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Large mouse events refactoring and cleanup
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153
js/selection/OrderedIndexArray.js
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153
js/selection/OrderedIndexArray.js
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export default class OrderedIndexArray {
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/**
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* @param {(arrayElement: number) => number} compareFunction A function that, given acouple of elements of the array telles what order are they on.
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* @param {(number|array)} value Initial length or array to copy from
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*/
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constructor(comparisonValueSupplier = (a) => a, value = null) {
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this.array = new Uint32Array(value)
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this.comparisonValueSupplier = comparisonValueSupplier
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this.length = 0
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this.currentPosition = 0
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}
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/**
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*
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* @param {number} index The index of the value to return
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* @returns The element of the array
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*/
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get(index) {
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if (index >= 0 && index < this.length) {
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return this.array[index]
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}
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return null
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}
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/**
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* Returns the array used by this object.
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* @returns The array.
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*/
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getArray() {
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return this.array
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}
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/**
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* Get the position that the value supplied should (or does) occupy in the aray.
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* @param {number} value The value to look for (it doesn't have to be part of the array).
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* @returns The position index.
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*/
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getPosition(value) {
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let l = 0
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let r = this.length
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while (l < r) {
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let m = Math.floor((l + r) / 2)
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if (this.comparisonValueSupplier(this.array[m]) < value) {
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l = m + 1
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} else {
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r = m
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}
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}
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return l
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}
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reserve(length) {
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if (this.array.length < length) {
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let newArray = new Uint32Array(length)
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newArray.set(this.array)
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this.array = newArray
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}
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}
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/**
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* Inserts the element in the array.
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* @param element {number} The value to insert into the array.
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* @returns {number} The position into occupied by value into the array.
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*/
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insert(element, comparisonValue = null) {
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let position = this.getPosition(this.comparisonValueSupplier(element))
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if (
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position < this.currentPosition
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|| comparisonValue != null && position == this.currentPosition && this.comparisonValueSupplier(element) < comparisonValue) {
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++this.currentPosition
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}
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/*
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let newArray = new Uint32Array(this.array.length + 1)
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newArray.set(this.array.subarray(0, position), 0)
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newArray[position] = element
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newArray.set(this.array.subarray(position), position + 1)
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this.array = newArray
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*/
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this.shiftRight(position)
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this.array[position] = element
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++this.length
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return position
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}
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/**
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* Removes the element from the array.
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* @param {number} value The value of the element to be remove.
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*/
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remove(element) {
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let position = this.getPosition(this.comparisonValueSupplier(element))
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if (this.array[position] == element) {
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this.removeAt(position)
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}
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}
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/**
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* Removes the element into the specified position from the array.
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* @param {number} position The index of the element to be remove.
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*/
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removeAt(position) {
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if (position < this.currentPosition) {
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--this.currentPosition
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}
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/*
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let newArray = new Uint32Array(this.array.length - 1)
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newArray.set(this.array.subarray(0, position), 0)
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newArray.set(this.array.subarray(position + 1), position)
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this.array = newArray
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*/
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this.shiftLeft(position)
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--this.length
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return position
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}
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getNext() {
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if (this.currentPosition >= 0 && this.currentPosition < this.length) {
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return this.get(this.currentPosition)
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}
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return null
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}
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getNextValue() {
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if (this.currentPosition >= 0 && this.currentPosition < this.length) {
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return this.comparisonValueSupplier(this.get(this.currentPosition))
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} else {
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return Number.MAX_SAFE_INTEGER
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}
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}
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getPrev() {
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if (this.currentPosition > 0) {
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return this.get(this.currentPosition - 1)
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}
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return null
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}
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getPrevValue() {
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if (this.currentPosition > 0) {
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return this.comparisonValueSupplier(this.get(this.currentPosition - 1))
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} else {
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return Number.MIN_SAFE_INTEGER
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}
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}
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shiftLeft(leftLimit, steps = 1) {
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this.array.set(this.array.subarray(leftLimit + steps), leftLimit)
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}
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shiftRight(leftLimit, steps = 1) {
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this.array.set(this.array.subarray(leftLimit, -steps), leftLimit + steps)
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}
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}
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