mirror of
https://github.com/barsdeveloper/ueblueprint.git
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Input refactoring (#12)
* Fix folder name typo * Smaller fixes * Shortcut rename to Shortcuts * Fix quoted attributes in UE 5.3 * remove KeyboardShortcutAction * Remove more trivial classes * Rename IKeyboardShortcut * Node delete shortcut
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@@ -2,26 +2,40 @@ import Configuration from "../../Configuration.js"
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import IPointing from "./IPointing.js"
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/**
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* @template {HTMLElement} T
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* @typedef {import("../../Blueprint.js").default} Blueprint
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* @typedef {import("../keyboard/KeyboardShortcut.js").default} KeyboardShortcut
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*/
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/**
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* @template {Element} T
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* @extends {IPointing<T>}
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*/
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export default class MouseClick extends IPointing {
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static #ignoreEvent =
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/** @param {MouseClick} self */
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self => { }
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/** @param {MouseEvent} e */
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#mouseDownHandler = e => {
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this.blueprint.setFocused(true)
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if (this.enablerKey && !this.enablerActivated) {
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return
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}
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switch (e.button) {
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case this.options.clickButton:
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// Either doesn't matter or consider the click only when clicking on the target, not descandants
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if (!this.options.strictTarget || e.target === e.currentTarget) {
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if (this.options.consumeEvent) {
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if (this.consumeEvent) {
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e.stopImmediatePropagation() // Captured, don't call anyone else
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}
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// Attach the listeners
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document.addEventListener("mouseup", this.#mouseUpHandler)
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this.clickedPosition = this.locationFromEvent(e)
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this.blueprint.mousePosition[0] = this.clickedPosition[0]
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this.blueprint.mousePosition[1] = this.clickedPosition[1]
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this.setLocationFromEvent(e)
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this.clickedPosition[0] = this.location[0]
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this.clickedPosition[1] = this.location[1]
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this.blueprint.mousePosition[0] = this.location[0]
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this.blueprint.mousePosition[1] = this.location[1]
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this.clicked(this.clickedPosition)
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}
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break
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@@ -36,7 +50,7 @@ export default class MouseClick extends IPointing {
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/** @param {MouseEvent} e */
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#mouseUpHandler = e => {
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if (!this.options.exitAnyButton || e.button == this.options.clickButton) {
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if (this.options.consumeEvent) {
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if (this.consumeEvent) {
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e.stopImmediatePropagation() // Captured, don't call anyone else
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}
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// Remove the handlers of "mousemove" and "mouseup"
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@@ -47,12 +61,25 @@ export default class MouseClick extends IPointing {
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clickedPosition = [0, 0]
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constructor(target, blueprint, options = {}) {
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/**
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* @param {T} target
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* @param {Blueprint} blueprint
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* @param {Object} options
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*/
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constructor(
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target,
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blueprint,
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options = {},
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onClick = MouseClick.#ignoreEvent,
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onUnclick = MouseClick.#ignoreEvent,
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) {
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options.clickButton ??= Configuration.mouseClickButton
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options.consumeEvent ??= true
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options.exitAnyButton ??= true
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options.strictTarget ??= false
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super(target, blueprint, options)
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this.onClick = onClick
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this.onUnclick = onUnclick
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this.listenEvents()
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}
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@@ -69,8 +96,10 @@ export default class MouseClick extends IPointing {
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/* Subclasses will override the following methods */
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clicked(location) {
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this.onClick(this)
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}
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unclicked(location) {
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this.onUnclick(this)
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}
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}
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