Organizing input actions in device folders

This commit is contained in:
barsdeveloper
2022-01-05 22:26:56 +01:00
parent 7704850cf6
commit a6ff4161e8
19 changed files with 41 additions and 41 deletions

View File

@@ -0,0 +1,39 @@
import MouseClickDrag from "./MouseClickDrag"
export default class MouseMoveNodes extends MouseClickDrag {
constructor(target, blueprint, options) {
super(target, blueprint, options)
this.stepSize = parseInt(options?.stepSize)
this.mousePosition = [0, 0]
}
snapToGrid(location) {
return [
this.stepSize * Math.round(location[0] / this.stepSize),
this.stepSize * Math.round(location[1] / this.stepSize)
]
}
startDrag() {
if (isNaN(this.stepSize) || this.stepSize <= 0) {
this.stepSize = this.blueprint.gridSnap
}
// Get the current mouse position
this.mousePosition = this.stepSize != 1 ? this.snapToGrid(this.clickedPosition) : this.clickedPosition
}
dragTo(location, movement) {
const mousePosition = this.stepSize != 1 ? this.snapToGrid(location) : location
const d = [mousePosition[0] - this.mousePosition[0], mousePosition[1] - this.mousePosition[1]]
if (d[0] == 0 && d[1] == 0) {
return
}
this.target.dispatchDragEvent(d)
// Reassign the position of mouse
this.mousePosition = mousePosition
}
}