JSDoc complete type check

This commit is contained in:
barsdeveloper
2022-10-09 11:43:28 +02:00
parent 91e1e0885e
commit cdc5e5b91b
68 changed files with 1603 additions and 648 deletions

View File

@@ -3,29 +3,45 @@ import Utility from "../../Utility"
/**
* @typedef {import("../../Blueprint").default} Blueprint
* @typedef {import("../../element/ISelectableDraggableElement").default} ISelectableDraggableElement
* @typedef {import("../../element/IDraggableElement").default} IDraggableElement
*/
/** @extends {IMouseClickDrag<ISelectableDraggableElement>} */
/**
* @template {IDraggableElement} T
* @extends {IMouseClickDrag<T>}
*/
export default class MouseMoveDraggable extends IMouseClickDrag {
dragTo(location, movement) {
const initialTargetLocation = [this.target.locationX, this.target.locationY]
const [mouseLocation, targetLocation] = this.stepSize > 1
? [Utility.snapToGrid(location, this.stepSize), Utility.snapToGrid(initialTargetLocation, this.stepSize)]
: [location, initialTargetLocation]
const d = [
mouseLocation[0] - this.mouseLocation[0],
mouseLocation[1] - this.mouseLocation[1]
clicked(location) {
if (this.options.repositionClickOffset) {
this.target.setLocation(this.stepSize > 1
? Utility.snapToGrid(location, this.stepSize)
: location
)
}
}
dragTo(location, offset) {
const targetLocation = [this.target.locationX, this.target.locationY]
const [adjustedLocation, adjustedTargetLocation] = this.stepSize > 1
? [Utility.snapToGrid(location, this.stepSize), Utility.snapToGrid(targetLocation, this.stepSize)]
: [location, targetLocation]
offset = [
adjustedLocation[0] - this.mouseLocation[0],
adjustedLocation[1] - this.mouseLocation[1]
]
if (d[0] == 0 && d[1] == 0) {
if (offset[0] == 0 && offset[1] == 0) {
return
}
// Make sure it snaps on the grid
d[0] += targetLocation[0] - this.target.locationX
d[1] += targetLocation[1] - this.target.locationY
this.target.addLocation(d)
offset[0] += adjustedTargetLocation[0] - this.target.locationX
offset[1] += adjustedTargetLocation[1] - this.target.locationY
this.dragAction(adjustedLocation, offset)
// Reassign the position of mouse
this.mouseLocation = mouseLocation
this.mouseLocation = adjustedLocation
}
dragAction(location, offset) {
this.target.addLocation(offset)
}
}