import IMouseClickDrag from "./IMouseClickDrag" import Utility from "../../Utility" /** * @typedef {import("../../Blueprint").default} Blueprint * @typedef {import("../../element/ISelectableDraggableElement").default} ISelectableDraggableElement */ /** @extends {IMouseClickDrag} */ export default class MouseMoveDraggable extends IMouseClickDrag { dragTo(location, movement) { const initialTargetLocation = [this.target.locationX, this.target.locationY] const [mouseLocation, targetLocation] = this.stepSize > 1 ? [Utility.snapToGrid(location, this.stepSize), Utility.snapToGrid(initialTargetLocation, this.stepSize)] : [location, initialTargetLocation] const d = [ mouseLocation[0] - this.mouseLocation[0], mouseLocation[1] - this.mouseLocation[1] ] if (d[0] == 0 && d[1] == 0) { return } // Make sure it snaps on the grid d[0] += targetLocation[0] - this.target.locationX d[1] += targetLocation[1] - this.target.locationY this.target.addLocation(d) // Reassign the position of mouse this.mouseLocation = mouseLocation } }