class UEBlueprintDrag { constructor(blueprintNode, options) { this.blueprintNode = blueprintNode; this.mousePosition = [0, 0]; this.stepSize = options?.stepSize; this.clickButton = options?.clickButton ?? 0; this.exitGrabSameButtonOnly = options?.exitGrabSameButtonOnly ?? false; let self = this; this.mouseDownHandler = function (e) { switch (e.button) { case self.clickButton: self.clicked(e.clientX, e.clientY); break; default: if (!self.exitGrabSameButtonOnly) { self.mouseUpHandler(e); } break; } }; this.mouseMoveHandler = function (e) { let mousePosition = self.snapToGrid(e.clientX, e.clientY); const d = [mousePosition[0] - self.mousePosition[0], mousePosition[1] - self.mousePosition[1]]; if (d[0] == 0 && d[1] == 0) { return; } self.blueprintNode.addLocation(d); // Reassign the position of mouse self.mousePosition = mousePosition; }; this.mouseUpHandler = function (e) { if (!self.exitGrabSameButtonOnly || e.button == self.clickButton) { // Remove the handlers of `mousemove` and `mouseup` document.removeEventListener('mousemove', self.mouseMoveHandler); document.removeEventListener('mouseup', self.mouseUpHandler); } }; let element = this.blueprintNode; element.addEventListener('mousedown', this.mouseDownHandler); element.addEventListener('contextmenu', e => e.preventDefault()); } unlistenDOMElement() { this.blueprintNode.removeEventListener('mousedown', this.mouseDownHandler); } snapToGrid(posX, posY) { return [ this.stepSize * Math.round(posX / this.stepSize), this.stepSize * Math.round(posY / this.stepSize) ] } clicked(x, y) { if (!this.stepSize) { this.stepSize = parseInt(getComputedStyle(this.blueprintNode).getPropertyValue('--ueb-grid-snap')); } // Get the current mouse position this.mousePosition = this.snapToGrid(x, y); // Attach the listeners to `document` document.addEventListener('mousemove', this.mouseMoveHandler); document.addEventListener('mouseup', this.mouseUpHandler); } } class UEBlueprintDragScroll extends UEBlueprintDrag { constructor(scrolledEntity, options) { super(scrolledEntity, options); this.minZoom = options?.minZoom ?? -12; let self = this; this.mouseMoveHandler = function (e) { let mousePosition = self.snapToGrid(e.clientX, e.clientY); // How far the mouse has been moved const dx = mousePosition[0] - self.mousePosition[0]; const dy = mousePosition[1] - self.mousePosition[1]; self.blueprintNode.scrollDelta([-dx, -dy]); // Reassign the position of mouse self.mousePosition = mousePosition; }; this.mouseWheelHandler = function (e) { e.preventDefault(); let zoomLevel = self.blueprintNode.getZoom(); zoomLevel -= Math.sign(e.deltaY); self.blueprintNode.getScale(); const targetOffset = e.target.getBoundingClientRect(); const currentTargetOffset = e.currentTarget.getBoundingClientRect(); let offset = [e.offsetX + targetOffset.x - currentTargetOffset.x, e.offsetY + targetOffset.y - currentTargetOffset.y]; console.log([offset[0] - e.x, offset[1] - e.y]); self.blueprintNode.setZoom(zoomLevel, offset); }; this.blueprintNode.getGridDOMElement().addEventListener('wheel', this.mouseWheelHandler, false); this.blueprintNode.getGridDOMElement().parentElement.addEventListener('wheel', e => e.preventDefault()); } expandAndTranslate(x, y) { this.blueprintNode.expand(x, y); this.blueprintNode.translate(-x, -y); } } class UEBlueprint extends HTMLElement { header() { return `
` } overlay() { return ` ` } viewport() { return ` ` } insertChildren() { this.querySelector('[data-nodes]').append(...this.nodes); } static clamp(val, min, max) { return Math.min(Math.max(val, min), max) } constructor() { super(); this.nodes = new Set(); this.expandGridSize = 400; this.gridElement = null; this.viewportElement = null; this.overlayElement = null; this.dragObject = null; this.additional = /*[2 * this.expandGridSize, 2 * this.expandGridSize]*/[0, 0]; this.translateValue = /*[this.expandGridSize, this.expandGridSize]*/[0, 0]; this.zoom = 0; this.headerElement = null; } connectedCallback() { this.classList.add('ueb', `ueb-zoom-${this.zoom}`); let aDiv = document.createElement('div'); // Add header aDiv.innerHTML = this.header(); this.headerElement = aDiv.firstElementChild; this.appendChild(this.headerElement); // Add overlay aDiv.innerHTML = this.overlay(); this.overlayElement = aDiv.firstElementChild; this.appendChild(this.overlayElement); // Add viewport aDiv.innerHTML = this.viewport(); this.viewportElement = aDiv.firstElementChild; this.appendChild(this.viewportElement); this.gridElement = this.viewportElement.querySelector('.ueb-grid'); this.insertChildren(); this.dragObject = new UEBlueprintDragScroll(this, { 'clickButton': 2, 'stepSize': 1 }); } getGridDOMElement() { return this.gridElement } disconnectedCallback() { super.disconnectedCallback(); this.dragObject.unlistenDOMElement(); } setScroll(value, smooth = false) { this.scroll = value; if (!smooth) { this.viewportElement.scroll(value[0], value[1]); } else { this.viewportElement.scroll({ left: value[0], top: value[1], behavior: 'smooth' }); } } scrollDelta(delta, smooth = false) { const scrollMax = this.getScrollMax(); let currentScroll = this.getScroll(); let finalScroll = [ currentScroll[0] + delta[0], currentScroll[1] + delta[1] ]; let expand = [0, 0]; for (let i = 0; i < 2; ++i) { if (delta[i] < 0 && finalScroll[i] < 0.25 * this.expandGridSize) { // Expand if scrolling is diminishing and the remainig space is less that a quarter of an expansion step expand[i] = finalScroll[i]; if (expand[i] > 0) { // Final scroll is still in rage (more than zero) but we want to expand to negative (left or top) expand[i] = -this.expandGridSize; } } else if (delta[i] > 0 && finalScroll[i] > scrollMax[i] - 0.25 * this.expandGridSize) { // Expand if scrolling is increasing and the remainig space is less that a quarter of an expansion step expand[i] = finalScroll[i] - scrollMax[i]; if (expand[i] < 0) { // Final scroll is still in rage (less than the maximum scroll) but we want to expand to positive (right or bottom) expand[i] = this.expandGridSize; } } } if (expand[0] != 0 || expand[1] != 0) { this.seamlessExpand(this.progressiveSnapToGrid(expand[0]), this.progressiveSnapToGrid(expand[1])); currentScroll = this.getScroll(); finalScroll = [ currentScroll[0] + delta[0], currentScroll[1] + delta[1] ]; } this.setScroll(finalScroll, smooth); } getScroll() { return [this.viewportElement.scrollLeft, this.viewportElement.scrollTop] } scrollCenter() { const scroll = this.getScroll(); const offset = [ this.translateValue[0] - scroll[0], this.translateValue[1] - scroll[1] ]; const targetOffset = this.getViewportSize().map(size => size / 2); const deltaOffset = [ offset[0] - targetOffset[0], offset[1] - targetOffset[1] ]; this.scrollDelta(deltaOffset, true); } getExpandGridSize() { return this.expandGridSize } getViewportSize() { return [ this.viewportElement.clientWidth, this.viewportElement.clientHeight ] } /** * Get the scroll limits * @return {array} The horizonal and vertical maximum scroll limits */ getScrollMax() { return [ this.viewportElement.scrollWidth - this.viewportElement.clientWidth, this.viewportElement.scrollHeight - this.viewportElement.clientHeight ] } /** * Expand the grid, considers the absolute value of params * @param {number} x - Horizontal expansion value * @param {number} y - Vertical expansion value */ _expand(x, y) { x = Math.round(Math.abs(x)); y = Math.round(Math.abs(y)); this.additional = [this.additional[0] + x, this.additional[1] + y]; if (this.gridElement) { this.gridElement.style.setProperty('--ueb-additional-x', this.additional[0]); this.gridElement.style.setProperty('--ueb-additional-y', this.additional[1]); } } /** * Moves the content of the grid according to the coordinates * @param {number} x - Horizontal translation value * @param {number} y - Vertical translation value */ _translate(x, y) { x = Math.round(x); y = Math.round(y); this.translateValue = [this.translateValue[0] + x, this.translateValue[1] + y]; if (this.gridElement) { this.gridElement.style.setProperty('--ueb-translate-x', this.translateValue[0]); this.gridElement.style.setProperty('--ueb-translate-y', this.translateValue[1]); } } /** * Expand the grind indefinitely, the content will remain into position * @param {number} x - Horizontal expand value (negative means left, positive means right) * @param {number} y - Vertical expand value (negative means top, positive means bottom) */ seamlessExpand(x, y) { let scale = this.getScale(); let scaledX = x / scale; let scaledY = y / scale; // First expand the grid to contain the additional space this._expand(scaledX, scaledY); // If the expansion is towards the left or top, then scroll back to give the illusion that the content is in the same position and translate it accordingly this._translate(scaledX < 0 ? -scaledX : 0, scaledY < 0 ? -scaledY : 0); if (x < 0) { this.viewportElement.scrollLeft -= x; } if (y < 0) { this.viewportElement.scrollTop -= y; } } progressiveSnapToGrid(x) { return this.expandGridSize * Math.round(x / this.expandGridSize + 0.5 * Math.sign(x)) } getZoom() { return this.zoom } setZoom(zoom, center) { zoom = this.constructor.clamp(zoom, -12, 0); if (zoom == this.zoom) { return } let initialScale = this.getScale(); this.classList.remove(`ueb-zoom-${this.zoom}`); this.classList.add(`ueb-zoom-${zoom}`); this.zoom = zoom; if (center) { let point = document.createElement('div'); point.style.width = '2px'; point.style.height = '2px'; point.style.background = 'red'; point.style.position = 'absolute'; document.querySelector('.ueb-grid').appendChild(point); let relativeScale = this.getScale() / initialScale; let newCenter = [ relativeScale * center[0], relativeScale * center[1] ]; this.scrollDelta([ (newCenter[0] - center[0]) * initialScale, (newCenter[1] - center[1]) * initialScale ]); point.style.left = `${center[0]}px`; point.style.top = `${center[1]}px`; } } getScale() { return parseFloat(getComputedStyle(this.gridElement).getPropertyValue('--ueb-grid-scale')) } addNode(...blueprintNodes) { [...blueprintNodes].reduce((s, e) => s.add(e), this.nodes); let nodesDestination = this.querySelector('[data-nodes]'); if (nodesDestination) { nodesDestination.append(...blueprintNodes); } } } customElements.define('u-blueprint', UEBlueprint); class UEBlueprintDraggableObject extends HTMLElement { constructor() { super(); this.dragObject = null; this.location = [0, 0]; } connectedCallback() { this.dragObject = new UEBlueprintDrag(this); } disconnectedCallback() { this.dragObject.unlistenDOMElement(); } setLocation(value = [0, 0]) { this.location = value; this.style.setProperty('--ueb-position-x', this.location[0]); this.style.setProperty('--ueb-position-y', this.location[1]); } addLocation(value) { this.setLocation([this.location[0] + value[0], this.location[1] + value[1]]); } getLocation() { return this.location } } class UEBlueprintObject extends UEBlueprintDraggableObject { static classInputs = [/* { name: "Input Example", type: 'integer' } */] static classOutputs = [/* { name: "Return Value", type: 'string' }*/ ] static classInFlow = false static classOutFlow = false static className = 'Empty node' header() { return `