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Input refactoring (#12)
* Fix folder name typo * Smaller fixes * Shortcut rename to Shortcuts * Fix quoted attributes in UE 5.3 * remove KeyboardShortcutAction * Remove more trivial classes * Rename IKeyboardShortcut * Node delete shortcut
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62
js/input/mouse/MouseWheel.js
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62
js/input/mouse/MouseWheel.js
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import IPointing from "./IPointing.js"
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/** @typedef {import("../../Blueprint.js").default} Blueprint */
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export default class MouseWheel extends IPointing {
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static #ignoreEvent =
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/** @param {MouseWheel} self */
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self => { }
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#variation = 0
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get variation() {
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return this.#variation
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}
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/** @param {WheelEvent} e */
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#mouseWheelHandler = e => {
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if (this.enablerKey && !this.enablerActivated) {
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return
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}
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e.preventDefault()
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this.#variation = e.deltaY
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this.setLocationFromEvent(e)
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this.wheel()
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}
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/** @param {WheelEvent} e */
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#mouseParentWheelHandler = e => e.preventDefault()
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/**
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* @param {HTMLElement} target
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* @param {Blueprint} blueprint
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* @param {Object} options
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*/
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constructor(
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target,
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blueprint,
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options = {},
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onWheel = MouseWheel.#ignoreEvent,
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) {
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options.listenOnFocus = true
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options.strictTarget ??= false
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super(target, blueprint, options)
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this.strictTarget = options.strictTarget
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this.onWheel = onWheel
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}
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listenEvents() {
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this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
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this.movementSpace.parentElement?.addEventListener("wheel", this.#mouseParentWheelHandler)
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}
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unlistenEvents() {
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this.movementSpace.removeEventListener("wheel", this.#mouseWheelHandler, false)
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this.movementSpace.parentElement?.removeEventListener("wheel", this.#mouseParentWheelHandler)
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}
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/* Subclasses can override */
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wheel() {
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this.onWheel(this)
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}
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}
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