Large mouse events refactoring and cleanup

This commit is contained in:
barsdeveloper
2021-10-04 00:32:22 +02:00
parent dbff7a2c5f
commit fece3da438
17 changed files with 545 additions and 414 deletions

38
js/input/UDrag.js Normal file
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import UMouseClickDrag from "./UMouseClickDrag"
export default class UDrag extends UMouseClickDrag {
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.stepSize = options?.stepSize
this.mousePosition = [0, 0]
}
snapToGrid(posX, posY) {
return [
this.stepSize * Math.round(posX / this.stepSize),
this.stepSize * Math.round(posY / this.stepSize)
]
}
startDrag(e) {
if (!this.stepSize) {
this.stepSize = parseInt(getComputedStyle(this.target).getPropertyValue('--ueb-grid-snap'))
}
// Get the current mouse position
this.mousePosition = this.snapToGrid(e.clientX, e.clientY)
}
dragTo(e) {
let mousePosition = this.snapToGrid(e.clientX, e.clientY)
const d = [mousePosition[0] - this.mousePosition[0], mousePosition[1] - this.mousePosition[1]]
if (d[0] == 0 && d[1] == 0) {
return
}
this.target.addLocation(d)
// Reassign the position of mouse
this.mousePosition = mousePosition
}
}

18
js/input/UDragScroll.js Normal file
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import UDrag from "./UDrag"
export default class UDragScroll extends UDrag {
dragTo(e) {
const mousePosition = this.snapToGrid(e.clientX, e.clientY)
// How far the mouse has been moved
const dx = mousePosition[0] - this.mousePosition[0]
const dy = mousePosition[1] - this.mousePosition[1]
this.blueprint.scrollDelta([-dx, -dy])
// Reassign the position of mouse
this.mousePosition = mousePosition
}
}

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/**
* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
*/
export default class UMouseClickDrag {
constructor(target, blueprint, options) {
this.target = target
/** @type {import("../UEBlueprint").default}" */
this.blueprint = blueprint
this.clickButton = options?.clickButton ?? 0
this.exitAnyButton = options?.exitAnyButton ?? true
this.looseTarget = options?.looseTarget ?? false
this.started = false
this.clickedPosition = [0, 0]
let movementSpace = this.blueprint?.getGridDOMElement() ?? document
let self = this
this.mouseDownHandler = function (e) {
switch (e.button) {
case self.clickButton:
// Either doesn't matter or consider the click only when clicking on the parent, not descandants
if (self.looseTarget || e.target == e.currentTarget) {
self.started = false
// Attach the listeners
movementSpace.addEventListener('mousemove', self.mouseStartedMovingHandler)
document.addEventListener('mouseup', self.mouseUpHandler)
self.clickedPosition = [e.offsetX, e.offsetY]
self.clicked(e)
}
break
default:
if (!self.exitAnyButton) {
self.mouseUpHandler(e)
}
break
}
}
this.mouseStartedMovingHandler = function (e) {
e.preventDefault()
// Delegate from now on to self.mouseMoveHandler
movementSpace.removeEventListener('mousemove', self.mouseStartedMovingHandler)
movementSpace.addEventListener('mousemove', self.mouseMoveHandler)
// Do actual actions
self.startDrag(e)
self.started = true
}
this.mouseMoveHandler = function (e) {
e.preventDefault()
self.dragTo(e)
}
this.mouseUpHandler = function (e) {
if (!self.exitAnyButton || e.button == self.clickButton) {
// Remove the handlers of `mousemove` and `mouseup`
movementSpace.removeEventListener('mousemove', self.mouseStartedMovingHandler)
movementSpace.removeEventListener('mousemove', self.mouseMoveHandler)
document.removeEventListener('mouseup', self.mouseUpHandler)
self.endDrag(e)
}
}
this.target.addEventListener('mousedown', this.mouseDownHandler)
if (this.clickButton == 2) {
this.target.addEventListener('contextmenu', this.preventDefault)
}
}
preventDefault(e) {
e.preventDefault()
}
unlistenDOMElement() {
this.target.removeEventListener('mousedown', this.mouseDownHandler)
if (this.clickButton == 2) {
this.target.removeEventListener('contextmenu', this.preventDefault)
}
}
/* Subclasses will override the following methods */
clicked(e) {
}
startDrag(e) {
}
dragTo(e) {
}
endDrag(e) {
}
}

47
js/input/UMouseWheel.js Normal file
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export default class UMouseWheel {
/**
*
* @param {HTMLElement} target
* @param {import("../UEBlueprint").default} blueprint
* @param {Object} options
*/
constructor(target, blueprint, options) {
this.target = target
this.blueprint = blueprint
this.looseTarget = options?.looseTarget ?? true
this.movementSpace = this.blueprint?.getGridDOMElement() ?? document
let self = this
this.mouseWheelHandler = function (e) {
e.preventDefault()
if (!self.looseTarget && e.target != e.currentTarget) {
return
}
let scaleCorrection = 1 / self.blueprint.getScale()
let offset = [e.offsetX, e.offsetY]
if (self.looseTarget) {
/*
* Compensating for having used the mouse wheel over a descendant of the target (the element listened for the 'wheel' event).
* We are interested to get the location relative to the listened target, not the exact target that caused the event.
*/
const targetOffset = e.target.getBoundingClientRect()
const currentTargetOffset = e.currentTarget.getBoundingClientRect()
offset = [
offset[0] + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
offset[1] + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
]
}
self.wheel(Math.sign(e.deltaY), offset)
}
this.movementSpace.addEventListener('wheel', this.mouseWheelHandler, false)
// Prevent movement space from being scrolled
this.movementSpace.parentElement?.addEventListener('wheel', e => e.preventDefault())
}
/* Subclasses will override the following method */
wheel(location, variation) {
}
}

38
js/input/USelect.js Normal file
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import UMouseClickDrag from "./UMouseClickDrag"
export default class USelect extends UMouseClickDrag {
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.blueprint = blueprint // blueprint is needed
this.stepSize = options?.stepSize
this.mousePosition = [0, 0]
}
clicked(e) {
}
startDrag(e) {
this.blueprint.startSelecting(this.clickedPosition)
}
dragTo(e) {
let scaleCorrection = 1 / this.blueprint.getScale()
const targetOffset = e.target.getBoundingClientRect()
const currentTargetOffset = e.currentTarget.getBoundingClientRect()
let offset = [
e.offsetX + targetOffset.x * scaleCorrection - currentTargetOffset.x * scaleCorrection,
e.offsetY + targetOffset.y * scaleCorrection - currentTargetOffset.y * scaleCorrection
]
this.blueprint.doSelecting(offset)
}
endDrag(e) {
if (this.started) {
this.blueprint.finishSelecting()
} else {
this.blueprint.unselectAll()
}
}
}

9
js/input/UZoom.js Normal file
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import UMouseWheel from "./UMouseWheel";
export default class UZoom extends UMouseWheel {
wheel(variation, location) {
let zoomLevel = this.blueprint.getZoom()
zoomLevel -= variation
this.blueprint.setZoom(zoomLevel, location)
}
}