Initialize events handler in class

This commit is contained in:
barsdeveloper
2022-11-12 11:46:22 +01:00
parent c3743572fc
commit cd911b0d0c
14 changed files with 760 additions and 940 deletions

View File

@@ -8,11 +8,45 @@ import IPointing from "./IPointing"
*/
export default class IMouseClick extends IPointing {
/** @type {(e: MouseEvent) => void} */
#mouseDownHandler
#mouseDownHandler =
/** @param {MouseEvent} e */
e => {
this.blueprint.setFocused(true)
switch (e.button) {
case this.options.clickButton:
// Either doesn't matter or consider the click only when clicking on the target, not descandants
if (!this.options.strictTarget || e.target == e.currentTarget) {
if (this.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
// Attach the listeners
document.addEventListener("mouseup", this.#mouseUpHandler)
this.clickedPosition = this.locationFromEvent(e)
this.clicked(this.clickedPosition)
}
break
default:
if (!this.options.exitAnyButton) {
this.#mouseUpHandler(e)
}
break
}
}
/** @type {(e: MouseEvent) => void} */
#mouseUpHandler
#mouseUpHandler =
/** @param {MouseEvent} e */
e => {
if (!this.options.exitAnyButton || e.button == this.options.clickButton) {
if (this.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
// Remove the handlers of "mousemove" and "mouseup"
document.removeEventListener("mouseup", this.#mouseUpHandler)
this.unclicked()
}
}
clickedPosition = [0, 0]
constructor(target, blueprint, options = {}) {
options.clickButton ??= 0
@@ -20,43 +54,6 @@ export default class IMouseClick extends IPointing {
options.exitAnyButton ??= true
options.strictTarget ??= false
super(target, blueprint, options)
this.clickedPosition = [0, 0]
let self = this
this.#mouseDownHandler = e => {
self.blueprint.setFocused(true)
switch (e.button) {
case self.options.clickButton:
// Either doesn't matter or consider the click only when clicking on the target, not descandants
if (!self.options.strictTarget || e.target == e.currentTarget) {
if (self.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
// Attach the listeners
document.addEventListener("mouseup", self.#mouseUpHandler)
self.clickedPosition = self.locationFromEvent(e)
self.clicked(self.clickedPosition)
}
break
default:
if (!self.options.exitAnyButton) {
self.#mouseUpHandler(e)
}
break
}
}
this.#mouseUpHandler = e => {
if (!self.options.exitAnyButton || e.button == self.options.clickButton) {
if (self.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
// Remove the handlers of "mousemove" and "mouseup"
document.removeEventListener("mouseup", self.#mouseUpHandler)
self.unclicked()
}
}
this.listenEvents()
}

View File

@@ -1,39 +1,117 @@
import Configuration from "../../Configuration"
import IDraggableElement from "../../element/IDraggableElement"
import IPointing from "./IPointing"
import Utility from "../../Utility"
/**
* @typedef {import("../../Blueprint").default} Blueprint
* @typedef {import("../../element/IDraggableElement").default} IDraggableElement
* @typedef {import("../../element/IElement").default} IElement
*/
/**
* @template {IDraggableElement} T
* @template {IElement} T
* @extends {IPointing<T>}
*/
export default class IMouseClickDrag extends IPointing {
/** @type {(e: MouseEvent) => void} */
#mouseDownHandler
#mouseDownHandler =
/** @param {MouseEvent} e */
e => {
this.blueprint.setFocused(true)
switch (e.button) {
case this.options.clickButton:
// Either doesn't matter or consider the click only when clicking on the parent, not descandants
if (!this.options.strictTarget || e.target == e.currentTarget) {
if (this.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
// Attach the listeners
this.#movementListenedElement.addEventListener("mousemove", this.#mouseStartedMovingHandler)
document.addEventListener("mouseup", this.#mouseUpHandler)
this.clickedPosition = this.locationFromEvent(e)
if (this.target instanceof IDraggableElement) {
this.clickedOffset = [
this.clickedPosition[0] - this.target.locationX,
this.clickedPosition[1] - this.target.locationY,
]
}
this.clicked(this.clickedPosition)
}
break
default:
if (!this.options.exitAnyButton) {
this.#mouseUpHandler(e)
}
break
}
}
/** @type {(e: MouseEvent) => void} */
#mouseStartedMovingHandler
#mouseStartedMovingHandler =
/** @param {MouseEvent} e */
e => {
if (this.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
// Delegate from now on to this.#mouseMoveHandler
this.#movementListenedElement.removeEventListener("mousemove", this.#mouseStartedMovingHandler)
this.#movementListenedElement.addEventListener("mousemove", this.#mouseMoveHandler)
// Handler calls e.preventDefault() when it receives the event, this means dispatchEvent returns false
const dragEvent = this.getEvent(Configuration.trackingMouseEventName.begin)
this.#trackingMouse = this.target.dispatchEvent(dragEvent) == false
const location = this.locationFromEvent(e)
// Do actual actions
this.mouseLocation = Utility.snapToGrid(this.clickedPosition, this.stepSize)
this.startDrag(location)
this.started = true
}
/** @type {(e: MouseEvent) => void} */
#mouseMoveHandler
#mouseMoveHandler =
/** @param {MouseEvent} e */
e => {
if (this.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
const location = this.locationFromEvent(e)
const movement = [e.movementX, e.movementY]
this.dragTo(location, movement)
if (this.#trackingMouse) {
this.blueprint.mousePosition = this.locationFromEvent(e)
}
}
/** @type {(e: MouseEvent) => void} */
#mouseUpHandler
#mouseUpHandler =
/** @param {MouseEvent} e */
e => {
if (!this.options.exitAnyButton || e.button == this.options.clickButton) {
if (this.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
// Remove the handlers of "mousemove" and "mouseup"
this.#movementListenedElement.removeEventListener("mousemove", this.#mouseStartedMovingHandler)
this.#movementListenedElement.removeEventListener("mousemove", this.#mouseMoveHandler)
document.removeEventListener("mouseup", this.#mouseUpHandler)
if (this.started) {
this.endDrag()
}
this.unclicked()
if (this.#trackingMouse) {
const dragEvent = this.getEvent(Configuration.trackingMouseEventName.end)
this.target.dispatchEvent(dragEvent)
this.#trackingMouse = false
}
this.started = false
}
}
#trackingMouse = false
#movementListenedElement
#draggableElement
clickedOffset = [0, 0]
clickedPosition = [0, 0]
mouseLocation = [0, 0]
started = false
stepSize = 1
clickedPosition = [0, 0]
clickedOffset = [0, 0]
mouseLocation = [0, 0]
/**
*
@@ -52,89 +130,8 @@ export default class IMouseClickDrag extends IPointing {
options.strictTarget ??= false
super(target, blueprint, options)
this.stepSize = parseInt(options?.stepSize ?? Configuration.gridSize)
this.#movementListenedElement = this.options.moveEverywhere ? document.documentElement : this.movementSpace
this.#draggableElement = this.options.draggableElement
let self = this
this.#mouseDownHandler = e => {
self.blueprint.setFocused(true)
switch (e.button) {
case self.options.clickButton:
// Either doesn't matter or consider the click only when clicking on the parent, not descandants
if (!self.options.strictTarget || e.target == e.currentTarget) {
if (self.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
// Attach the listeners
self.#movementListenedElement.addEventListener("mousemove", self.#mouseStartedMovingHandler)
document.addEventListener("mouseup", self.#mouseUpHandler)
self.clickedPosition = self.locationFromEvent(e)
self.clickedOffset = [
self.clickedPosition[0] - self.target.locationX,
self.clickedPosition[1] - self.target.locationY,
]
self.clicked(self.clickedPosition)
}
break
default:
if (!self.options.exitAnyButton) {
self.#mouseUpHandler(e)
}
break
}
}
this.#mouseStartedMovingHandler = e => {
if (self.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
// Delegate from now on to self.#mouseMoveHandler
self.#movementListenedElement.removeEventListener("mousemove", self.#mouseStartedMovingHandler)
self.#movementListenedElement.addEventListener("mousemove", self.#mouseMoveHandler)
// Handler calls e.preventDefault() when it receives the event, this means dispatchEvent returns false
const dragEvent = self.getEvent(Configuration.trackingMouseEventName.begin)
self.#trackingMouse = self.target.dispatchEvent(dragEvent) == false
const location = self.locationFromEvent(e)
// Do actual actions
this.mouseLocation = Utility.snapToGrid(this.clickedPosition, this.stepSize)
self.startDrag(location)
self.started = true
}
this.#mouseMoveHandler = e => {
if (self.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
const location = self.locationFromEvent(e)
const movement = [e.movementX, e.movementY]
self.dragTo(location, movement)
if (self.#trackingMouse) {
self.blueprint.mousePosition = self.locationFromEvent(e)
}
}
this.#mouseUpHandler = e => {
if (!self.options.exitAnyButton || e.button == self.options.clickButton) {
if (self.options.consumeEvent) {
e.stopImmediatePropagation() // Captured, don't call anyone else
}
// Remove the handlers of "mousemove" and "mouseup"
self.#movementListenedElement.removeEventListener("mousemove", self.#mouseStartedMovingHandler)
self.#movementListenedElement.removeEventListener("mousemove", self.#mouseMoveHandler)
document.removeEventListener("mouseup", self.#mouseUpHandler)
if (self.started) {
self.endDrag()
}
self.unclicked()
if (self.#trackingMouse) {
const dragEvent = self.getEvent(Configuration.trackingMouseEventName.end)
self.target.dispatchEvent(dragEvent)
self.#trackingMouse = false
}
self.started = false
}
}
this.listenEvents()
}

View File

@@ -3,11 +3,17 @@ import IPointing from "./IPointing"
export default class IMouseWheel extends IPointing {
/** @type {(e: WheelEvent) => void} */
#mouseWheelHandler
#mouseWheelHandler =
/** @param {WheelEvent} e */
e => {
e.preventDefault()
const location = this.locationFromEvent(e)
this.wheel(Math.sign(e.deltaY * Configuration.mouseWheelFactor), location)
}
/** @type {(e: WheelEvent) => void} */
#mouseParentWheelHandler
#mouseParentWheelHandler =
/** @param {WheelEvent} e */
e => e.preventDefault()
/**
* @param {HTMLElement} target
@@ -19,18 +25,6 @@ export default class IMouseWheel extends IPointing {
options.strictTarget ??= false
super(target, blueprint, options)
this.strictTarget = options.strictTarget
const self = this
this.#mouseWheelHandler = e => {
e.preventDefault()
const location = self.locationFromEvent(e)
self.wheel(Math.sign(e.deltaY * Configuration.mouseWheelFactor), location)
}
this.#mouseParentWheelHandler = e => e.preventDefault()
if (this.blueprint.focused) {
this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
}
}
listenEvents() {

View File

@@ -1,28 +0,0 @@
import IMouseClick from "./IMouseClick"
export default class MouseClickAction extends IMouseClick {
static #ignoreEvent =
/** @param {MouseClickAction} self */
self => { }
constructor(
target,
blueprint,
options,
onMouseDown = MouseClickAction.#ignoreEvent,
onMouseUp = MouseClickAction.#ignoreEvent
) {
super(target, blueprint, options)
this.onMouseDown = onMouseDown
this.onMouseUp = onMouseUp
}
clicked() {
this.onMouseDown(this)
}
unclicked() {
this.onMouseUp(this)
}
}

View File

@@ -9,11 +9,39 @@ export default class MouseCreateLink extends IMouseClickDrag {
/** @type {NodeListOf<PinElement>} */
#listenedPins
/** @type {(e: MouseEvent) => void} */
#mouseenterHandler
#mouseenterHandler =
/** @param {MouseEvent} e */
e => {
if (!this.enteredPin) {
this.linkValid = false
this.enteredPin = /** @type {PinElement} */ (e.target)
const a = this.enteredPin
const b = this.target
if (a.getNodeElement() == b.getNodeElement()) {
this.link.setMessageSameNode()
} else if (a.isOutput() == b.isOutput()) {
this.link.setMessageDirectionsIncompatible()
} else if (a.isOutput() == b.isOutput()) {
this.link.setMessageDirectionsIncompatible()
} else if (this.blueprint.getLinks([a, b]).length) {
this.link.setMessageReplaceLink()
this.linkValid = true
} else {
this.link.setMessageCorrect()
this.linkValid = true
}
}
}
/** @type {(e: MouseEvent) => void} */
#mouseleaveHandler
#mouseleaveHandler =
/** @param {MouseEvent} e */
e => {
if (this.enteredPin == e.target) {
this.enteredPin = null
this.linkValid = false
this.link?.setMessagePlaceNode()
}
}
/** @type {LinkElement?} */
link
@@ -23,39 +51,6 @@ export default class MouseCreateLink extends IMouseClickDrag {
linkValid = false
constructor(target, blueprint, options) {
super(target, blueprint, options)
let self = this
this.#mouseenterHandler = e => {
if (!self.enteredPin) {
self.linkValid = false
self.enteredPin = /** @type {PinElement} */ (e.target)
const a = self.enteredPin
const b = self.target
if (a.getNodeElement() == b.getNodeElement()) {
self.link.setMessageSameNode()
} else if (a.isOutput() == b.isOutput()) {
self.link.setMessageDirectionsIncompatible()
} else if (a.isOutput() == b.isOutput()) {
self.link.setMessageDirectionsIncompatible()
} else if (self.blueprint.getLinks([a, b]).length) {
self.link.setMessageReplaceLink()
self.linkValid = true
} else {
self.link.setMessageCorrect()
self.linkValid = true
}
}
}
this.#mouseleaveHandler = e => {
if (self.enteredPin == e.target) {
self.enteredPin = null
self.linkValid = false
self.link?.setMessagePlaceNode()
}
}
}
startDrag(location) {
this.link = new LinkElement(this.target, null)
this.blueprint.linksContainerElement.prepend(this.link)
@@ -63,8 +58,9 @@ export default class MouseCreateLink extends IMouseClickDrag {
this.#listenedPins = this.blueprint.querySelectorAll("ueb-pin")
this.#listenedPins.forEach(pin => {
if (pin != this.target) {
pin.getClickableElement().addEventListener("mouseenter", this.#mouseenterHandler)
pin.getClickableElement().addEventListener("mouseleave", this.#mouseleaveHandler)
const clickableElement = pin.template.getClickableElement()
clickableElement.addEventListener("mouseenter", this.#mouseenterHandler)
clickableElement.addEventListener("mouseleave", this.#mouseleaveHandler)
}
})
this.link.startDragging()