mirror of
https://github.com/barsdeveloper/ueblueprint.git
synced 2026-06-11 04:53:13 +08:00
Fix other interface classes naming convention
This commit is contained in:
278
js/input/mouse/MouseClickDrag.js → js/input/mouse/IMouseClickDrag.js
Executable file → Normal file
278
js/input/mouse/MouseClickDrag.js → js/input/mouse/IMouseClickDrag.js
Executable file → Normal file
@@ -1,139 +1,139 @@
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import Configuration from "../../Configuration"
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import Pointing from "./Pointing"
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/**
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* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
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*/
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export default class MouseClickDrag extends Pointing {
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/** @type {(e: MouseEvent) => void} */
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#mouseDownHandler
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/** @type {(e: MouseEvent) => void} */
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#mouseStartedMovingHandler
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/** @type {(e: MouseEvent) => void} */
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#mouseMoveHandler
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/** @type {(e: MouseEvent) => void} */
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#mouseUpHandler
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/** @type {Boolean} */
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#trackingMouse = false
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.clickButton = options?.clickButton ?? 0
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this.exitAnyButton = options?.exitAnyButton ?? true
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this.moveEverywhere = options?.moveEverywhere ?? false
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this.looseTarget = options?.looseTarget ?? false
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this.consumeClickEvent = options?.consumeClickEvent ?? true
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this.started = false
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this.clickedPosition = [0, 0]
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const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace
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let self = this
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this.#mouseDownHandler = e => {
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this.blueprint.setFocused(true)
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switch (e.button) {
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case self.clickButton:
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// Either doesn't matter or consider the click only when clicking on the parent, not descandants
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if (self.looseTarget || e.target == e.currentTarget) {
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e.preventDefault()
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if (this.consumeClickEvent) {
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e.stopImmediatePropagation() // Captured, don't call anyone else
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}
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self.started = false
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// Attach the listeners
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movementListenedElement.addEventListener("mousemove", self.#mouseStartedMovingHandler)
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document.addEventListener("mouseup", self.#mouseUpHandler)
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self.clickedPosition = self.locationFromEvent(e)
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self.clicked(self.clickedPosition)
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}
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break
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default:
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if (!self.exitAnyButton) {
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self.#mouseUpHandler(e)
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}
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break
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}
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}
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this.#mouseStartedMovingHandler = e => {
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e.preventDefault()
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// Delegate from now on to self.#mouseMoveHandler
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movementListenedElement.removeEventListener("mousemove", self.#mouseStartedMovingHandler)
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movementListenedElement.addEventListener("mousemove", self.#mouseMoveHandler)
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// Do actual actions
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self.startDrag()
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self.started = true
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const dragEvent = self.getEvent(Configuration.trackingMouseEventName.begin)
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// Handler calls e.preventDefault() when it receives the event, this means dispatchEvent returns false
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self.#trackingMouse = this.target.dispatchEvent(dragEvent) == false
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}
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this.#mouseMoveHandler = e => {
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e.preventDefault()
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const location = self.locationFromEvent(e)
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const movement = [e.movementX, e.movementY]
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self.dragTo(location, movement)
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if (self.#trackingMouse) {
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self.blueprint.entity.mousePosition = self.locationFromEvent(e)
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}
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}
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this.#mouseUpHandler = e => {
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if (!self.exitAnyButton || e.button == self.clickButton) {
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e.preventDefault()
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// Remove the handlers of "mousemove" and "mouseup"
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movementListenedElement.removeEventListener("mousemove", self.#mouseStartedMovingHandler)
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movementListenedElement.removeEventListener("mousemove", self.#mouseMoveHandler)
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document.removeEventListener("mouseup", self.#mouseUpHandler)
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self.endDrag()
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if (self.#trackingMouse) {
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const dragEvent = self.getEvent(Configuration.trackingMouseEventName.end)
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this.target.dispatchEvent(dragEvent)
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self.#trackingMouse = false
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}
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}
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}
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this.target.addEventListener("mousedown", this.#mouseDownHandler)
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if (this.clickButton == 2) {
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this.target.addEventListener("contextmenu", e => e.preventDefault())
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}
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}
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getEvent(eventName) {
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return new CustomEvent(eventName, {
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detail: {
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tracker: this
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},
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bubbles: true,
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cancelable: true
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})
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}
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unlistenDOMElement() {
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super.unlistenDOMElement()
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this.target.removeEventListener("mousedown", this.#mouseDownHandler)
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if (this.clickButton == 2) {
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this.target.removeEventListener("contextmenu", e => e.preventDefault())
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}
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}
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/* Subclasses will override the following methods */
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clicked(location) {
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}
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startDrag() {
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}
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dragTo(location, movement) {
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}
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endDrag() {
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}
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}
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import Configuration from "../../Configuration"
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import IPointing from "./IPointing"
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/**
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* This class manages the ui gesture of mouse click and drag. Tha actual operations are implemented by the subclasses.
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*/
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export default class IMouseClickDrag extends IPointing {
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/** @type {(e: MouseEvent) => void} */
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#mouseDownHandler
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/** @type {(e: MouseEvent) => void} */
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#mouseStartedMovingHandler
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/** @type {(e: MouseEvent) => void} */
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#mouseMoveHandler
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/** @type {(e: MouseEvent) => void} */
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#mouseUpHandler
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/** @type {Boolean} */
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#trackingMouse = false
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.clickButton = options?.clickButton ?? 0
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this.exitAnyButton = options?.exitAnyButton ?? true
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this.moveEverywhere = options?.moveEverywhere ?? false
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this.looseTarget = options?.looseTarget ?? false
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this.consumeClickEvent = options?.consumeClickEvent ?? true
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this.started = false
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this.clickedPosition = [0, 0]
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const movementListenedElement = this.moveEverywhere ? document.documentElement : this.movementSpace
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let self = this
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this.#mouseDownHandler = e => {
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this.blueprint.setFocused(true)
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switch (e.button) {
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case self.clickButton:
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// Either doesn't matter or consider the click only when clicking on the parent, not descandants
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if (self.looseTarget || e.target == e.currentTarget) {
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e.preventDefault()
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if (this.consumeClickEvent) {
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e.stopImmediatePropagation() // Captured, don't call anyone else
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}
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self.started = false
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// Attach the listeners
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movementListenedElement.addEventListener("mousemove", self.#mouseStartedMovingHandler)
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document.addEventListener("mouseup", self.#mouseUpHandler)
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self.clickedPosition = self.locationFromEvent(e)
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self.clicked(self.clickedPosition)
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}
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break
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default:
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if (!self.exitAnyButton) {
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self.#mouseUpHandler(e)
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}
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break
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}
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}
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this.#mouseStartedMovingHandler = e => {
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e.preventDefault()
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// Delegate from now on to self.#mouseMoveHandler
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movementListenedElement.removeEventListener("mousemove", self.#mouseStartedMovingHandler)
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movementListenedElement.addEventListener("mousemove", self.#mouseMoveHandler)
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// Do actual actions
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self.startDrag()
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self.started = true
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const dragEvent = self.getEvent(Configuration.trackingMouseEventName.begin)
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// Handler calls e.preventDefault() when it receives the event, this means dispatchEvent returns false
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self.#trackingMouse = this.target.dispatchEvent(dragEvent) == false
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}
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this.#mouseMoveHandler = e => {
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e.preventDefault()
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const location = self.locationFromEvent(e)
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const movement = [e.movementX, e.movementY]
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self.dragTo(location, movement)
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if (self.#trackingMouse) {
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self.blueprint.entity.mousePosition = self.locationFromEvent(e)
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}
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}
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this.#mouseUpHandler = e => {
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if (!self.exitAnyButton || e.button == self.clickButton) {
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e.preventDefault()
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// Remove the handlers of "mousemove" and "mouseup"
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movementListenedElement.removeEventListener("mousemove", self.#mouseStartedMovingHandler)
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movementListenedElement.removeEventListener("mousemove", self.#mouseMoveHandler)
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document.removeEventListener("mouseup", self.#mouseUpHandler)
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self.endDrag()
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if (self.#trackingMouse) {
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const dragEvent = self.getEvent(Configuration.trackingMouseEventName.end)
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this.target.dispatchEvent(dragEvent)
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self.#trackingMouse = false
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}
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}
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}
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this.target.addEventListener("mousedown", this.#mouseDownHandler)
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if (this.clickButton == 2) {
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this.target.addEventListener("contextmenu", e => e.preventDefault())
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}
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}
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getEvent(eventName) {
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return new CustomEvent(eventName, {
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detail: {
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tracker: this
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},
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bubbles: true,
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cancelable: true
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})
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}
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unlistenDOMElement() {
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super.unlistenDOMElement()
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this.target.removeEventListener("mousedown", this.#mouseDownHandler)
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if (this.clickButton == 2) {
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this.target.removeEventListener("contextmenu", e => e.preventDefault())
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}
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}
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/* Subclasses will override the following methods */
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clicked(location) {
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}
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startDrag() {
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}
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dragTo(location, movement) {
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}
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endDrag() {
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}
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}
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96
js/input/mouse/MouseWheel.js → js/input/mouse/IMouseWheel.js
Executable file → Normal file
96
js/input/mouse/MouseWheel.js → js/input/mouse/IMouseWheel.js
Executable file → Normal file
@@ -1,48 +1,48 @@
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import Pointing from "./Pointing"
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export default class MouseWheel extends Pointing {
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/** @type {(e: WheelEvent) => void} */
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#mouseWheelHandler
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/** @type {(e: WheelEvent) => void} */
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#mouseParentWheelHandler
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/**
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*
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* @param {HTMLElement} target
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* @param {import("../../Blueprint").default} blueprint
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* @param {Object} options
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*/
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constructor(target, blueprint, options) {
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options.wantsFocusCallback = true
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super(target, blueprint, options)
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this.looseTarget = options?.looseTarget ?? true
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let self = this
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this.#mouseWheelHandler = e => {
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e.preventDefault()
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const location = self.locationFromEvent(e)
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self.wheel(Math.sign(e.deltaY), location)
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}
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this.#mouseParentWheelHandler = e => e.preventDefault()
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if (this.blueprint.focused) {
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this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
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}
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}
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listenEvents() {
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this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
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this.movementSpace.parentElement?.addEventListener("wheel", this.#mouseParentWheelHandler)
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}
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unlistenEvents() {
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this.movementSpace.removeEventListener("wheel", this.#mouseWheelHandler, false)
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this.movementSpace.parentElement?.removeEventListener("wheel", this.#mouseParentWheelHandler)
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}
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/* Subclasses will override the following method */
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wheel(variation, location) {
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}
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}
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import IPointing from "./IPointing"
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export default class IMouseWheel extends IPointing {
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/** @type {(e: WheelEvent) => void} */
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#mouseWheelHandler
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/** @type {(e: WheelEvent) => void} */
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#mouseParentWheelHandler
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/**
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*
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* @param {HTMLElement} target
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* @param {import("../../Blueprint").default} blueprint
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* @param {Object} options
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*/
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constructor(target, blueprint, options) {
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options.wantsFocusCallback = true
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super(target, blueprint, options)
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this.looseTarget = options?.looseTarget ?? true
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let self = this
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this.#mouseWheelHandler = e => {
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e.preventDefault()
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const location = self.locationFromEvent(e)
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self.wheel(Math.sign(e.deltaY), location)
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}
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this.#mouseParentWheelHandler = e => e.preventDefault()
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if (this.blueprint.focused) {
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this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
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}
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}
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listenEvents() {
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this.movementSpace.addEventListener("wheel", this.#mouseWheelHandler, false)
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this.movementSpace.parentElement?.addEventListener("wheel", this.#mouseParentWheelHandler)
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}
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unlistenEvents() {
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this.movementSpace.removeEventListener("wheel", this.#mouseWheelHandler, false)
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this.movementSpace.parentElement?.removeEventListener("wheel", this.#mouseParentWheelHandler)
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}
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/* Subclasses will override the following method */
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wheel(variation, location) {
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}
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}
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44
js/input/mouse/Pointing.js → js/input/mouse/IPointing.js
Executable file → Normal file
44
js/input/mouse/Pointing.js → js/input/mouse/IPointing.js
Executable file → Normal file
@@ -1,22 +1,22 @@
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import Context from "../Context"
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import Utility from "../../Utility"
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export default class Pointing extends Context {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement
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}
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/**
|
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*
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* @param {MouseEvent} mouseEvent
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||||
* @returns
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||||
*/
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locationFromEvent(mouseEvent) {
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return this.blueprint.compensateTranslation(
|
||||
Utility.convertLocation(
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[mouseEvent.clientX, mouseEvent.clientY],
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this.movementSpace))
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}
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}
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import IContext from "../IContext"
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import Utility from "../../Utility"
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export default class IPointing extends IContext {
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constructor(target, blueprint, options) {
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super(target, blueprint, options)
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this.movementSpace = this.blueprint?.getGridDOMElement() ?? document.documentElement
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}
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/**
|
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*
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* @param {MouseEvent} mouseEvent
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* @returns
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||||
*/
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locationFromEvent(mouseEvent) {
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return this.blueprint.compensateTranslation(
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Utility.convertLocation(
|
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[mouseEvent.clientX, mouseEvent.clientY],
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this.movementSpace))
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}
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}
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@@ -1,9 +1,9 @@
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import LinkElement from "../../element/LinkElement"
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||||
import LinkMessageElement from "../../element/LinkMessageElement"
|
||||
import MouseClickDrag from "./MouseClickDrag"
|
||||
import IMouseClickDrag from "./IMouseClickDrag"
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||||
/** @typedef {import("../../element/PinElement").default} PinElement */
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export default class MouseCreateLink extends MouseClickDrag {
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export default class MouseCreateLink extends IMouseClickDrag {
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||||
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||||
/** @type {NodeListOf<PinElement>} */
|
||||
#listenedPins
|
||||
|
||||
@@ -1,10 +1,10 @@
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||||
import MouseClickDrag from "./MouseClickDrag"
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||||
import IMouseClickDrag from "./IMouseClickDrag"
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||||
import Utility from "../../Utility"
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||||
|
||||
/**
|
||||
* @typedef {import("../../element/ISelectableDraggableElement").ISelectableDraggableElement} ISelectableDraggableElement
|
||||
* @typedef {import("../../element/ISelectableDraggableElement").default} ISelectableDraggableElement
|
||||
*/
|
||||
export default class MouseMoveNodes extends MouseClickDrag {
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||||
export default class MouseMoveNodes extends IMouseClickDrag {
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||||
|
||||
/**
|
||||
*
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||||
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||||
@@ -1,6 +1,6 @@
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||||
import MouseClickDrag from "./MouseClickDrag"
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||||
import IMouseClickDrag from "./IMouseClickDrag"
|
||||
|
||||
export default class MouseScrollGraph extends MouseClickDrag {
|
||||
export default class MouseScrollGraph extends IMouseClickDrag {
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||||
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||||
startDrag() {
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||||
this.blueprint.template.applyStartDragScrolling(this.blueprint)
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||||
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||||
@@ -1,9 +1,9 @@
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||||
import Configuration from "../../Configuration"
|
||||
import Pointing from "./Pointing"
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||||
import IPointing from "./IPointing"
|
||||
|
||||
export default class MouseTracking extends Pointing {
|
||||
export default class MouseTracking extends IPointing {
|
||||
|
||||
/** @type {Pointing} */
|
||||
/** @type {IPointing} */
|
||||
#mouseTracker = null
|
||||
|
||||
/** @type {(e: MouseEvent) => void} */
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import MouseClickDrag from "./MouseClickDrag"
|
||||
import IMouseClickDrag from "./IMouseClickDrag"
|
||||
|
||||
export default class Select extends MouseClickDrag {
|
||||
export default class Select extends IMouseClickDrag {
|
||||
|
||||
constructor(target, blueprint, options) {
|
||||
super(target, blueprint, options)
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import Context from "../Context"
|
||||
import IContext from "../IContext"
|
||||
|
||||
export default class Unfocus extends Context {
|
||||
export default class Unfocus extends IContext {
|
||||
|
||||
/** @type {(e: WheelEvent) => void} */
|
||||
#clickHandler
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
import MouseWheel from "./MouseWheel"
|
||||
import IMouseWheel from "./IMouseWheel"
|
||||
|
||||
export default class Zoom extends MouseWheel {
|
||||
export default class Zoom extends IMouseWheel {
|
||||
|
||||
wheel(variation, location) {
|
||||
let zoomLevel = this.blueprint.getZoom()
|
||||
|
||||
Reference in New Issue
Block a user