } if (y < 0) { this.viewportElement.scrollTop -= y } } progressiveSnapToGrid(x) { return this.expandGridSize * Math.round(x / this.expandGridSize + 0.5 * Math.sign(x)) } getZoom() { return this.zoom } setZoom(zoom, center) { zoom = Utility.clamp(zoom, -12, 0) if (zoom == this.zoom) { return } let initialScale = this.getScale() this.template.applyZoom(this, zoom) this.zoom = zoom if (center) { center[0] += this.translateValue[0] center[1] += this.translateValue[1] let relativeScale = this.getScale() / initialScale let newCenter = [ relativeScale * center[0], relativeScale * center[1] ] this.scrollDelta([ (newCenter[0] - center[0]) * initialScale, (newCenter[1] - center[1]) * initialScale ]) } } getScale() { return parseFloat(getComputedStyle(this.gridElement).getPropertyValue("--ueb-scale")) } compensateTranslation(position) { position[0] -= this.translateValue[0] position[1] -= this.translateValue[1] return position } /** * Returns the list of nodes in this blueprint. It can filter the list providing just the selected ones. * @returns {NodeElement[]} Nodes */ getNodes(selected = false) { if (selected) { return this.nodes.filter( node => node.selected ) } else { return this.nodes } } /** * Returns the list of links in this blueprint. * @returns {LinkElement[]} Nodes */ getLinks([a, b] = []) { if (a == null != b == null) { const pin = a ?? b return this.links.filter(link => link.getSourcePin() == pin || link.getDestinationPin() == pin) } if (a != null && b != null) { return this.links.filter(link => link.getSourcePin() == a && link.getDestinationPin() == b || link.getSourcePin() == b && link.getDestinationPin() == a) } return this.links } /** * Select all nodes */ selectAll() { this.getNodes().forEach(node => this.nodeSelectToggleFunction(node, true)) } /** * Unselect all nodes */ unselectAll() { this.getNodes().forEach(node => this.nodeSelectToggleFunction(node, false)) } /** * @param {...IElement} graphElements */ addGraphElement(...graphElements) { if (this.nodesContainerElement) { graphElements.forEach(element => { if (element.closest(Blueprint.tagName) != this) { this.nodesContainerElement.appendChild(element) } this.nodes = [...this.querySelectorAll(NodeElement.tagName)] this.links = [...this.querySelectorAll(LinkElement.tagName)] }) } else { graphElements.forEach(element => { if (element instanceof NodeElement) { this.nodes.push(element) } else if (element instanceof LinkElement) { this.links.push(element) } }) } } /** * @param {...IElement} graphElements */ removeGraphElement(...graphElements) { let removed = false graphElements.forEach(element => { if (element.closest(Blueprint.tagName) == this) { element.remove() removed = false } }) if (removed) { this.nodes = [...this.querySelectorAll(NodeElement.tagName)] this.links = [...this.querySelectorAll(LinkElement.tagName)] } } setFocused(value = true) { if (this.focused == value) { return } let event = new CustomEvent(value ? "blueprint-focus" : "blueprint-unfocus") this.focused = value this.dataset.focused = this.focused if (!this.focused) { this.unselectAll() } this.dispatchEvent(event) } } customElements.define(Blueprint.tagName, Blueprint)