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Organizing input actions in device folders
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42
js/input/mouse/MouseWheel.js
Executable file
42
js/input/mouse/MouseWheel.js
Executable file
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import Pointing from "./Pointing"
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export default class MouseWheel extends Pointing {
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/**
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*
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* @param {HTMLElement} target
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* @param {import("../../Blueprint").default} blueprint
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* @param {Object} options
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*/
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constructor(target, blueprint, options) {
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options.wantsFocusCallback = true
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super(target, blueprint, options)
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this.looseTarget = options?.looseTarget ?? true
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let self = this
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this.mouseWheelHandler = e => {
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e.preventDefault()
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const location = self.getLocation(e)
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self.wheel(Math.sign(e.deltaY), location)
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}
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this.mouseParentWheelHandler = e => e.preventDefault()
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if (this.blueprint.focused) {
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this.movementSpace.addEventListener("wheel", this.mouseWheelHandler, false)
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}
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}
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blueprintFocused() {
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this.movementSpace.addEventListener("wheel", this.mouseWheelHandler, false)
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this.movementSpace.parentElement?.addEventListener("wheel", this.mouseParentWheelHandler)
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}
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blueprintUnfocused() {
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this.movementSpace.removeEventListener("wheel", this.mouseWheelHandler, false)
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this.movementSpace.parentElement?.removeEventListener("wheel", this.mouseParentWheelHandler)
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}
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/* Subclasses will override the following method */
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wheel(variation, location) {
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}
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}
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