Material nodes wip, various refactoring

This commit is contained in:
barsdeveloper
2023-04-25 22:31:21 +02:00
parent dd25a75c02
commit b96746d1d9
36 changed files with 776 additions and 538 deletions

View File

@@ -34,5 +34,6 @@ export default class Copy extends IInput {
copied() {
const value = this.getSerializedText()
navigator.clipboard.writeText(value)
return value
}
}

39
js/input/common/Cut.js Executable file
View File

@@ -0,0 +1,39 @@
import IInput from "../IInput.js"
import ObjectSerializer from "../../serialization/ObjectSerializer.js"
import KeyboardCanc from "../keybaord/KeyboardCanc.js"
export default class Cut extends IInput {
static #serializer = new ObjectSerializer()
/** @type {(e: ClipboardEvent) => void} */
#cutHandler
constructor(target, blueprint, options = {}) {
options.listenOnFocus ??= true
options.unlistenOnTextEdit ??= true // No nodes copy if inside a text field, just text (default behavior)
super(target, blueprint, options)
let self = this
this.#cutHandler = _ => self.cut()
}
listenEvents() {
window.addEventListener("cut", this.#cutHandler)
}
unlistenEvents() {
window.removeEventListener("cut", this.#cutHandler)
}
getSerializedText() {
return this.blueprint
.getNodes(true)
.map(node => Cut.#serializer.write(node.entity, false))
.join("")
}
cut() {
this.blueprint.template.getCopyInputObject().copied()
this.blueprint.template.getInputObject(KeyboardCanc).fire()
}
}