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Blueprint focusable
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35
js/input/Unfocus.js
Normal file
35
js/input/Unfocus.js
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import Context from "./Context";
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export default class Unfocus extends Context {
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constructor(target, blueprint, options = {}) {
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options.wantsFocusCallback = true
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super(target, blueprint, options)
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let self = this
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this.clickHandler = e => self.clickedSomewhere(e)
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if (this.blueprint.focuse) {
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document.addEventListener("click", this.clickHandler)
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}
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}
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/**
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*
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* @param {MouseEvent} e
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*/
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clickedSomewhere(e) {
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// If target is inside the blueprint grid
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if (e.target.closest("u-blueprint")) {
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return
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}
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this.blueprint.setFocused(false)
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}
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blueprintFocused() {
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document.addEventListener("click", this.clickHandler)
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}
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blueprintUnfocused() {
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document.removeEventListener("click", this.clickHandler)
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}
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}
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