Constant Material nodes added

This commit is contained in:
barsdeveloper
2023-05-06 18:38:29 +02:00
parent 90f19e1bca
commit f7abd7ff6e
25 changed files with 563 additions and 177 deletions

View File

@@ -103,6 +103,7 @@ export default class Configuration {
enumLiteral: "/Script/BlueprintGraph.K2Node_EnumLiteral",
eSearchCase: "/Script/CoreUObject.ESearchCase",
eSearchDir: "/Script/CoreUObject.ESearchDir",
eSpawnActorCollisionHandlingMethod: "/Script/Engine.ESpawnActorCollisionHandlingMethod",
eTraceTypeQuery: "/Script/Engine.ETraceTypeQuery",
event: "/Script/BlueprintGraph.K2Node_Event",
executionSequence: "/Script/BlueprintGraph.K2Node_ExecutionSequence",
@@ -128,10 +129,13 @@ export default class Configuration {
makeArray: "/Script/BlueprintGraph.K2Node_MakeArray",
makeMap: "/Script/BlueprintGraph.K2Node_MakeMap",
makeSet: "/Script/BlueprintGraph.K2Node_MakeSet",
materialExpressionConstant: "/Script/Engine.MaterialExpressionConstant",
materialExpressionConstant2Vector: "/Script/Engine.MaterialExpressionConstant2Vector",
materialExpressionConstant3Vector: "/Script/Engine.MaterialExpressionConstant3Vector",
materialExpressionConstant4Vector: "/Script/Engine.MaterialExpressionConstant4Vector",
materialExpressionTextureCoordinate: "/Script/Engine.MaterialExpressionTextureCoordinate",
materialGraphNodeComment: "/Script/UnrealEd.MaterialGraphNode_Comment",
materialGraphNode: "/Script/UnrealEd.MaterialGraphNode",
materialGraphNodeComment: "/Script/UnrealEd.MaterialGraphNode_Comment",
multiGate: "/Script/BlueprintGraph.K2Node_MultiGate",
pawn: "/Script/Engine.Pawn",
promotableOperator: "/Script/BlueprintGraph.K2Node_PromotableOperator",
@@ -222,6 +226,13 @@ export default class Configuration {
static windowCancelButtonText = "Cancel"
static windowCloseEventName = "ueb-window-close"
static CommonEnums = {
[this.paths.eSpawnActorCollisionHandlingMethod]: [
["Undefined", "Default"],
["AlwaysSpawn", "Always Spawn, Ignore Collisions"],
["AdjustIfPossibleButAlwaysSpawn", "Try To Adjust Location, But Always Spawn"],
["AdjustIfPossibleButDontSpawnIfColliding", "Try To Adjust Location, Don't Spawn If Still Colliding"],
["DontSpawnIfColliding", "Do Not Spawn"],
],
[this.paths.eSearchCase]: ["CaseSensitive", "IgnoreCase"],
[this.paths.eSearchDir]: ["FromStart", "FromEnd"],
[this.paths.eDrawDebugTrace]: ["None", "ForOneFrame", "ForDuration", "Persistent"],