import UEBlueprintDragScroll from "./UEBlueprintDragScroll.js" export default class UEBlueprint extends HTMLElement { header() { return `
` } overlay() { return ` ` } viewport() { return ` ` } insertChildren() { this.querySelector('[data-nodes]').append(...this.nodes) } static clamp(val, min, max) { return Math.min(Math.max(val, min), max) } constructor() { super() this.nodes = new Set() this.expandGridSize = 400 this.gridElement = null this.viewportElement = null this.overlayElement = null this.dragObject = null this.additional = /*[2 * this.expandGridSize, 2 * this.expandGridSize]*/[0, 0] this.translateValue = /*[this.expandGridSize, this.expandGridSize]*/[0, 0] this.zoom = 0 this.headerElement = null } connectedCallback() { this.classList.add('ueb', `ueb-zoom-${this.zoom}`) let aDiv = document.createElement('div'); // Add header aDiv.innerHTML = this.header() this.headerElement = aDiv.firstElementChild this.appendChild(this.headerElement) // Add overlay aDiv.innerHTML = this.overlay() this.overlayElement = aDiv.firstElementChild this.appendChild(this.overlayElement) // Add viewport aDiv.innerHTML = this.viewport() this.viewportElement = aDiv.firstElementChild this.appendChild(this.viewportElement) this.gridElement = this.viewportElement.querySelector('.ueb-grid') this.insertChildren() this.dragObject = new UEBlueprintDragScroll(this, { 'clickButton': 2, 'stepSize': 1 }) } getGridDOMElement() { return this.gridElement } disconnectedCallback() { super.disconnectedCallback() this.dragObject.unlistenDOMElement() } setScroll(value, smooth = false) { this.scroll = value if (!smooth) { this.viewportElement.scroll(value[0], value[1]) } else { this.viewportElement.scroll({ left: value[0], top: value[1], behavior: 'smooth' }) } } scrollDelta(delta, smooth = false) { const scrollMax = this.getScrollMax() let currentScroll = this.getScroll() let finalScroll = [ currentScroll[0] + delta[0], currentScroll[1] + delta[1] ] let expand = [0, 0] for (let i = 0; i < 2; ++i) { if (delta[i] < 0 && finalScroll[i] < 0.25 * this.expandGridSize) { // Expand if scrolling is diminishing and the remainig space is less that a quarter of an expansion step expand[i] = finalScroll[i] if (expand[i] > 0) { // Final scroll is still in rage (more than zero) but we want to expand to negative (left or top) expand[i] = -this.expandGridSize } } else if (delta[i] > 0 && finalScroll[i] > scrollMax[i] - 0.25 * this.expandGridSize) { // Expand if scrolling is increasing and the remainig space is less that a quarter of an expansion step expand[i] = finalScroll[i] - scrollMax[i] if (expand[i] < 0) { // Final scroll is still in rage (less than the maximum scroll) but we want to expand to positive (right or bottom) expand[i] = this.expandGridSize } } } if (expand[0] != 0 || expand[1] != 0) { this.seamlessExpand(this.progressiveSnapToGrid(expand[0]), this.progressiveSnapToGrid(expand[1])) currentScroll = this.getScroll() finalScroll = [ currentScroll[0] + delta[0], currentScroll[1] + delta[1] ] } this.setScroll(finalScroll, smooth) } getScroll() { return [this.viewportElement.scrollLeft, this.viewportElement.scrollTop] } scrollCenter() { const scroll = this.getScroll() const offset = [ this.translateValue[0] - scroll[0], this.translateValue[1] - scroll[1] ] const targetOffset = this.getViewportSize().map(size => size / 2) const deltaOffset = [ offset[0] - targetOffset[0], offset[1] - targetOffset[1] ] this.scrollDelta(deltaOffset, true) } getExpandGridSize() { return this.expandGridSize } getViewportSize() { return [ this.viewportElement.clientWidth, this.viewportElement.clientHeight ] } /** * Get the scroll limits * @return {array} The horizonal and vertical maximum scroll limits */ getScrollMax() { return [ this.viewportElement.scrollWidth - this.viewportElement.clientWidth, this.viewportElement.scrollHeight - this.viewportElement.clientHeight ] } /** * Expand the grid, considers the absolute value of params * @param {number} x - Horizontal expansion value * @param {number} y - Vertical expansion value */ _expand(x, y) { x = Math.round(Math.abs(x)) y = Math.round(Math.abs(y)) this.additional = [this.additional[0] + x, this.additional[1] + y] if (this.gridElement) { this.gridElement.style.setProperty('--ueb-additional-x', this.additional[0]) this.gridElement.style.setProperty('--ueb-additional-y', this.additional[1]) } } /** * Moves the content of the grid according to the coordinates * @param {number} x - Horizontal translation value * @param {number} y - Vertical translation value */ _translate(x, y) { x = Math.round(x) y = Math.round(y) this.translateValue = [this.translateValue[0] + x, this.translateValue[1] + y] if (this.gridElement) { this.gridElement.style.setProperty('--ueb-translate-x', this.translateValue[0]) this.gridElement.style.setProperty('--ueb-translate-y', this.translateValue[1]) } } /** * Expand the grind indefinitely, the content will remain into position * @param {number} x - Horizontal expand value (negative means left, positive means right) * @param {number} y - Vertical expand value (negative means top, positive means bottom) */ seamlessExpand(x, y) { let scale = this.getScale() let scaledX = x / scale let scaledY = y / scale // First expand the grid to contain the additional space this._expand(scaledX, scaledY) // If the expansion is towards the left or top, then scroll back to give the illusion that the content is in the same position and translate it accordingly this._translate(scaledX < 0 ? -scaledX : 0, scaledY < 0 ? -scaledY : 0) if (x < 0) { this.viewportElement.scrollLeft -= x } if (y < 0) { this.viewportElement.scrollTop -= y } } progressiveSnapToGrid(x) { return this.expandGridSize * Math.round(x / this.expandGridSize + 0.5 * Math.sign(x)) } getZoom() { return this.zoom } setZoom(zoom, center) { zoom = this.constructor.clamp(zoom, -12, 0) if (zoom == this.zoom) { return } let initialScale = this.getScale() this.classList.remove(`ueb-zoom-${this.zoom}`) this.classList.add(`ueb-zoom-${zoom}`) this.zoom = zoom if (center) { let point = document.createElement('div'); point.style.width = '2px' point.style.height = '2px' point.style.background = 'red' point.style.position = 'absolute' document.querySelector('.ueb-grid').appendChild(point) let relativeScale = this.getScale() / initialScale let newCenter = [ relativeScale * center[0], relativeScale * center[1] ] this.scrollDelta([ (newCenter[0] - center[0]) * initialScale, (newCenter[1] - center[1]) * initialScale ]) point.style.left = `${center[0]}px` point.style.top = `${center[1]}px` } } getScale() { return parseFloat(getComputedStyle(this.gridElement).getPropertyValue('--ueb-grid-scale')) } addNode(...blueprintNodes) { [...blueprintNodes].reduce((s, e) => s.add(e), this.nodes) let nodesDestination = this.querySelector('[data-nodes]') if (nodesDestination) { nodesDestination.append(...blueprintNodes) } } } customElements.define('u-blueprint', UEBlueprint)