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Large mouse events refactoring and cleanup
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164
js/selection/FastSelectionModel.js
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164
js/selection/FastSelectionModel.js
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import OrderedIndexArray from "./OrderedIndexArray"
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export default class FastSelectionModel {
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/**
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* @typedef {{
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* primaryInf: number,
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* primarySup: number,
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* secondaryInf: number,
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* secondarySup: number
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* }} BoundariesInfo
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* @typedef {{
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* primaryBoundary: number,
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* secondaryBoundary: number,
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* insertionPosition: number,
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* rectangle: number
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* onSecondaryAxis: Boolean
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* }} Metadata
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* @typedef {numeric} Rectangle
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* @param {number[]} initialPosition Coordinates of the starting point of selection [primaryAxisValue, secondaryAxisValue].
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* @param {Rectangle[]} rectangles Rectangles that can be selected by this object.
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* @param {(rect: Rectangle) => BoundariesInfo} boundariesFunc A function that, given a rectangle, it provides the boundaries of such rectangle.
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* @param {(rect: Rectangle, selected: bool) => void} selectFunc A function that selects or deselects individual rectangles.
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*/
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constructor(initialPosition, rectangles, boundariesFunc, selectFunc) {
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this.initialPosition = initialPosition
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this.finalPosition = initialPosition
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/** @type Metadata[] */
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this.metadata = new Array(rectangles.length)
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this.primaryOrder = new OrderedIndexArray((element) => this.metadata[element].primaryBoundary)
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this.secondaryOrder = new OrderedIndexArray((element) => this.metadata[element].secondaryBoundary)
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this.selectFunc = selectFunc
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this.rectangles = rectangles
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this.primaryOrder.reserve(this.rectangles.length)
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this.secondaryOrder.reserve(this.rectangles.length)
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rectangles.forEach((rect, index) => {
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/** @type Metadata */
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let rectangleMetadata = {
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primaryBoundary: this.initialPosition[0],
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secondaryBoundary: this.initialPosition[1],
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rectangle: index, // used to move both expandings inside the this.metadata array
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onSecondaryAxis: false
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}
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this.metadata[index] = rectangleMetadata
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selectFunc(rect, false) // Initially deselected (Eventually)
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const rectangleBoundaries = boundariesFunc(rect)
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// Secondary axis first because it may be inserted in this.secondaryOrder during the primary axis check
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if (this.initialPosition[1] < rectangleBoundaries.secondaryInf) { // Initial position is before the rectangle
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rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondaryInf
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} else if (rectangleBoundaries.secondarySup < this.initialPosition[1]) { // Initial position is after the rectangle
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rectangleMetadata.secondaryBoundary = rectangleBoundaries.secondarySup
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} else {
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rectangleMetadata.onSecondaryAxis = true
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}
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if (this.initialPosition[0] < rectangleBoundaries.primaryInf) { // Initial position is before the rectangle
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rectangleMetadata.primaryBoundary = rectangleBoundaries.primaryInf
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this.primaryOrder.insert(index)
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} else if (rectangleBoundaries.primarySup < this.initialPosition[0]) { // Initial position is after the rectangle
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rectangleMetadata.primaryBoundary = rectangleBoundaries.primarySup
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this.primaryOrder.insert(index)
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} else { // Initial lays inside the rectangle (considering just this axis)
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// Secondary order depends on primary order, if primary boundaries are not satisfied, the element is not watched for secondary ones
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if (rectangleBoundaries.secondarySup < this.initialPosition[1] || this.initialPosition[1] < rectangleBoundaries.secondaryInf) {
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this.secondaryOrder.insert(index)
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} else {
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selectFunc(rect, true)
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}
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}
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})
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this.primaryOrder.currentPosition = this.primaryOrder.getPosition(this.initialPosition[0])
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this.secondaryOrder.currentPosition = this.secondaryOrder.getPosition(this.initialPosition[1])
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this.computeBoundaries(this.initialPosition)
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}
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computeBoundaries() {
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this.boundaries = {
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// Primary axis negative expanding
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primaryN: {
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v: this.primaryOrder.getPrevValue(),
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i: this.primaryOrder.getPrev()
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},
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primaryP: {
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v: this.primaryOrder.getNextValue(),
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i: this.primaryOrder.getNext()
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},
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// Secondary axis negative expanding
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secondaryN: {
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v: this.secondaryOrder.getPrevValue(),
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i: this.secondaryOrder.getPrev()
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},
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// Secondary axis positive expanding
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secondaryP: {
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v: this.secondaryOrder.getNextValue(),
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i: this.secondaryOrder.getNext()
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}
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}
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}
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selectTo(finalPosition) {
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const direction = [
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Math.sign(finalPosition[0] - this.initialPosition[0]),
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Math.sign(finalPosition[1] - this.initialPosition[1])
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]
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const primaryBoundaryCrossed = (index, added) => {
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if (this.metadata[index].onSecondaryAxis) {
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this.selectFunc(this.rectangles[index], added)
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} else {
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if (added) {
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this.secondaryOrder.insert(index, finalPosition[1])
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const secondaryBoundary = this.metadata[index].secondaryBoundary
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if (
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// If inserted before the current position
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Math.sign(finalPosition[1] - secondaryBoundary) == direction[1]
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// And after initial position
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&& Math.sign(secondaryBoundary - this.initialPosition[1]) == direction[1]
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) {
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// Secondary axis is already satisfied then
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this.selectFunc(this.rectangles[index], true)
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}
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} else {
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this.selectFunc(this.rectangles[index], false)
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this.secondaryOrder.remove(index)
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}
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}
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this.computeBoundaries(finalPosition)
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this.selectTo(finalPosition)
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}
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if (finalPosition[0] < this.boundaries.primaryN.v) {
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--this.primaryOrder.currentPosition
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primaryBoundaryCrossed(
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this.boundaries.primaryN.i,
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this.initialPosition[0] > this.boundaries.primaryN.v && finalPosition[0] < this.initialPosition[0])
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} else if (finalPosition[0] > this.boundaries.primaryP.v) {
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++this.primaryOrder.currentPosition
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primaryBoundaryCrossed(
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this.boundaries.primaryP.i,
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this.initialPosition[0] < this.boundaries.primaryP.v && this.initialPosition[0] < finalPosition[0])
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}
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const secondaryBoundaryCrossed = (index, added) => {
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this.selectFunc(this.rectangles[index], added)
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this.computeBoundaries(finalPosition)
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this.selectTo(finalPosition)
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}
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if (finalPosition[1] < this.boundaries.secondaryN.v) {
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--this.secondaryOrder.currentPosition
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secondaryBoundaryCrossed(
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this.boundaries.secondaryN.i,
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this.initialPosition[1] > this.boundaries.secondaryN.v && finalPosition[1] < this.initialPosition[1])
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} else if (finalPosition[1] > this.boundaries.secondaryP.v) {
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++this.secondaryOrder.currentPosition
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secondaryBoundaryCrossed(
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this.boundaries.secondaryP.i,
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this.initialPosition[1] < this.boundaries.secondaryP.v && this.initialPosition[1] < finalPosition[1])
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}
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this.finalPosition = finalPosition
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}
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}
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153
js/selection/OrderedIndexArray.js
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153
js/selection/OrderedIndexArray.js
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@@ -0,0 +1,153 @@
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export default class OrderedIndexArray {
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/**
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* @param {(arrayElement: number) => number} compareFunction A function that, given acouple of elements of the array telles what order are they on.
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* @param {(number|array)} value Initial length or array to copy from
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*/
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constructor(comparisonValueSupplier = (a) => a, value = null) {
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this.array = new Uint32Array(value)
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this.comparisonValueSupplier = comparisonValueSupplier
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this.length = 0
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this.currentPosition = 0
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}
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/**
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*
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* @param {number} index The index of the value to return
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* @returns The element of the array
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*/
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get(index) {
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if (index >= 0 && index < this.length) {
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return this.array[index]
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}
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return null
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}
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/**
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* Returns the array used by this object.
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* @returns The array.
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*/
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getArray() {
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return this.array
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}
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/**
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* Get the position that the value supplied should (or does) occupy in the aray.
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* @param {number} value The value to look for (it doesn't have to be part of the array).
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* @returns The position index.
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*/
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getPosition(value) {
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let l = 0
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let r = this.length
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while (l < r) {
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let m = Math.floor((l + r) / 2)
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if (this.comparisonValueSupplier(this.array[m]) < value) {
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l = m + 1
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} else {
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r = m
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}
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}
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return l
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}
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reserve(length) {
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if (this.array.length < length) {
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let newArray = new Uint32Array(length)
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newArray.set(this.array)
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this.array = newArray
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}
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}
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/**
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* Inserts the element in the array.
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* @param element {number} The value to insert into the array.
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* @returns {number} The position into occupied by value into the array.
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*/
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insert(element, comparisonValue = null) {
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let position = this.getPosition(this.comparisonValueSupplier(element))
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if (
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position < this.currentPosition
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|| comparisonValue != null && position == this.currentPosition && this.comparisonValueSupplier(element) < comparisonValue) {
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++this.currentPosition
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}
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/*
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let newArray = new Uint32Array(this.array.length + 1)
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newArray.set(this.array.subarray(0, position), 0)
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newArray[position] = element
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newArray.set(this.array.subarray(position), position + 1)
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this.array = newArray
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*/
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this.shiftRight(position)
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this.array[position] = element
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++this.length
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return position
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}
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/**
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* Removes the element from the array.
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* @param {number} value The value of the element to be remove.
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*/
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remove(element) {
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let position = this.getPosition(this.comparisonValueSupplier(element))
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if (this.array[position] == element) {
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this.removeAt(position)
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}
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}
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/**
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* Removes the element into the specified position from the array.
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* @param {number} position The index of the element to be remove.
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*/
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removeAt(position) {
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if (position < this.currentPosition) {
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--this.currentPosition
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}
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/*
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let newArray = new Uint32Array(this.array.length - 1)
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newArray.set(this.array.subarray(0, position), 0)
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newArray.set(this.array.subarray(position + 1), position)
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this.array = newArray
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*/
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this.shiftLeft(position)
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--this.length
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return position
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}
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getNext() {
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if (this.currentPosition >= 0 && this.currentPosition < this.length) {
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return this.get(this.currentPosition)
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}
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return null
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}
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getNextValue() {
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if (this.currentPosition >= 0 && this.currentPosition < this.length) {
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return this.comparisonValueSupplier(this.get(this.currentPosition))
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} else {
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return Number.MAX_SAFE_INTEGER
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}
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}
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getPrev() {
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if (this.currentPosition > 0) {
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return this.get(this.currentPosition - 1)
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}
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return null
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}
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getPrevValue() {
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if (this.currentPosition > 0) {
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return this.comparisonValueSupplier(this.get(this.currentPosition - 1))
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} else {
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return Number.MIN_SAFE_INTEGER
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}
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}
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shiftLeft(leftLimit, steps = 1) {
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this.array.set(this.array.subarray(leftLimit + steps), leftLimit)
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}
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shiftRight(leftLimit, steps = 1) {
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this.array.set(this.array.subarray(leftLimit, -steps), leftLimit + steps)
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}
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}
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44
js/selection/SimpleSelectionModel.js
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44
js/selection/SimpleSelectionModel.js
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@@ -0,0 +1,44 @@
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export default class SimpleSelectionModel {
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/**
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* @typedef {{
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* primaryInf: number,
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* primarySup: number,
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* secondaryInf: number,
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* secondarySup: number
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* }} BoundariesInfo
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* @typedef {numeric} Rectangle
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* @param {number[]} initialPosition Coordinates of the starting point of selection [primaryAxisValue, secondaryAxisValue].
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* @param {Rectangle[]} rectangles Rectangles that can be selected by this object.
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* @param {(rect: Rectangle) => BoundariesInfo} boundariesFunc A function that, given a rectangle, it provides the boundaries of such rectangle.
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* @param {(rect: Rectangle, selected: bool) => void} selectToggleFunction A function that selects or deselects individual rectangles.
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*/
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constructor(initialPosition, rectangles, boundariesFunc, selectToggleFunction) {
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this.initialPosition = initialPosition
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this.finalPosition = initialPosition
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this.boundariesFunc = boundariesFunc
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this.selectToggleFunction = selectToggleFunction
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this.rectangles = rectangles
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}
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selectTo(finalPosition) {
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let primaryInf = Math.min(finalPosition[0], this.initialPosition[0])
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let primarySup = Math.max(finalPosition[0], this.initialPosition[0])
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let secondaryInf = Math.min(finalPosition[1], this.initialPosition[1])
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let secondarySup = Math.max(finalPosition[1], this.initialPosition[1])
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this.finalPosition = finalPosition
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this.rectangles.forEach(rect => {
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let boundaries = this.boundariesFunc(rect)
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if (
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Math.max(boundaries.primaryInf, primaryInf) < Math.min(boundaries.primarySup, primarySup)
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&& Math.max(boundaries.secondaryInf, secondaryInf) < Math.min(boundaries.secondarySup, secondarySup)
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) {
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this.selectToggleFunction(rect, true)
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} else {
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this.selectToggleFunction(rect, false)
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}
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})
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}
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}
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