class Utility { static clamp(val, min, max) { return Math.min(Math.max(val, min), max) } static getScale(element) { return getComputedStyle(element).getPropertyValue('--ueb-scale') } } class UPointing { constructor(target, blueprint, options) { /** @type {HTMLElement} */ this.target = target; /** @type {import("../UEBlueprint").default}" */ this.blueprint = blueprint; this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement; } getLocation(mouseEvent) { const scaleCorrection = 1 / Utility.getScale(this.target); const targetOffset = this.movementSpace.getBoundingClientRect(); let location = [ (mouseEvent.clientX - targetOffset.x) * scaleCorrection, (mouseEvent.clientY - targetOffset.y) * scaleCorrection ]; return location } } /** * This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses. */ class UMouseClickDrag extends UPointing { constructor(target, blueprint, options) { super(target, blueprint, options); this.clickButton = options?.clickButton ?? 0; this.exitAnyButton = options?.exitAnyButton ?? true; this.moveEverywhere = options?.moveEverywhere ?? false; this.looseTarget = options?.looseTarget ?? false; this.started = false; this.clickedPosition = [0, 0]; const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace; let self = this; this.mouseDownHandler = function (e) { switch (e.button) { case self.clickButton: // Either doesn't matter or consider the click only when clicking on the parent, not descandants if (self.looseTarget || e.target == e.currentTarget) { e.stopPropagation(); self.started = false; // Attach the listeners movementListenedElement.addEventListener('mousemove', self.mouseStartedMovingHandler); document.addEventListener('mouseup', self.mouseUpHandler); self.clickedPosition = self.getLocation(e); self.clicked(self.clickedPosition); } break default: if (!self.exitAnyButton) { self.mouseUpHandler(e); } break } }; this.mouseStartedMovingHandler = function (e) { e.preventDefault(); e.stopPropagation(); // Delegate from now on to self.mouseMoveHandler movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler); movementListenedElement.addEventListener('mousemove', self.mouseMoveHandler); // Do actual actions self.startDrag(); self.started = true; }; this.mouseMoveHandler = function (e) { e.preventDefault(); e.stopPropagation(); const location = self.getLocation(e); const movement = [e.movementX, e.movementY]; self.dragTo(location, movement); }; this.mouseUpHandler = function (e) { if (!self.exitAnyButton || e.button == self.clickButton) { // Remove the handlers of "mousemove" and "mouseup" movementListenedElement.removeEventListener('mousemove', self.mouseStartedMovingHandler); movementListenedElement.removeEventListener('mousemove', self.mouseMoveHandler); document.removeEventListener('mouseup', self.mouseUpHandler); self.endDrag(); } }; this.target.addEventListener('mousedown', this.mouseDownHandler); if (this.clickButton == 2) { this.target.addEventListener('contextmenu', this.preventDefault); } } preventDefault(e) { e.preventDefault(); } unlistenDOMElement() { this.target.removeEventListener('mousedown', this.mouseDownHandler); if (this.clickButton == 2) { this.target.removeEventListener('contextmenu', this.preventDefault); } } /* Subclasses will override the following methods */ clicked(location) { } startDrag() { } dragTo(location, movement) { } endDrag() { } } class UDragScroll extends UMouseClickDrag { dragTo(location, movement) { this.blueprint.scrollDelta([-movement[0], -movement[1]]); } } class USelect extends UMouseClickDrag { constructor(target, blueprint, options) { super(target, blueprint, options); this.stepSize = options?.stepSize; this.mousePosition = [0, 0]; } startDrag() { this.blueprint.startSelecting(this.clickedPosition); } dragTo(location, movement) { this.blueprint.doSelecting(location); } endDrag() { if (this.started) { this.blueprint.finishSelecting(); } else { this.blueprint.unselectAll(); } } } class UMouseWheel extends UPointing { /** * * @param {HTMLElement} target * @param {import("../UEBlueprint").default} blueprint * @param {Object} options */ constructor(target, blueprint, options) { super(target, blueprint, options); this.looseTarget = options?.looseTarget ?? true; let self = this; this.mouseWheelHandler = function (e) { e.preventDefault(); const location = self.getLocation(e); self.wheel(Math.sign(e.deltaY), location); }; this.movementSpace.addEventListener('wheel', this.mouseWheelHandler, false); // Prevent movement space from being scrolled this.movementSpace.parentElement?.addEventListener('wheel', e => e.preventDefault()); } /* Subclasses will override the following method */ wheel(variation, location) { } } class UZoom extends UMouseWheel { wheel(variation, location) { let zoomLevel = this.blueprint.getZoom(); zoomLevel -= variation; this.blueprint.setZoom(zoomLevel, location); } } class OrderedIndexArray { /** * @param {(arrayElement: number) => number} compareFunction A function that, given acouple of elements of the array telles what order are they on. * @param {(number|array)} value Initial length or array to copy from */ constructor(comparisonValueSupplier = (a) => a, value = null) { this.array = new Uint32Array(value); this.comparisonValueSupplier = comparisonValueSupplier; this.length = 0; this.currentPosition = 0; } /** * * @param {number} index The index of the value to return * @returns The element of the array */ get(index) { if (index >= 0 && index < this.length) { return this.array[index] } return null } /** * Returns the array used by this object. * @returns The array. */ getArray() { return this.array } /** * Get the position that the value supplied should (or does) occupy in the aray. * @param {number} value The value to look for (it doesn't have to be part of the array). * @returns The position index. */ getPosition(value) { let l = 0; let r = this.length; while (l < r) { let m = Math.floor((l + r) / 2); if (this.comparisonValueSupplier(this.array[m]) < value) { l = m + 1; } else { r = m; } } return l } reserve(length) { if (this.array.length < length) { let newArray = new Uint32Array(length); newArray.set(this.array); this.array = newArray; } } /** * Inserts the element in the array. * @param element {number} The value to insert into the array. * @returns {number} The position into occupied by value into the array. */ insert(element, comparisonValue = null) { let position = this.getPosition(this.comparisonValueSupplier(element)); if ( position < this.currentPosition || comparisonValue != null && position == this.currentPosition && this.comparisonValueSupplier(element) < comparisonValue) { ++this.currentPosition; } /* let newArray = new Uint32Array(this.array.length + 1) newArray.set(this.array.subarray(0, position), 0) newArray[position] = element newArray.set(this.array.subarray(position), position + 1) this.array = newArray */ this.shiftRight(position); this.array[position] = element; ++this.length; return position } /** * Removes the element from the array. * @param {number} value The value of the element to be remove. */ remove(element) { let position = this.getPosition(this.comparisonValueSupplier(element)); if (this.array[position] == element) { this.removeAt(position); } } /** * Removes the element into the specified position from the array. * @param {number} position The index of the element to be remove. */ removeAt(position) { if (position < this.currentPosition) { --this.currentPosition; } /* let newArray = new Uint32Array(this.array.length - 1) newArray.set(this.array.subarray(0, position), 0) newArray.set(this.array.subarray(position + 1), position) this.array = newArray */ this.shiftLeft(position); --this.length; return position } getNext() { if (this.currentPosition >= 0 && this.currentPosition < this.length) { return this.get(this.currentPosition) } return null } getNextValue() { if (this.currentPosition >= 0 && this.currentPosition < this.length) { return this.comparisonValueSupplier(this.get(this.currentPosition)) } else { return Number.MAX_SAFE_INTEGER } } getPrev() { if (this.currentPosition > 0) { return this.get(this.currentPosition - 1) } return null } getPrevValue() { if (this.currentPosition > 0) { return this.comparisonValueSupplier(this.get(this.currentPosition - 1)) } else { return Number.MIN_SAFE_INTEGER } } shiftLeft(leftLimit, steps = 1) { this.array.set(this.array.subarray(leftLimit + steps), leftLimit); } shiftRight(leftLimit, steps = 1) { this.array.set(this.array.subarray(leftLimit, -steps), leftLimit + steps); } } class FastSelectionModel { /** * @typedef {{ * primaryInf: number, * primarySup: number, * secondaryInf: number, * secondarySup: number * }} BoundariesInfo * @typedef {{ * primaryBoundary: number, * secondaryBoundary: number, * insertionPosition: number, * rectangle: number * onSecondaryAxis: Boolean * }} Metadata * @typedef {numeric} Rectangle * @param {number[]} initialPosition Coordinates of the starting point of selection [primaryAxisValue, secondaryAxisValue]. * @param {Rectangle[]} rectangles Rectangles that can be selected by this object. * @param {(rect: Rectangle) => BoundariesInfo} boundariesFunc A function that, given a rectangle, it provides the boundaries of such rectangle. * @param {(rect: Rectangle, selected: bool) => void} selectFunc A function that selects or deselects individual rectangles. */ constructor(initialPosition, rectangles, boundariesFunc, selectFunc) { this.initialPosition = initialPosition; this.finalPosition = initialPosition; /** @type Metadata[] */ this.metadata = new Array(rectangles.length); this.primaryOrder = new OrderedIndexArray((element) => this.metadata[element].primaryBoundary); this.secondaryOrder = new OrderedIndexArray((element) => this.metadata[element].secondaryBoundary); this.selectFunc = selectFunc; this.rectangles = rectangles; this.primaryOrder.reserve(this.rectangles.length); this.secondaryOrder.reserve(this.rectangles.length); rectangles.forEach((rect, index) => { /** @type Metadata */ let rectangleMetadata = { primaryBoundary: this.initialPosition[0], secondaryBoundary: this.initialPosition[1], rectangle: index, // used to move both expandings inside the this.metadata array onSecondaryAxis: false }; this.metadata[index] = rectangleMetadata; selectFunc(rect, false); // Initially deselected (Eventually) const rectangleBoundaries = boundariesFunc(rect); // Secondary axis first because it may be inserted in this.secondaryOrder during the primary axis check if (this.initialPosition[1] < rectangleBoundaries.secondaryInf) { // Initial position is before the rectangle rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondaryInf; } else if (rectangleBoundaries.secondarySup < this.initialPosition[1]) { // Initial position is after the rectangle rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondarySup; } else { rectangleMetadata.onSecondaryAxis = true; } if (this.initialPosition[0] < rectangleBoundaries.primaryInf) { // Initial position is before the rectangle rectangleMetadata.primaryBoundary = rectangleBoundaries.primaryInf; this.primaryOrder.insert(index); } else if (rectangleBoundaries.primarySup < this.initialPosition[0]) { // Initial position is after the rectangle rectangleMetadata.primaryBoundary = rectangleBoundaries.primarySup; this.primaryOrder.insert(index); } else { // Initial lays inside the rectangle (considering just this axis) // Secondary order depends on primary order, if primary boundaries are not satisfied, the element is not watched for secondary ones if (rectangleBoundaries.secondarySup < this.initialPosition[1] || this.initialPosition[1] < rectangleBoundaries.secondaryInf) { this.secondaryOrder.insert(index); } else { selectFunc(rect, true); } } }); this.primaryOrder.currentPosition = this.primaryOrder.getPosition(this.initialPosition[0]); this.secondaryOrder.currentPosition = this.secondaryOrder.getPosition(this.initialPosition[1]); this.computeBoundaries(this.initialPosition); } computeBoundaries() { this.boundaries = { // Primary axis negative expanding primaryN: { v: this.primaryOrder.getPrevValue(), i: this.primaryOrder.getPrev() }, primaryP: { v: this.primaryOrder.getNextValue(), i: this.primaryOrder.getNext() }, // Secondary axis negative expanding secondaryN: { v: this.secondaryOrder.getPrevValue(), i: this.secondaryOrder.getPrev() }, // Secondary axis positive expanding secondaryP: { v: this.secondaryOrder.getNextValue(), i: this.secondaryOrder.getNext() } }; } selectTo(finalPosition) { const direction = [ Math.sign(finalPosition[0] - this.initialPosition[0]), Math.sign(finalPosition[1] - this.initialPosition[1]) ]; const primaryBoundaryCrossed = (index, added) => { if (this.metadata[index].onSecondaryAxis) { this.selectFunc(this.rectangles[index], added); } else { if (added) { this.secondaryOrder.insert(index, finalPosition[1]); const secondaryBoundary = this.metadata[index].secondaryBoundary; if ( // If inserted before the current position Math.sign(finalPosition[1] - secondaryBoundary) == direction[1] // And after initial position && Math.sign(secondaryBoundary - this.initialPosition[1]) == direction[1] ) { // Secondary axis is already satisfied then this.selectFunc(this.rectangles[index], true); } } else { this.selectFunc(this.rectangles[index], false); this.secondaryOrder.remove(index); } } this.computeBoundaries(finalPosition); this.selectTo(finalPosition); }; if (finalPosition[0] < this.boundaries.primaryN.v) { --this.primaryOrder.currentPosition; primaryBoundaryCrossed( this.boundaries.primaryN.i, this.initialPosition[0] > this.boundaries.primaryN.v && finalPosition[0] < this.initialPosition[0]); } else if (finalPosition[0] > this.boundaries.primaryP.v) { ++this.primaryOrder.currentPosition; primaryBoundaryCrossed( this.boundaries.primaryP.i, this.initialPosition[0] < this.boundaries.primaryP.v && this.initialPosition[0] < finalPosition[0]); } const secondaryBoundaryCrossed = (index, added) => { this.selectFunc(this.rectangles[index], added); this.computeBoundaries(finalPosition); this.selectTo(finalPosition); }; if (finalPosition[1] < this.boundaries.secondaryN.v) { --this.secondaryOrder.currentPosition; secondaryBoundaryCrossed( this.boundaries.secondaryN.i, this.initialPosition[1] > this.boundaries.secondaryN.v && finalPosition[1] < this.initialPosition[1]); } else if (finalPosition[1] > this.boundaries.secondaryP.v) { ++this.secondaryOrder.currentPosition; secondaryBoundaryCrossed( this.boundaries.secondaryP.i, this.initialPosition[1] < this.boundaries.secondaryP.v && this.initialPosition[1] < finalPosition[1]); } this.finalPosition = finalPosition; } } /** * @typedef {import("./UEBlueprintObject").default} UEBlueprintObject */ class UEBlueprint extends HTMLElement { headerTemplate() { return `
1:1
` } overlayTemplate() { return `
` } viewportTemplate() { return `
` } static getElement(template) { let div = document.createElement('div'); div.innerHTML = template; return div.firstElementChild } insertChildren() { this.querySelector('[data-nodes]').append(...this.nodes); } constructor() { super(); /** @type {UEBlueprintObject[]}" */ this.nodes = new Array(); this.expandGridSize = 400; /** @type {HTMLElement} */ this.gridElement = null; /** @type {HTMLElement} */ this.viewportElement = null; /** @type {HTMLElement} */ this.overlayElement = null; /** @type {HTMLElement} */ this.selectorElement = null; /** @type {HTMLElement} */ this.nodesContainerElement = null; this.dragObject = null; this.selectObject = null; /** @type {Array} */ this.additional = /*[2 * this.expandGridSize, 2 * this.expandGridSize]*/[0, 0]; /** @type {Array} */ this.translateValue = /*[this.expandGridSize, this.expandGridSize]*/[0, 0]; /** @type {number} */ this.zoom = 0; /** @type {HTMLElement} */ this.headerElement = null; /** @type {FastSelectionModel} */ this.selectionModel = null; /** @type {(node: UEBlueprintObject) => BoundariesInfo} */ this.nodeBoundariesSupplier = (node) => { let rect = node.getBoundingClientRect(); let gridRect = this.nodesContainerElement.getBoundingClientRect(); const scaleCorrection = 1 / this.getScale(); return { primaryInf: (rect.left - gridRect.left) * scaleCorrection, primarySup: (rect.right - gridRect.right) * scaleCorrection, // Counter intuitive here: the y (secondary axis is positive towards the bottom, therefore upper bound "sup" is bottom) secondaryInf: (rect.top - gridRect.top) * scaleCorrection, secondarySup: (rect.bottom - gridRect.bottom) * scaleCorrection } }; /** @type {(node: UEBlueprintObject, selected: bool) => void}} */ this.nodeSelectToggleFunction = (node, selected) => { node.setSelected(selected); }; } connectedCallback() { this.classList.add('ueb', `ueb-zoom-${this.zoom}`); this.headerElement = this.constructor.getElement(this.headerTemplate()); this.appendChild(this.headerElement); this.overlayElement = this.constructor.getElement(this.overlayTemplate()); this.appendChild(this.overlayElement); this.viewportElement = this.constructor.getElement(this.viewportTemplate()); this.appendChild(this.viewportElement); this.gridElement = this.viewportElement.querySelector('.ueb-grid'); this.selectorElement = this.viewportElement.querySelector('.ueb-selector'); this.nodesContainerElement = this.querySelector('[data-nodes]'); this.insertChildren(); this.dragObject = new UDragScroll(this.getGridDOMElement(), this, { clickButton: 2, moveEverywhere: true, exitAnyButton: false }); this.zoomObject = new UZoom(this.getGridDOMElement(), this, { looseTarget: true }); this.selectObject = new USelect(this.getGridDOMElement(), this, { clickButton: 0, moveEverywhere: true, exitAnyButton: true }); } getGridDOMElement() { return this.gridElement } disconnectedCallback() { super.disconnectedCallback(); this.dragObject.unlistenDOMElement(); this.selectObject.unlistenDOMElement(); } getScroll() { return [this.viewportElement.scrollLeft, this.viewportElement.scrollTop] } setScroll(value, smooth = false) { this.scroll = value; if (!smooth) { this.viewportElement.scroll(value[0], value[1]); } else { this.viewportElement.scroll({ left: value[0], top: value[1], behavior: 'smooth' }); } } scrollDelta(delta, smooth = false) { const scrollMax = this.getScrollMax(); let currentScroll = this.getScroll(); let finalScroll = [ currentScroll[0] + delta[0], currentScroll[1] + delta[1] ]; let expand = [0, 0]; for (let i = 0; i < 2; ++i) { if (delta[i] < 0 && finalScroll[i] < 0.25 * this.expandGridSize) { // Expand if scrolling is diminishing and the remainig space is less that a quarter of an expansion step expand[i] = finalScroll[i]; if (expand[i] > 0) { // Final scroll is still in rage (more than zero) but we want to expand to negative (left or top) expand[i] = -this.expandGridSize; } } else if (delta[i] > 0 && finalScroll[i] > scrollMax[i] - 0.25 * this.expandGridSize) { // Expand if scrolling is increasing and the remainig space is less that a quarter of an expansion step expand[i] = finalScroll[i] - scrollMax[i]; if (expand[i] < 0) { // Final scroll is still in rage (less than the maximum scroll) but we want to expand to positive (right or bottom) expand[i] = this.expandGridSize; } } } if (expand[0] != 0 || expand[1] != 0) { this.seamlessExpand(this.progressiveSnapToGrid(expand[0]), this.progressiveSnapToGrid(expand[1])); currentScroll = this.getScroll(); finalScroll = [ currentScroll[0] + delta[0], currentScroll[1] + delta[1] ]; } this.setScroll(finalScroll, smooth); } scrollCenter() { const scroll = this.getScroll(); const offset = [ this.translateValue[0] - scroll[0], this.translateValue[1] - scroll[1] ]; const targetOffset = this.getViewportSize().map(size => size / 2); const deltaOffset = [ offset[0] - targetOffset[0], offset[1] - targetOffset[1] ]; this.scrollDelta(deltaOffset, true); } getExpandGridSize() { return this.expandGridSize } getViewportSize() { return [ this.viewportElement.clientWidth, this.viewportElement.clientHeight ] } /** * Get the scroll limits * @return {array} The horizonal and vertical maximum scroll limits */ getScrollMax() { return [ this.viewportElement.scrollWidth - this.viewportElement.clientWidth, this.viewportElement.scrollHeight - this.viewportElement.clientHeight ] } /** * Expand the grid, considers the absolute value of params * @param {number} x - Horizontal expansion value * @param {number} y - Vertical expansion value */ _expand(x, y) { x = Math.round(Math.abs(x)); y = Math.round(Math.abs(y)); this.additional = [this.additional[0] + x, this.additional[1] + y]; if (this.gridElement) { this.gridElement.style.setProperty('--ueb-additional-x', this.additional[0]); this.gridElement.style.setProperty('--ueb-additional-y', this.additional[1]); } } /** * Moves the content of the grid according to the coordinates * @param {number} x - Horizontal translation value * @param {number} y - Vertical translation value */ _translate(x, y) { x = Math.round(x); y = Math.round(y); this.translateValue = [this.translateValue[0] + x, this.translateValue[1] + y]; if (this.gridElement) { this.gridElement.style.setProperty('--ueb-translate-x', this.translateValue[0]); this.gridElement.style.setProperty('--ueb-translate-y', this.translateValue[1]); } } /** * Expand the grind indefinitely, the content will remain into position * @param {number} x - Horizontal expand value (negative means left, positive means right) * @param {number} y - Vertical expand value (negative means top, positive means bottom) */ seamlessExpand(x, y) { let scale = this.getScale(); let scaledX = x / scale; let scaledY = y / scale; // First expand the grid to contain the additional space this._expand(scaledX, scaledY); // If the expansion is towards the left or top, then scroll back to give the illusion that the content is in the same position and translate it accordingly this._translate(scaledX < 0 ? -scaledX : 0, scaledY < 0 ? -scaledY : 0); if (x < 0) { this.viewportElement.scrollLeft -= x; } if (y < 0) { this.viewportElement.scrollTop -= y; } } progressiveSnapToGrid(x) { return this.expandGridSize * Math.round(x / this.expandGridSize + 0.5 * Math.sign(x)) } getZoom() { return this.zoom } setZoom(zoom, center) { zoom = Utility.clamp(zoom, -12, 0); if (zoom == this.zoom) { return } let initialScale = this.getScale(); this.classList.remove(`ueb-zoom-${this.zoom}`); this.classList.add(`ueb-zoom-${zoom}`); this.zoom = zoom; if (center) { let relativeScale = this.getScale() / initialScale; let newCenter = [ relativeScale * center[0], relativeScale * center[1] ]; this.scrollDelta([ (newCenter[0] - center[0]) * initialScale, (newCenter[1] - center[1]) * initialScale ]); } } getScale() { return parseFloat(getComputedStyle(this.gridElement).getPropertyValue('--ueb-scale')) } compensateTranslation(position) { position[0] -= this.translateValue[0]; position[1] -= this.translateValue[1]; return position } /** * Create a selection rectangle starting from the specified position * @param {number[]} initialPosition - Selection rectangle initial position (relative to the .ueb-grid element) */ startSelecting(initialPosition) { initialPosition = this.compensateTranslation(initialPosition); // Set initial position this.selectorElement.style.setProperty('--ueb-select-from-x', initialPosition[0]); this.selectorElement.style.setProperty('--ueb-select-from-y', initialPosition[1]); // Final position coincide with the initial position, at the beginning of selection this.selectorElement.style.setProperty('--ueb-select-to-x', initialPosition[0]); this.selectorElement.style.setProperty('--ueb-select-to-y', initialPosition[1]); this.selectorElement.dataset.selecting = "true"; this.selectionModel = new FastSelectionModel(initialPosition, this.nodes, this.nodeBoundariesSupplier, this.nodeSelectToggleFunction); } finishSelecting() { this.selectorElement.dataset.selecting = "false"; this.selectionModel = null; } /** * Move selection rectagle to the specified final position. The initial position was specified by startSelecting() * @param {number[]} finalPosition - Selection rectangle final position (relative to the .ueb-grid element) */ doSelecting(finalPosition) { finalPosition = this.compensateTranslation(finalPosition); this.selectorElement.style.setProperty('--ueb-select-to-x', finalPosition[0]); this.selectorElement.style.setProperty('--ueb-select-to-y', finalPosition[1]); this.selectionModel.selectTo(finalPosition); } /** * Unselect all nodes */ unselectAll() { this.nodes.forEach(node => this.nodeSelectToggleFunction(node, false)); } /** * * @param {...UEBlueprintObject} blueprintNodes */ addNode(...blueprintNodes) { [...blueprintNodes].reduce( (s, e) => { s.push(e); return s }, this.nodes); if (this.nodesContainerElement) { this.nodesContainerElement.append(...blueprintNodes); } } } customElements.define('u-blueprint', UEBlueprint); class UDrag extends UMouseClickDrag { constructor(target, blueprint, options) { super(target, blueprint, options); this.stepSize = parseInt(options?.stepSize); this.mousePosition = [0, 0]; } snapToGrid(location) { return [ this.stepSize * Math.round(location[0] / this.stepSize), this.stepSize * Math.round(location[1] / this.stepSize) ] } startDrag() { if (isNaN(this.stepSize) || this.stepSize <= 0) { this.stepSize = parseInt(getComputedStyle(this.target).getPropertyValue('--ueb-grid-snap')); if (isNaN(this.stepSize) || this.stepSize <= 0) { this.stepSize = 1; } } // Get the current mouse position this.mousePosition = this.stepSize != 1 ? this.snapToGrid(this.clickedPosition) : this.clickedPosition; } dragTo(location, movement) { const mousePosition = this.stepSize != 1 ? this.snapToGrid(location) : location; const d = [mousePosition[0] - this.mousePosition[0], mousePosition[1] - this.mousePosition[1]]; if (d[0] == 0 && d[1] == 0) { return } this.target.dragDispatch(d); // Reassign the position of mouse this.mousePosition = mousePosition; } } class UGraphEntity extends HTMLElement { constructor() { super(); /** @type {import("./UEBlueprint").default}" */ this.blueprint = null; } connectedCallback() { this.blueprint = this.closest('u-blueprint'); let aDiv = document.createElement('div'); aDiv.innerHTML = this.render(); this.appendChild(aDiv.firstElementChild); } // Subclasses want to rewrite this render() { return "" } } class USelectableDraggable extends UGraphEntity { constructor() { super(); this.dragObject = null; this.location = [0, 0]; this.selected = false; let self = this; this.dragHandler = (e) => { self.addLocation(e.detail.value); }; } connectedCallback() { super.connectedCallback(); this.dragObject = new UDrag(this, null, { // UDrag doesn't need blueprint looseTarget: true }); } disconnectedCallback() { this.dragObject.unlistenDOMElement(); } setLocation(value = [0, 0]) { this.location = value; this.style.setProperty('--ueb-position-x', this.location[0]); this.style.setProperty('--ueb-position-y', this.location[1]); } addLocation(value) { this.setLocation([this.location[0] + value[0], this.location[1] + value[1]]); } dragDispatch(value) { if (!this.selected) { this.blueprint.unselectAll(); this.setSelected(true); } let dragEvent = new CustomEvent('uDragSelected', { detail: { instigator: this, value: value }, bubbles: false, cancelable: true, composed: false, }); this.blueprint.dispatchEvent(dragEvent); } setSelected(value = true) { if (this.selected == value) { return } this.selected = value; if (this.selected) { this.classList.add('ueb-selected'); this.blueprint.addEventListener('uDragSelected', this.dragHandler); } else { this.classList.remove('ueb-selected'); this.blueprint.removeEventListener('uDragSelected', this.dragHandler); } } } class UEBlueprintObject extends USelectableDraggable { static classInputs = [/* { name: "Input Example", type: 'integer' } */] static classOutputs = [/* { name: "Return Value", type: 'string' }*/ ] static classInFlow = false static classOutFlow = false static className = 'Empty node' header() { return `
${this.constructor.className}
` } body() { return `
${this.constructor.classInputs.forEach((input, index) => `
${input.name}
`) ?? ''}
${this.constructor.classOutputs.forEach((output, index) => `
${output.name}
`) ?? ''}
` } render() { return `
${this.header()} ${this.body()}
` } constructor() { super(); this.inputs = this.constructor.classInputs.map(value => { return { connected: null } }); this.outputs = this.constructor.classOutputs.map(value => { return { connected: null } }); } connectedCallback() { super.connectedCallback(); this.classList.add('ueb-node'); if (this.selected) { this.classList.add('ueb-selected'); } this.style.setProperty('--ueb-position-x', this.location[0]); this.style.setProperty('--ueb-position-y', this.location[1]); } } customElements.define('u-object', UEBlueprintObject); class FGuid { constructor(guid) { if (guid?.constructor?.name === 'String') { this.value = guid; } else if (guid?.constructor?.name === 'FGuid') { this.value = guid.value; } else { let random = new Uint32Array(4); crypto.getRandomValues(random); this.value = ""; random.forEach(n => { this.value += ('00000000' + n.toString(16).toUpperCase()).slice(-8); }); } } toString() { return this.value } } class UGraphPin { constructor(Options) { this.PinId = new FGuid(Options?.PinId); this.PinName = Options?.PinName ?? ""; this.PinToolTip = Options?.PinToolTip ?? ""; this.PinType = { PinCategory: Options?.PinType?.PinCategory ?? "object", PinSubCategory: Options?.PinType?.PinSubCategory ?? "", PinSubCategoryMemberReference: Options?.PinType?.PinSubCategoryMemberReference ?? "", PinValueType: Options?.PinType?.PinValueType ?? "", PinValueType: Options?.PinType?.ContainerType ?? "None", bIsReference: Options?.PinType?.bIsReference ?? false, bIsConst: Options?.PinType?.bIsConst ?? false, bIsWeakPointer: Options?.PinType?.bIsWeakPointer ?? false, bIsUObjectWrapper: Options?.PinType?.bIsUObjectWrapper ?? false, alpha: Object.assign({}, { ciao: 1, arrivederci: "2", beta: { autunno: "autunno", inverno: "inverno" } }) }; this.LinkedTo = Options?.LinkedTo ?? null; this.DefaultValue = Options?.DefaultValue ?? true; this.AutogeneratedDefaultValue = Options?.AutogeneratedDefaultValue ?? false; this.PersistentGuid = Options?.PersistentGuid ?? null; this.bHidden = Options?.bHidden ?? false; this.bNotConnectable = Options?.bNotConnectable ?? false; this.bDefaultValueIsReadOnly = Options?.bDefaultValueIsReadOnly ?? false; this.bDefaultValueIsIgnored = Options?.bDefaultValueIsIgnored ?? false; this.bAdvancedView = Options?.bAdvancedView ?? false; this.bOrphanedPin = Options?.bOrphanedPin ?? false; } static serializeValue(value) { // No quotes if (value === null) { return '()' } if (value?.constructor?.name === 'Boolean') { return value ? 'True' : 'False' } if (value?.constructor?.name === 'ETypesNames' || value?.constructor?.name === 'FGuid') { return value.toString() } // Quotes if (value?.constructor?.name === 'String') { return `"${value}"` } } static subSerialize(prefix, object) { let result = ""; prefix += prefix != "" ? "." : ""; for (const property in object) { if (object[property]?.constructor?.name === 'Object') { result += UGraphPin.subSerialize(prefix + property, object[property]); } else { result += `${prefix + property}=${UGraphPin.serializeValue(object[property])},`; } } return result } serialize() { let result = `Pin (${this.constructor.subSerialize('', this)})`; return result } } export { UEBlueprint, UEBlueprintObject, UGraphPin };