import MouseClickDrag from "./MouseClickDrag" export default class Select extends MouseClickDrag { constructor(target, blueprint, options) { super(target, blueprint, options) this.stepSize = options?.stepSize this.mousePosition = [0, 0] this.selectorElement = this.blueprint.selectorElement } startDrag() { this.selectorElement.startSelecting(this.clickedPosition) } dragTo(location, movement) { this.selectorElement.doSelecting(location) } endDrag() { if (this.started) { this.selectorElement.finishSelecting() } else { this.blueprint.unselectAll() } } }