import Configuration from "../js/Configuration.js" import SVGIcon from "../js/SVGIcon.js" import { testNode } from "./fixtures/test.js" testNode({ name: "Get Mouse Y", value: String.raw` Begin Object Class=/Script/BlueprintGraph.K2Node_GetInputAxisKeyValue Name="K2Node_GetInputAxisKeyValue_2" InputAxisKey=MouseY bIsPureFunc=True bIsConstFunc=True FunctionReference=(MemberName="GetInputAxisKeyValue",bSelfContext=True) NodePosX=-336 NodePosY=176 NodeGuid=03F17E5E722044968C2604B5C7DB96DF CustomProperties Pin (PinId=BAC6585AD74E46FB99497B33417089E8,PinName="self",PinFriendlyName=NSLOCTEXT("K2Node", "Target", "Target"),PinToolTip="Target\nActor Object Reference",PinType.PinCategory="object",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.Class'"/Script/Engine.Actor"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=True,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=EBD21E94C73B4648A6E42EEDAAECC25C,PinName="InputAxisKey",PinToolTip="Input Axis Key\nKey Structure",PinType.PinCategory="struct",PinType.PinSubCategory="",PinType.PinSubCategoryObject=/Script/CoreUObject.ScriptStruct'"/Script/InputCore.Key"',PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=True,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="MouseY",PersistentGuid=00000000000000000000000000000000,bHidden=True,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) CustomProperties Pin (PinId=FBB13F62789849748C804E02B8E147AD,PinName="ReturnValue",PinToolTip="Return Value\nFloat (single-precision)\n\nGets the value of the input axis key if input is enabled for this actor.",Direction="EGPD_Output",PinType.PinCategory="real",PinType.PinSubCategory="float",PinType.PinSubCategoryObject=None,PinType.PinSubCategoryMemberReference=(),PinType.PinValueType=(),PinType.ContainerType=None,PinType.bIsReference=False,PinType.bIsConst=False,PinType.bIsWeakPointer=False,PinType.bIsUObjectWrapper=False,PinType.bSerializeAsSinglePrecisionFloat=False,DefaultValue="0.0",AutogeneratedDefaultValue="0.0",PersistentGuid=00000000000000000000000000000000,bHidden=False,bNotConnectable=False,bDefaultValueIsReadOnly=False,bDefaultValueIsIgnored=False,bAdvancedView=False,bOrphanedPin=False,) End Object `, size: [8.5, 4], color: Configuration.nodeColors.green, icon: SVGIcon.mouse, pins: 1, pinNames: ["Return Value"], delegate: false, development: false, })