JSDoc complete type check

This commit is contained in:
barsdeveloper
2022-10-09 11:43:28 +02:00
parent 91e1e0885e
commit cdc5e5b91b
68 changed files with 1603 additions and 648 deletions

View File

@@ -21,6 +21,7 @@ export default class IKeyboardShortcut extends IInput {
return v
}
if (v.constructor === String) {
// @ts-expect-error
const parsed = ISerializer.grammar.KeyBinding.parse(v)
if (parsed.status) {
return parsed.value

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@@ -31,13 +31,21 @@ export default class IMouseClickDrag extends IPointing {
clickedPosition = [0, 0]
mouseLocation = [0, 0]
/**
*
* @param {T} target
* @param {Blueprint} blueprint
* @param {Object} options
*/
constructor(target, blueprint, options = {}) {
options.clickButton ??= 0
options.consumeEvent ??= true
options.exitAnyButton ??= true
options.draggableElement ??= target
options.exitAnyButton ??= true
options.looseTarget ??= false
options.moveEverywhere ??= false
options.movementSpace ??= blueprint?.getGridDOMElement()
options.repositionClickOffset ??= false
super(target, blueprint, options)
this.stepSize = parseInt(options?.stepSize ?? Configuration.gridSize)
@@ -151,7 +159,7 @@ export default class IMouseClickDrag extends IPointing {
startDrag(location) {
}
dragTo(location, movement) {
dragTo(location, offset) {
}
endDrag() {

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@@ -10,6 +10,7 @@ import Utility from "../../Utility"
export default class IPointing extends IInput {
constructor(target, blueprint, options) {
options.ignoreTranslateCompensate ??= false
options.movementSpace ??= blueprint?.getGridDOMElement() ?? document.documentElement
super(target, blueprint, options)
this.movementSpace = options.movementSpace
@@ -21,6 +22,8 @@ export default class IPointing extends IInput {
[mouseEvent.clientX, mouseEvent.clientY],
this.movementSpace
)
return this.blueprint.compensateTranslation(location)
return this.options.ignoreTranslateCompensate
? location
: this.blueprint.compensateTranslation(location)
}
}

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@@ -3,29 +3,45 @@ import Utility from "../../Utility"
/**
* @typedef {import("../../Blueprint").default} Blueprint
* @typedef {import("../../element/ISelectableDraggableElement").default} ISelectableDraggableElement
* @typedef {import("../../element/IDraggableElement").default} IDraggableElement
*/
/** @extends {IMouseClickDrag<ISelectableDraggableElement>} */
/**
* @template {IDraggableElement} T
* @extends {IMouseClickDrag<T>}
*/
export default class MouseMoveDraggable extends IMouseClickDrag {
dragTo(location, movement) {
const initialTargetLocation = [this.target.locationX, this.target.locationY]
const [mouseLocation, targetLocation] = this.stepSize > 1
? [Utility.snapToGrid(location, this.stepSize), Utility.snapToGrid(initialTargetLocation, this.stepSize)]
: [location, initialTargetLocation]
const d = [
mouseLocation[0] - this.mouseLocation[0],
mouseLocation[1] - this.mouseLocation[1]
clicked(location) {
if (this.options.repositionClickOffset) {
this.target.setLocation(this.stepSize > 1
? Utility.snapToGrid(location, this.stepSize)
: location
)
}
}
dragTo(location, offset) {
const targetLocation = [this.target.locationX, this.target.locationY]
const [adjustedLocation, adjustedTargetLocation] = this.stepSize > 1
? [Utility.snapToGrid(location, this.stepSize), Utility.snapToGrid(targetLocation, this.stepSize)]
: [location, targetLocation]
offset = [
adjustedLocation[0] - this.mouseLocation[0],
adjustedLocation[1] - this.mouseLocation[1]
]
if (d[0] == 0 && d[1] == 0) {
if (offset[0] == 0 && offset[1] == 0) {
return
}
// Make sure it snaps on the grid
d[0] += targetLocation[0] - this.target.locationX
d[1] += targetLocation[1] - this.target.locationY
this.target.addLocation(d)
offset[0] += adjustedTargetLocation[0] - this.target.locationX
offset[1] += adjustedTargetLocation[1] - this.target.locationY
this.dragAction(adjustedLocation, offset)
// Reassign the position of mouse
this.mouseLocation = mouseLocation
this.mouseLocation = adjustedLocation
}
dragAction(location, offset) {
this.target.addLocation(offset)
}
}

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@@ -1,13 +1,11 @@
import IMouseClickDrag from "./IMouseClickDrag"
import MouseMoveDraggable from "./MouseMoveDraggable"
import Utility from "../../Utility"
/**
* @typedef {import("../../Blueprint").default} Blueprint
* @typedef {import("../../element/ISelectableDraggableElement").default} ISelectableDraggableElement
*/
/** @extends {IMouseClickDrag<ISelectableDraggableElement>} */
/** @extends {MouseMoveDraggable<ISelectableDraggableElement>} */
export default class MouseMoveNodes extends MouseMoveDraggable {
startDrag() {
@@ -17,24 +15,8 @@ export default class MouseMoveNodes extends MouseMoveDraggable {
}
}
dragTo(location, movement) {
const initialTargetLocation = [this.target.locationX, this.target.locationY]
const [mouseLocation, targetLocation] = this.stepSize > 1
? [Utility.snapToGrid(location, this.stepSize), Utility.snapToGrid(initialTargetLocation, this.stepSize)]
: [location, initialTargetLocation]
const d = [
mouseLocation[0] - this.mouseLocation[0],
mouseLocation[1] - this.mouseLocation[1]
]
if (d[0] == 0 && d[1] == 0) {
return
}
// Make sure it snaps on the grid
d[0] += targetLocation[0] - this.target.locationX
d[1] += targetLocation[1] - this.target.locationY
this.target.dispatchDragEvent(d)
// Reassign the position of mouse
this.mouseLocation = mouseLocation
dragAction(location, offset) {
this.target.dispatchDragEvent(offset)
}
unclicked() {

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@@ -9,17 +9,13 @@ export default class MouseOpenWindow extends IMouseClick {
#window
constructor(target, blueprint, options = {}) {
options.windowType ??= "window"
super(target, blueprint, options)
}
clicked(location) {
}
unclicked(location) {
this.#window = new WindowElement({
type: this.options.windowType
type: this.options.windowType,
windowOptions: this.options.windowOptions,
})
this.blueprint.append(this.#window)
}