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Classes naming refactoring
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55
js/entity/IEntity.js
Normal file
55
js/entity/IEntity.js
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@@ -0,0 +1,55 @@
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import TypeInitialization from "./TypeInitialization"
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import Utility from "../Utility"
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export default class IEntity {
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constructor(options = {}) {
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/**
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*
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* @param {String[]} prefix
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* @param {Object} target
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* @param {Object} properties
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*/
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const defineAllAttributes = (prefix, target, properties) => {
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let fullKey = prefix.concat("")
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const last = fullKey.length - 1
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for (let property in properties) {
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fullKey[last] = property
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// Not instanceof because all objects are instenceof Object, exact match needed
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if (properties[property]?.constructor === Object) {
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target[property] = {}
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defineAllAttributes(fullKey, target[property], properties[property])
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continue
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}
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/*
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* The value can either be:
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* - Array: can contain multiple values, its property is assigned multiple times like (X=1, X=4, X="Hello World")
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* - TypeInitialization: contains the maximum amount of information about the attribute.
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* - A type: the default value will be default constructed object without arguments.
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* - A proper value.
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*/
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const value = Utility.objectGet(options, fullKey)
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if (value !== null) {
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target[property] = value
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continue
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}
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let defaultValue = properties[property]
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if (defaultValue instanceof TypeInitialization) {
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if (!defaultValue.showDefault) {
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continue
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}
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defaultValue = defaultValue.value
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}
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if (defaultValue instanceof Array) {
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target[property] = []
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continue
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}
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if (defaultValue instanceof Function) {
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defaultValue = TypeInitialization.sanitize(new defaultValue())
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}
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target[property] = defaultValue
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}
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}
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defineAllAttributes([], this, this.getAttributes())
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}
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}
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